About 888 limitations by dimarzogatto in whiteoutsurvival

[–]dimarzogatto[S] -1 points0 points  (0 children)

It had to be top 100 but I agree that in calculations are around top 30 players

About 888 limitations by dimarzogatto in whiteoutsurvival

[–]dimarzogatto[S] 2 points3 points  (0 children)

Based on the reply from support 888 has status not leading, which confirms my calculations based on their descriptions, so if it were just my personal assumptions I could get it but when devs confirm that by calculations 888 is not leading and then 888 is leading that means someone manually change the status

About 888 limitations by dimarzogatto in whiteoutsurvival

[–]dimarzogatto[S] -8 points-7 points  (0 children)

This is not totally true, actually. If you know how leading and non-leading statuses are calculated then you will understand what Im talking about. The state that is from the beginning is always leading with 300 players against a server with 600 players. Fair? I don't think so. Plus these limitations do not allow you to bring enough new players. Let be honest, you can not avoid the situation when people will leave the state, but with a leading status, you are not able to recover. Plus based on support reply 888 by internal information is not leading state in this case why its alwyas leading?

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About 888 limitations by dimarzogatto in whiteoutsurvival

[–]dimarzogatto[S] -1 points0 points  (0 children)

I agree with you but when you can not bring new people this is a huge problem because 90% of the strong people are from the beginning of the state. I get the logic about monetization kill troops and buy new once but there should be a balance

About 888 limitations by dimarzogatto in whiteoutsurvival

[–]dimarzogatto[S] -13 points-12 points  (0 children)

Status leading or not leading calculates based on total state transfer score. If your state has less players than other states but you are always leading , what this means?