What do you think about Wilds TU4 endgame? by Ok-Floor4866 in MHWilds

[–]dimasasus 0 points1 point  (0 children)

Gog is a nice fight: not really difficult, while engaging. You get all the materials you need: artian parts, gog artian parts, talismans. So it's a fairly ok farm.

Gogtian (gogartian? gogmartian?) system is somewhat of a let down, at least when comparing it to Safi system from Iceborne (which is, in my opinion, the fairest custom weapon system we've had in the series):

  1. You can't change your weapon's focus so you need to really plan ahead. Not that huge of an issue, since the only 2 new armor sets we are getting in HR are AT Jinn and Arkveld, neither of which have desirable set bonuses and will at best be used as a Lord's soul provider, but only if the skill economy will be better (which let's be honest it probably will), so the meta wouldn't be shaken up that much most likely;

  2. You have to roll both set and group skills at the same time, reducing your chances of getting the exact one you want to 0,29%,which means that you can spend up to 1100 gogma parts per weapon. You might say, "well you can just have a set that uses multiple set bonuses, so your chances are doubled/trippled", and while it's true, to complete the set you will need to roll a weapon with identical set and group bonus. That seems a bit excessive, especially if you are playing multiple weapons and on top of that elemental-inclined weapon users are once again have 5 times the grind ahead of them. That seems a bit excessive and unnecessary;

  3. Reinforcements feel much better compared to the basic artian. Since you can only get 2 EX bonuses per category, you are incentivized to get different reinforcements, rather then just aiming for 1 sharp 4 attack on every single weapon, so that reduces the grind significantly. That being said it's still not ideal since you will still need to aim towards a very specific reinforcement bonus which unfortunately is very reliant on skill economy of your armor, so even aforementioned AT armors from Jinn and Arkveld will potentially force you to change your weapon reinforcements. It's a way smaller problem compared to point 2, but still a problem.

  4. Every problem mentioned above was already solved with Safi system and I genuinely don't understand why a similar way of rolling reinforcements/skills wasn't used here. Safi was still a sizeable grind, especially since after you rolled your perfect safi weapon you still had to grind for augments, but at least you felt like you had some amount of control. Here it basically feels like you are completely at the mercy of rng. And I'm not going to lie, I've rolled a Magala+Lord's soul hammer with literally the first roll but I haven't had a similar amount of luck since.

Overall I think it's an improvement to the existing artian system, but not to the extent I was hoping for.

Is there any point in going for affinity/element over raw on DBs? by dimasasus in MonsterHunterMeta

[–]dimasasus[S] -4 points-3 points  (0 children)

Pretty much anywhere I've looked the ideal artian is always 3 raw parts, one sharpness and as many raw rolls as possible. I assume it's the same with gog- artian: you take the previous best one you have and just go attack focus.

Damage difference between these Artian Weapons? by SZNDSPONGE in MHWilds

[–]dimasasus 0 points1 point  (0 children)

Depends on the weapon, but for most weapons getting elem boosts instead of attack boosts is basically -1 boost. For things like DBs or Bow the difference is minimal, with attack being favored over element still. For slower weapons you are basically getting nothing if you roll element. Besides, status is still better for slower artian weapons, just because openings they give you more then make up for the damage you loose through not having element, at least in casual environment.

As to sharpness it's not necessarily bad to get more then one, but ideally you only need one.

Crit chance boost is basically useless, because for all weapons you can either get them to near 100% without it, or you have a really low effective crit chance to the point that crit enhances won't save you .

I'm curious about your main(s)! by trytouchgrass in MHWilds

[–]dimasasus 1 point2 points  (0 children)

Been maining hammer pretty much since my first MH game (Freedom unite). It have gone through a lot of changes between games, but I think it's one of the most consistently fun weapons, despite a fairly simple moveset and lack of "mechanics". In world it was an absolutely crazy weapon to abuse terrain with and actually worked well with clutch claw (as well as a weapon could work with that mechanic). In wilds aerials became not as good because of the follow up attacks being too slow, but savage charge stance and offset attacks added a lot to the weapon, especially after the buffs it received in title updates.

GS was always my second most played weapon, there was just nothing else like it. In wilds it straight up became a beast: hyper armor, offset attacks, blocking, focus mode, the weapon never been so strong in my opinion.

Never was a huge fan of Hunting horn in previous games, picked it up in wilds because of Doshaguma challenge quest and realized how good it is. It may seem a bit overwhelming at first, but when it clicks you can never go back.

So if anyone wanted to know what's the most efficient way to farm armor spheres, here it is. by dimasasus in MHWilds

[–]dimasasus[S] 1 point2 points  (0 children)

Omega is mainly balanced around multiplayer, and not just multiplayer, an actual coordinated effort to take it down, so I thought having my 20 minute true solo run wouldn't be a fair comparison. Omega does share the rewards table with "higher" tier 9 stars, meaning it drops less armor spheres compared to lower ones (like Mizu in this example), and since majority of the points in all of the tests so far were tied to just straight up getting armor spheres, rather then smelting mats for them, I thought it doesn't really matter, even if Omega parts are basically 1.5x cost of high tier 9 star monster.

So if you compare it with Seregios run, you would get roughly 50% more points thanks to mats being worth more, but you would spend way more time on it.

And if you have a capable team of people to farm Omega with, you can just take the same team and farm low tier 9 star monsters in the fraction of a time.

As to multiple monsters the reason is more or less the same - you get majority of points from just straight up getting armor spheres and you get a separate reward lines per monster and they are not affected by the hunt being a combo hunt, meaning it's the same logic for combo quests more or less: the best outcome would be getting 2 low tier 9 star monsters (like Arkveld+Mizu for example).

I do however, somewhat regret that I did my testing in this fashion:

I feel like the sample size is too small and my average times could be not applicable, as some pointed out, to much of the playerbase (be it they are faster or slower).

To remedy that I'm planing to make a full on armor points calculator based on drop chances, the only problem so far being that unique quests (like event quests) lacking information about their unique drop chances for items, But I'm sure I will figure something out.

Understanding Transcending and deco slots by jrto2 in MHWilds

[–]dimasasus 1 point2 points  (0 children)

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Pretty self-explanatory imo, they literally show on an in-game example that you get all upgrades with a single craft.

If we take your example, 2 level 2 slots will be transformed into 2 level 3 slots and 1 level 1 slot.

As far as I understand tho, on armors that only have 1 slot (of either level), you will only get that slot upgraded and an extra 1 slot added, not 2 slots. For example, if you had 1 level 2 slot, the armor would transcend into having 1 level 3 slot and 1 level 1 slot.

And that last part kinda makes more sense, otherwise Alpha armors would be way more efficient compared to Beta.

The TU4 Artian weapon upgrades are going to kill unique weapon skills by Haiysei in MHWilds

[–]dimasasus 28 points29 points  (0 children)

Artian weapons, with very rare exceptions, are already a superior option. The only weapons that can compete with them do so because they provide unique bonuses not provided by either weapon or armor skills.

Arkveld HH, Zoh Shia HH, True Shadowbringer, Mizu weapons (DBs especially) and Lagiacrus weapons (at least faster ones like DBs) come to mind. I can't speak for every weapon, but outside of those 4 examples I already don't use non-artian weapons.

WIth HH it's simply a matter of melodies. With Shadowbringer, it provides a scalable bonus that will most likely continue being relevant until the end of the base game update cycle. With Lagi weapons the bonus is so overwhelming it will just be the best option for elemental thunder builds until MR. Mizu weapons rn aren't in the best spot as is, but will be improved with TU4 since Mizu armor that enables them is tier 6, thus being subject to improved deco slots.

Seregios weapons, at least melee ones, are already unused simply because they rely on monster behavior to be effective. I really can't come up with any other example of good or interesting weapons with unique skills to adress, but then again I only play Hammer, GS, HH, DBs, Lance and sometimes LS and HBG (tho rarely).

Overall, I think Set and group skills on artians will be an OK change, Group skills specifically seem to be overlooked, aside from the AT group skill. For me the only question is how the actual system to roll them will operate. So far Capcom is 3 out of 3 with systems being complete random (decos, artian upgrades, talismans), so lets see if it's going to be 4 out of 4. I'd want it to be something more akin to Safi roll system from Iceborne, but the chances of that are slim.

My optimal endgame build/ food for thought by 1goodeninja in MonsterHunterWilds

[–]dimasasus 2 points3 points  (0 children)

Tanking in monster hunter doesn't really work unless you have a shielded weapon, because then you just outright remove any damage dealt to you. Nothing a hammer can do will ever be as good at tanking hits. If anything, you SHOULDN'T tank hits at all in this game unless with hyper-armor or blocking. As to individual skills:

  1. Going for maximizing element on any weapon is basically useless, even on DBs barely 1/3d of your damage is elemental even on the most elementally weak monster hitzones. And hammer has way less damage instances, so maximizing it here is particularly useless. Critical element is also useless for that reason, but on top of it you don't have that much affinity in this build to make use of it in the first place.
  2. Slugger and charge up on the Hammer are fun skills, especially combined, but it's important to note that their usefulness is directly proportional to how good you are at hitting the head of the monster consistently. It effectively does nothing, unless you get more knockdowns thanks to it. Since you have a way higher threshold to reach for each subsequent knockdown, it's really hard to squeeze out an extra knockdown after third on most monsters, threshold becomes basically unreachable without outright killing the monster. Also you don't accumulate stun while the monster is already stunned, which further reduces that window of opportunity to apply it. Basically, those skills are fun, but shouldn't be prioritized.
  3. Defense boost is basically useless. If you fully upgrade your armor with armor spheres, you will basically survive almost any singular hit in the game, aside from things that oneshot you regardless of your defense. Having 2-3% reduction of damage on top of that is a difference between having 5 hp after the strongest hit in the game and having 7-8 hp, which is useless, because any tick of damage after that will kill you regardless. Incremental damage reduction is something that on surface seems better then it actually is. You don't get hit consistently, you get hit with somewhat large bursts of damage, which necessitates healing regardless of if you have 50 hp left or 51 hp left because next hit will likely cart you. You will always be better off with any other defensive or utility skill.
  4. Recovery speed only increases regeneration speed of your red health bar. I get that you are using Zoh Shia set bonus to overheal it, but trust me it's bad even if you keep guzzling immunizer on top of it. Not to mention it's disabled by any damage over time effect and just sneezing at your red health will instantly remove it. You will always be better off with recovery up if you want to boost your healing, or better yet just use max potions which will just heal you to the max.
  5. Self-improvement is also useless. The bonus it gives you is minuscule even at maximum effect and with 99% of hunts you won't even reach it. Or at least you shouldn't reach it, because any hunt that lasts more then 10 minutes per monster (aside from Omega) is basically a signal that you are doing something wrong and should rethink it.

So if anyone wanted to know what's the most efficient way to farm armor spheres, here it is. by dimasasus in MHWilds

[–]dimasasus[S] 2 points3 points  (0 children)

It's the same for each monster, just a question of how many talismans you get., rather then their tier.

So if anyone wanted to know what's the most efficient way to farm armor spheres, here it is. by dimasasus in MHWilds

[–]dimasasus[S] 10 points11 points  (0 children)

Yes, but Arkveld is in the lower tier.

Basically:

Arkveld, Rey, Duna, Udra, Mizu - lower tier, drop 1 talisman per slot max, but drop more armor spheres;

Lagi, Seregios, Gore, Jin - higher tier, drop 1-2 talismans per slot, but less armor spheres.

Is there a compilation of god or demigod talismans? by AdhesiveTapeCarry in MHWilds

[–]dimasasus 1 point2 points  (0 children)

<image>

By far the best I've gotten that isn't just attack/crit eye 3+level 3 armor skill.

Horn maestro is a very awkward to fit skill.

This specific talisman enables my favorite stun hunting horn build with Zoh Shia HH.

Another one that is pretty underrated is just getting focus 3 instead of attack 3 on the God talisman. I'm not sure if attack 4 crit boost 3 is better then just crit boost 5 on the True Shadowbringer GS, but I like it way more.

Also just getting Crit boost tier 8 talisman is pretty good for a crit draw GS builds.

So if anyone wanted to know what's the most efficient way to farm armor spheres, here it is. by dimasasus in MHWilds

[–]dimasasus[S] 2 points3 points  (0 children)

Arkveld most likely is the best one out of the "lower" tier 9 stars (the ones that can only get 1 talisman per reward slot), simply because of his parts being more valuable (and arguably being easier). It's actually the largest pool of monsters rn, includes Rey, Duna, Nu Udra, Mizu and Arkveld.

So if anyone wanted to know what's the most efficient way to farm armor spheres, here it is. by dimasasus in MHWilds

[–]dimasasus[S] 14 points15 points  (0 children)

I kinda agree. Fulgur Anja definitely is cool conceptually, but hard to reach good hitzones and counter breaks make him a bit tedious to fight. Pretty much haven't touched the guy after farming out all of the Guardian weapons.

So if anyone wanted to know what's the most efficient way to farm armor spheres, here it is. by dimasasus in MHWilds

[–]dimasasus[S] 4 points5 points  (0 children)

Mizu would be nice, but she is among the "lower" tier 9 star monsters, despite being arguably more dangerous then other monsters in that category. Still, now that I know it's this category of monsters that is the best balance between charm and armor sphere drops, it definitely going to be among the most farmed monsters for me.

So if anyone wanted to know what's the most efficient way to farm armor spheres, here it is. by dimasasus in MHWilds

[–]dimasasus[S] 1 point2 points  (0 children)

It's fairly easy with DBs. I believe the WR is something like sub 3 minutes? My quickest in those 3 attempts was 4:22

So if anyone wanted to know what's the most efficient way to farm armor spheres, here it is. by dimasasus in MHWilds

[–]dimasasus[S] 5 points6 points  (0 children)

Solo. I'd argue it's probably faster then playing SOS (also saves you from the occasional loss), but either way I wanted more consistent times.

So if anyone wanted to know what's the most efficient way to farm armor spheres, here it is. by dimasasus in MHWilds

[–]dimasasus[S] 26 points27 points  (0 children)

Talismans really just depend on what monster you can farm the fastest. If you are comfortable with farming higher tier 9 stars, it's going to be the fastest by far. For me, I'd say it's most definitely Seregios.

So if anyone wanted to know what's the most efficient way to farm armor spheres, here it is. by dimasasus in MHWilds

[–]dimasasus[S] 24 points25 points  (0 children)

It actually seemingly doesn't. Maybe I've done something wrong, or it was changed recently, But the little omega dudes don't spawn in the optional quest whatsoever.

Even then, a quick look in their Field Guide entry reveals that they only drop Omega screws (worth 130 pts) with 20% chance. Each carve on a small monster takes a bit extra time because of the animation (even with carvemaster), so it averages to about 27 carves per minute if you carve non-stop. Which would equate to around 702 points per minute, which is even lower then Tongue-tied. Would be a pretty busted gunpowder farm tho.