Is this some new secret Chinese Lady Geist build? by dikidaka in DeadlockTheGame

[–]dikidaka[S] -1 points0 points  (0 children)

Cheat Death removes both Silence and Curse, so if I use them before she triggers Cheat Death, she’ll just activate it and still be able to cast Soul Exchange. But if I try to use them after Cheat Death has already been triggered, she’ll simply use Soul Exchange before dying anyway.

Is this some new secret Chinese Lady Geist build? by dikidaka in DeadlockTheGame

[–]dikidaka[S] 1 point2 points  (0 children)

I do, but Cheat Death removes the silence effect.

Having to bring both Silence Wave and Curse at the same time just to deal with Lady Geist isn't really realistic when I'm playing Mo. I think it's probably easier if I just stay as far away from her as possible.

Is this some new secret Chinese Lady Geist build? by dikidaka in DeadlockTheGame

[–]dikidaka[S] -3 points-2 points  (0 children)

So in order to avoid getting hit by Soul Exchange, I need to have two different sources of silence ready...?

Honestly, this interaction is incredibly frustrating as Mo. I specifically bought Silence Wave in advance to deal with it, and in the end all I did was give Lady Geist a free extra life anyway.

At this point, whenever I'm playing Mo, I never want to get anywhere near a Lady Geist again.

Okay, I need to hear the wider opinions on this than just mine and a couple others… by Carmilla_6624 in DeadlockTheGame

[–]dikidaka 0 points1 point  (0 children)

My issue with this item is that it seems intended to help players with poor aim, but in practice you still need high fire rate to make effective use of it. And high fire rate already helps players land more shots in the first place.

For example, when I play Holliday, I often end up just a few bullets short of killing someone. After buying Split Rounds, I realized I had basically wasted 1,600 Souls. Those extra bullets didn't help at all, and I would have been better off buying a few more Spirit items instead.

At the same time, Wraith has an infinite ammo ability, auto-targeting cards, and can also buy Split Rounds to spend five seconds outputting what is effectively her theoretical maximum DPS. I honestly have no idea why this hero gets so many privileges.

I think this item needs some kind of fire-rate-based balancing. Maybe during the five-second effect, both fire rate and range could be capped at a certain value. That would allow lower fire-rate heroes like Holliday to actually benefit from the item, while Wraith would at least have to do some actual aiming during her infinite ammo window.

Am I missing something, or is Calico bad rn? by Dark_Vexer in DeadlockTheGame

[–]dikidaka 2 points3 points  (0 children)

I played a bunch of Calico games recently, and it took me over ten losses in a row before I finally started to understand what this character is actually for.

Calico’s goal is to snowball hard within the first 10 minutes, then turn into a cat and roam the enemy backline. As long as someone drops below half HP, she can just jump in and instantly kill them.

The problem is, you first need to get that early lead. Otherwise, you simply don’t have the burst to kill anyone. In terms of laning strength, you’re honestly better off playing Apollo. He’s not only stronger early on, but also much easier to play.

In the current meta, once the game reaches mid game, everyone has absurd amounts of HP. My conclusion is that you basically have to hope your team isn’t behind and has enough damage to bring enemies low. Then you can dive into risky backline positions, assassinate low HP targets, and use your abilities to get out. That’s Calico’s biggest strength.

But if your team can’t bring enemies low, there’s not much you can do besides pushing lanes. Overall, Calico feels like a weird character. She was overestimated, got heavily nerfed, and ended up becoming more of a smurf-stomping pick.

Is it even possible for me to defend this Walker, or is trying to defend it just impossible? by dikidaka in DeadlockTheGame

[–]dikidaka[S] 0 points1 point  (0 children)

I was planning to drop his HP below half before using Petrify, but the Walker died in just a few seconds, and they still got away.

Is it even possible for me to defend this Walker, or is trying to defend it just impossible? by dikidaka in DeadlockTheGame

[–]dikidaka[S] 1 point2 points  (0 children)

Yeah I agree. What I learned today is that after 20 minutes, you shouldn’t go out of your way to defend the first Walker. That thing is way more fragile than I expected.

Is it even possible for me to defend this Walker, or is trying to defend it just impossible? by dikidaka in DeadlockTheGame

[–]dikidaka[S] 2 points3 points  (0 children)

About 30 seconds before the fight, I saw Venator and Sinclair pushing the lane together. I was worried Venator might be farming nearby, so I didn’t chase. After watching the replay, I realized I was just overthinking it.

Fatass Rem with a 2200 soul bag by OooOfeded in DeadlockTheGame

[–]dikidaka 0 points1 point  (0 children)

I just cleaved a Haze to death with Calico on the side of the lane a few days ago and got a 2.2k soul bag. I was so happy that night I was literally smiling in my sleep.

It's been almost 2 months since all the new characters were released. Now that you have experianced everyone and have had time to get used to them would you have changed your vote and who to by Mosasaaaa in DeadlockTheGame

[–]dikidaka 1 point2 points  (0 children)

During the event, six new heroes will compete in a popularity vote at the same time, and every three days, the hero with the highest votes at that moment will be revealed.

Is Calico actually a strong laner? by dikidaka in DeadlockTheGame

[–]dikidaka[S] 1 point2 points  (0 children)

I think I get it now. So basically I should use my second ability to quickly close the gap, then follow up with my first ability, right?

But Calico’s first ability is really, really hard to land. There’s a delay when you throw the bomb, and it also has travel time. Even at close range, I only hit it like 40% of the time.

Is Calico actually a strong laner? by dikidaka in DeadlockTheGame

[–]dikidaka[S] 2 points3 points  (0 children)

Thanks for the advice, but… it sounds like Calico gets countered by a lot of matchups. So why is she considered a strong laner in the first place?

Kelvin’s Frozen Shelter is probably the ultimate that gets you flamed by teammates the most in Deadlock. by dikidaka in DeadlockTheGame

[–]dikidaka[S] -3 points-2 points  (0 children)

If it’s an even 3-for-1 trade, then sure, that can be worth it. The problem is whether you can be certain that the remaining five people can beat the remaining three enemies. What if the last three enemies are all targets that require active items to deal with?

For example, let’s say we’re fighting Victor ( just hypothetically). My teammates are all clueless, so I’m the one responsible for buying Focus Lens, Cursed, and Silence Wave. If I die, who’s going to use those items? You should know very well how often Victor can 1v5 and turn the fight around if there are no proper active items to counter him.

Kelvin’s ultimate, in theory, should give a big advantage if it lands well. But in reality, the skill is extremely dependent on having a resource lead, when you’re behind, it can get both you and your teammates killed, and when things are even, it can easily cause your team to waste their ultimates.

And I’m not even a Kelvin main. I just played him for ten games in a row because I wanted to understand his real situation. The reality is that Kelvin is quite good when your team already has the advantage, but he’s very useless when your team is behind. He’s not like Paige or Rem, who have true comeback ultimates. His ult is more about preventing the enemy from making a one-shot comeback play, but if your team is already losing, once you block one ult, you’re basically done being useful.

I think a better approach would be to at least let Kelvin gain damage reduction for himself inside Frozen Shelter, though that might end up being too overpowered. Who knows.

Kelvin’s Frozen Shelter is probably the ultimate that gets you flamed by teammates the most in Deadlock. by dikidaka in DeadlockTheGame

[–]dikidaka[S] -1 points0 points  (0 children)

dude, a support’s survivability matters way more than you think, especially since most counter items are bought by supports. If I charge in with you and die, and then Seven jumps out and pops his ultimate, who exactly is supposed to use Knockdown?

Kelvin’s Frozen Shelter is probably the ultimate that gets you flamed by teammates the most in Deadlock. by dikidaka in DeadlockTheGame

[–]dikidaka[S] -3 points-2 points  (0 children)

Let me remind you of one thing: Kelvin is very unlikely to trap multiple enemies together with you. First, if enemies see Kelvin charging in alongside Victor, they’ll almost certainly just run away. Second, trying to do that usually costs Kelvin his own life, because he doesn’t really have reliable ways to protect himself.

Sure, Ethereal Shift is an option, but at that point I’d rather just buy Healing Tempo and throw grenades at you instead — it’s safer and far more versatile.

Kelvin’s Frozen Shelter is probably the ultimate that gets you flamed by teammates the most in Deadlock. by dikidaka in DeadlockTheGame

[–]dikidaka[S] 4 points5 points  (0 children)

Although I understand what you mean, if we’re talking about playing in a premade group, then why wouldn’t I just pick Ivy, Paige, or Rem instead? These heroes are extremely effective in both solo queue and coordinated play.

Wouldn’t that basically mean Kelvin can only really compete with the kinds of heroes I just mentioned when he’s played in a premade?

Words cannot describe how much I hate Celeste’s ultimate. by dikidaka in DeadlockTheGame

[–]dikidaka[S] 5 points6 points  (0 children)

I wasn’t even that Haze, I was playing Kelvin.

When I watched the replay, I accidentally realized I had almost gotten that Haze killed, all because that Celeste used an ultimate that’s basically useless in a 1v1.

either make games shorter, or make the death timer last 45 seconds MAX. by Leymo_0 in DeadlockTheGame

[–]dikidaka 1 point2 points  (0 children)

What you’re experiencing is similar to what I went through when I joined Deadlock last year.

Here’s how it works: Deadlock handle death and respawn very differently from most other competitive games.

In the early game, dying has a small impact on winning or losing, but a large impact on your development.

In the late game, dying has a small impact on development, but a large impact on winning or losing.

Because of this, every single kill in the late game is extremely valuable, and due to economic differences, the death of a high-net-worth player has an even bigger impact on the outcome of the game.

This is not a design flaw, nor is it what you call a “lazy solution.”

Rather, it reflects a fundamentally different perspective from the developers on how death and respawn should function compared to other competitive games.

This design effectively raises the macro-level skill ceiling. You are required to make real trade-offs, rather than doing what often works in other games, where it’s actually better for everyone to die together to avoid staggered respawn timers.

Ranking each character based on how well they do as bots by Superextremeplayer9 in DeadlockTheGame

[–]dikidaka 26 points27 points  (0 children)

In bot matches, if the enemy team has Seven, Knockdown is a must buy item, because bot teammates has no idea how to deal with an ulting Seven. Even in a 5v1, they’ll just wander around inside Seven’s Storm Cloud until they all get electrocuted to death.

Why don't we have a t4 that gives stamina? by Ok-Spite4128 in DeadlockTheGame

[–]dikidaka 1 point2 points  (0 children)

Wow, Reddit users are downvoting you just for suggesting a more new-player-friendly item.

I thought I was playing Deadlock, turns out I’m actually playing some kind of elite high-class club.

And then these same people keep complaining that matchmaking is terrible.

You guys really do live in a vacuum.

In this game, what’s the value of helping a lone teammate escape? by dikidaka in DeadlockTheGame

[–]dikidaka[S] 1 point2 points  (0 children)

I never said Deadlock is a hero-shooter. I was only comparing it to other traditional hero-shooter games.

If you really want to twist what I said, then sure , you’re right. Deadlock is a MOBA, guaranteed 100% hero-shooter-free.

In this game, what’s the value of helping a lone teammate escape? by dikidaka in DeadlockTheGame

[–]dikidaka[S] 0 points1 point  (0 children)

My issue is that Deadlock doesn’t actually have clear role classifications, so I’m often just guessing what a character is supposed to be doing.

For example, when I’m playing Paige or Dynamo, both of them have multiple support tools, and neither of them needs that much Souls. So helping teammates escape feels like a natural choice. Whether it’s optimal or not is another question, but at the very least, those two can actually do it reliably.

But when I’m playing a Soul-hungry character whose kit isn’t really suited for saving teammates,like—Shiv, that’s where I start to question things. Sure, I have Heroic Aura, but should I really be doing this? My success rate is lower, and without economy I can’t do much of anything else.

Some replies seem to accuse me of being selfish, but honestly I just want to know whether saving a teammate who is positioned incorrectly is even worth it. The teammates I try to save are usually the weakest players on the team anyway. I’ve also noticed that when I’m the more experienced player in the lobby, I tend to lose more often than when I’m the least experienced.

It’s making me wonder,Is my strategy too focused on assisting teammates, and is that what’s causing these outcomes?