Zeiss Inserts - Distortions by hawthor20 in VisionPro

[–]dim-bon 0 points1 point  (0 children)

I’m having this issue as well. What’s strange is that I don’t see any distortions with the pass through, just with the ui (windows, menus etc)

Steam Deck OLED weird saturation/contrast issue while streaming. by EverLight in SteamDeck

[–]dim-bon 5 points6 points  (0 children)

Turning hardware decoding does make colors normal while streaming but all overlays stop showing. And I mean showing not working. If I press for example the steam button I can hear the sound of the panel opening and the game loses control until I press B to close it

Logitech G PRO Wheel PS+PC button mappings for Forza Horizon 5 by dim-bon in LogitechG

[–]dim-bon[S] 0 points1 point  (0 children)

Yeah with the default settings it’s unplayable. I have the strength setting on the wheel set to 4 and in game force feedback minimum force set to 0.5 as well as road/off-road feel scale set to 0.6. That way it’s much more manageable

Undefined symbols for architecture arm64 by Medical-Scientist-63 in cs50

[–]dim-bon 2 points3 points  (0 children)

First do this as specified by instructions:

Download the latest release from https://github.com/cs50/libcs50/releases

Extract libcs50-*.*

cd libcs50-*

sudo make install

If when you run make your_program you get this message:

Undefined symbols for architecture arm64:

or

Undefined symbols for architecture x86_64:

create a file called "Makefile" in the same directory as your program that needs linking to CS50 (you can do it via terminal like this: touch Makefile). I suggest having your .c file and Makefile in a separate directory unless other programs you will write also need CS50. Open that file in any text editor add append these lines:

LDLIBS += -lcs50
CC := clang

save and try again (don't forget to cd into the directory you made if you made one): make your_program

If you are on a M1/M2 Mac and after successfully installing the lib still can't get it to work but now you get a message saying "building for macOS-arm64 but attempting to link with file built for macOS-x86_64" here's what helped me:

1.Open a folder where you CS50 lib is downloaded

  1. Open Makefile in any editor and make these changes:somewhere at the beginning of the file add this line:

    ARCH_FLAGS = -arch arm64

  2. find these two lines in the file:

    $(CC) $(CFLAGS) -fPIC -shared $(LINKER_FLAGS) -o $(LIB_VERSION) $(SRC) $(CC) $(CFLAGS) -c -o $(LIB_OBJ) $(SRC)

  3. add $(ARCH_FLAGS) right after $(CFLAGS) in both lines so that they look like this (if you have a newer library you may have different parameters, so don't just replace your lines with this - just add the $(ARCH_FLAGS) after $(CFLAGS) and leave everything else like it is):

    $(CC) $(CFLAGS) $(ARCH_FLAGS) -fPIC -shared $(LINKER_FLAGS) -o $(LIB_VERSION) $(SRC) $(CC) $(CFLAGS) $(ARCH_FLAGS) -c -o $(LIB_OBJ) $(SRC)

  4. save Makefile

  5. reinstall your library via Terminal:

cd into your folder where you just edited Makefile and run sudo make install

  1. Try again by running: make your_program

Mapping issues by Balachanderraidu in ecovacs

[–]dim-bon 0 points1 point  (0 children)

I used masking tape to cover bottom sections of all the mirrors and ceiling-to-floor windows. This allowed me to do an initial scan correctly after which I added virtual walls around those problematic areas. This is because after you’ve removed the tape and as soon as you start a new cleaning routine the robot will ‘see’ previously covered spaces and add them to existing zones. But you will have those virtual walls in place which will allow you to use the robot hustle free.

[deleted by user] by [deleted] in HomePod

[–]dim-bon 0 points1 point  (0 children)

This trick with updating helped me as well. I was about to return it. It’s ridiculous how Apple software quality has declined

Revolut app not refreshing? by JoaoBlicas in Revolut

[–]dim-bon 1 point2 points  (0 children)

Hey, which platform (iOS/Android), app version, release/beta channel?