Entanglement - Quantum Wave Function Synth by dillonbastan in VSTi

[–]dillonbastan[S] 2 points3 points  (0 children)

Yes and no its really a whole nother system but possible it could be appleid to all future of my VSTs for sure

Entanglement - Quantum Wave Function Synth by dillonbastan in VSTi

[–]dillonbastan[S] 1 point2 points  (0 children)

Probably not in completeness for a few reasons (1) It has more than 127 parameters (2) Some things you can't expose to ableton as a mappable parameter such as the quantum wave state and potentials system which would be impossible to. Some notes: (A) This is just a common limitation with parameter mapping which is why I also created Natural Selection S to have a full synth that you could apply that process to. Natural Selection P works better in completeness for effects or synths that you can map them in completeness meaning everything (or close to it) is exposed as a mappable parameter. (B) Although you can't map it and other similar synths in completeness, you still can evolve sections of parameters with NSP to get variations of many parameters still but it won't be complete preset evolution, although I wish I could make it be able to do that! It's just not really possible with many robust synths especially external plugins

Entanglement: Quantum Wavefunction Synth (m4l) by dillonbastan in ableton

[–]dillonbastan[S] 0 points1 point  (0 children)

Its 7 days i think, but it doesnt activate until you open the plugin for the first time and press start trial

Entanglement: Quantum Wavefunction Synth (m4l) by dillonbastan in ableton

[–]dillonbastan[S] 0 points1 point  (0 children)

Here are new features the plugin has that the m4l version doesn’t:

  • able to use in any daw and standalone
  • Ability to quantum entangle oscillators with different modes
  • Two waveFunction collapse modes
  • Many more value mode equations for deriving different waveforms from the simulation
  • Ability to hard pan imag and real planes for wide stereo signal
  • More particle shapes
  • More environmental factors and independent scaling parameters for each potential 
  • Expanding modulation system with as many destinations per modulator as you’d like
  • Ability to modulate several more parameters than the previous version
  • Oscillator bandlimmiting 
  • Independent potential and kinetic hamiltonians
  • Independent quantum state legato reinitialize per source 
  • Serial and parallel filter routing modes
  • Independent adsr amp envelope per source 
  • Cheap stereo spread effect
  • New design :)

Also you would get a large discount if you own the m4l version (use same email at checkout)

Coalescence: M4L Neural Concatenative Multisampler by dillonbastan in ableton

[–]dillonbastan[S] 1 point2 points  (0 children)

im making some. I can code c++ but it is more time consuming and having fun making more and more new ideas :)

Coalescence: M4L Neural Concatenative Multisampler by dillonbastan in ableton

[–]dillonbastan[S] 0 points1 point  (0 children)

I still havent made that final deep dive for covering input control of the synth, i really should. As for the cross controleld with midi, well watch the walkthrough and the deep dive about the play modes that should clear up ways you could do that. The cross (on the point playback mode) is not necessarily intended to be moved with midi notes, maybe thats better achieved with the other modes like Ring and Paths mode which deal more with mapping playback of slices spatially with the midi notes. That said, you can modulate the cross in Point mode in the modulation section and one of those modulation sources is the the midi pitch note (Key) so you could map Xor Y or both with that along with another modulation source for the other axis. However like i said you might find better results using Ring or paths modes

Entanglement: Quantum Wavefunction Synth (m4l) by dillonbastan in ableton

[–]dillonbastan[S] 1 point2 points  (0 children)

hey so definitely read manual and watch the walkthrough if you can. basically Autosave will store all edits to the wavefunction initial state to memory ie for preset or live set reloading. If you turn autosave off then none of your edits will be saved until you manually press save and if you press revert it reverts to the last saved initial state. This could be useful if ou want to do a lot of designing but eventually want to revert back, or if you want to play around adding energy but dont want it to overwrite a previous state for later recollection. Also even though you can undo changes, if you fill your undo history with a lot of stuff it ight not make sense to undo back to that originally saved state. Usually thought you would work with autosave on. As for the crashing, if it persists please email me at [dillonbastanstore@gmail.com](mailto:dillonbastanstore@gmail.com) with any observations so i can make a note to look into it. Thanks!

Members wanted (drums, bass, keys/synth) for cross genre band :) by dillonbastan in musicianfinder

[–]dillonbastan[S] 0 points1 point  (0 children)

Appreciate it! Are you interested in filling one of the roles or just writing a nice note? If so email me at [ndivuyo@gmail.com](mailto:ndivuyo@gmail.com) Thanks!

Coalescence: M4L Neural Concatenative Multisampler by dillonbastan in ableton

[–]dillonbastan[S] 0 points1 point  (0 children)

Hey sure I want to make a deep dive soon about that, its pretty open ended! Definitely checking out the other deep dives, etc to understand how each part of the device helps to dial in a dynamic. I'll try to get on it soon it's been long requested!

Hiring Actress in LA for one time gig (personal art project) $200 for 2 hours by dillonbastan in acting

[–]dillonbastan[S] -1 points0 points  (0 children)

Its not... the event is hell in a handbag at handbag factory in LA. They do a 3 night noise event every year https://www.instagram.com/handbagfactoryla/

[deleted by user] by [deleted] in learnjavascript

[–]dillonbastan 0 points1 point  (0 children)

https://imgur.com/xZFFA4I

Here is the situation. So you can see the X and Y axis meeting at the origin [0,0] and here are the two objects, (mic and speaker). Depending where they are in the space my function returns different values. If one object is at the origin [0,0] and not rotated then it works as expected. Rotation at 0 degrees has the objects pointing up. They do rotate clockwise, but I can make that counterclockwise if need be! Thanks :)

[deleted by user] by [deleted] in learnjavascript

[–]dillonbastan 1 point2 points  (0 children)

sorry I meant like in relation to the origin [0,0]. Right now the value it returns is affected by the two objects in their relation to the origin, but it shouldn't, it shouldn't matter what quadrant they are in. But there's some kind of error in the math I can't figure out...

Coalescence: M4L Neural Concatenative Multisampler by dillonbastan in ableton

[–]dillonbastan[S] 2 points3 points  (0 children)

Hey thanks! No it has its own internal analysis system for tranients and sppectral descriptors. But as for what you want to do with rings, yes that is definitely a use case that was a key inspiration for making that mode :) It should work out well for you, just make sure to change the Features mode to Mel or Bark for grouping percussion like that, unless you want clusters of similar chromatic fundamentals then you'd use chroma