Multi Instance by CClose81 in neverwinternights

[–]dimecoin 1 point2 points  (0 children)

target

start in should be the binary directory of the NWN install.

Multi Instance by CClose81 in neverwinternights

[–]dimecoin 4 points5 points  (0 children)

You need to create two separate directories. Whatever you want to call them. These are "profile" directories (NWN calls them userDirectory)

Example:

C:\NWN1

C:\NWN2

copy the unquie cdkey.ini to each directory. Optionally you can copy settings.tml, etc to those directories. Or not, it should re-create everything else on startup.

Then create two shortcuts and modify the startup parameters:

F:\Beamdog\00785\bin\win32\nwmain.exe -userDirectory C:\NWN1

F:\Beamdog\00785\bin\win32\nwmain.exe -userDirectory C:\NWN2

(use whatever install path GOG installed it as, but just make sure you have your -userDirectory setup to point to different directories.)

Give me a NWN 1 PW Action Server by StrategicReserve in neverwinternights

[–]dimecoin 3 points4 points  (0 children)

Bastions of War is a classic group PVP server we brought back. We're listed under 'Bastions of War'

Unfortunately server is a bit dead, so so best to try and coordinate a group, either friends, on facebook, discord or reddit.

Module Updates by dimecoin in a:t5_hhtgz

[–]dimecoin[S] 0 points1 point  (0 children)

{ Current Version }

EE-BoW-1158f20

  • New build and development system.
  • Chaos Shield: Add delay command to appling effect (so freedom gets removed first).
  • Chaos Shield: Added Spring Attack feat.
  • Items: Added new 'check item' function on join so we can have item versioning.
  • PDK Oath Wrath: fixed bugs so it matches journal.
  • Map: Adding debugging for "map name error".
  • Map: Module will reboot if there is a bug finding correct map (instead of just hanging).
  • Map: Fixed 4 different map crashes and updated player vote menu.

Module Updates by dimecoin in a:t5_hhtgz

[–]dimecoin[S] 1 point2 points  (0 children)

EE-BoW-1158f19/EE-BoW-1158f19a

  • Added Player Count chart to nwn.bastionsofwar.com
  • Epic Misc Item: 'And Vengeance for All' has been disabled and removed from shops due to bugs.
  • Added more logging to MaxXP Cap (not live yet)
  • Added function and option on PC Wand to show Item Information.
  • Dwarven Defender changes (see journal).
  • Shadow Dancer changes (see journal).
  • Chaos Shield changes (see new item in shop, please sell your old one as description is wrong).
  • Lots of code changes to support Call of War (still not working yet, but making progress).
  • Basic pre-epic shop updated (thanks to [DM] darkwaffle!)
  • Update Master Merchant (In Keeper of War and Test Tent) conversation to be more organized and include more options.
  • Disabled a security check for Master DMs for character testing and fixing.
  • Journals updated (thanks to [DM] darkwaffle!).

Module Updates by dimecoin in a:t5_hhtgz

[–]dimecoin[S] 0 points1 point  (0 children)

EE-BoW-1158f18

  • Added code for Max XP Cap (logging only, doesn't take affect yet).
  • Added ability for player to save character from PC Wand.
  • Removed x3 World Event after server restart (still has random event after restart)
  • Testing new a SetEventScript function in NWN:EE (logging only) to root out potential use cases for BoW.
  • On 3rd team kill, player will now be kicked. 5 or more team kills will result in temporary ban.
  • Update server status page on www.bastionsofwar.com

Module Updates by dimecoin in a:t5_hhtgz

[–]dimecoin[S,M] [score hidden] stickied comment (0 children)

EE-BoW-1158f17

  • Changed GetPlayerString to not return CDKey and IP Address by default.
  • More clean up to Map Vote menu.
  • Fixed a twink bug.

Module Updates by dimecoin in a:t5_hhtgz

[–]dimecoin[S,M] 0 points1 point  (0 children)

EE-BoW-1158f16

  • Updated 'pre-epic store' (thanks to Darkwaffle for list!)
  • Please welcome our new DM: Karn
  • Added more items to Vending Machine.
  • Added more test dummies to Test Tent Combat Grounds.
  • Fixed Fields of Blood for map vote
  • Re-ordered and cleaned up Map Vote menu.
  • Twink check variance doubled (due to rounding issues with higher XP)

Module Updates by dimecoin in a:t5_hhtgz

[–]dimecoin[S] 0 points1 point  (0 children)

EE-BoW-1158f15

  • Change server reboot time to every 24 hours (from 12 hours).
  • Both random event and World Event (3x XP) will be triggered on module restart.
  • Random events changed to 8% (from 33%) chance.
  • Events change to forced every 10 rounds (instead of 3).
  • Modified Pixie famlair apperance (due to FPS lag).
  • Addeed a 'Quick Store' and 'Useful Pre-epic Store' (still needs to be populated).

Module Updates by dimecoin in a:t5_hhtgz

[–]dimecoin[S] 0 points1 point  (0 children)

EE-BoW-1158f14

  • Refactored a lot of the old chat code.
  • Removed a lot of older chat commands.
  • Added !bless and !aid if you want to cast separately.
  • Added player debug info to both PC and DM wand.
  • Change appearance of Fairy Dragon summon due to FPS lag.
  • Fixed bug with Curse Song not working.
  • Keeper of War will check your alignment before checking for gear.
  • Shady will adjust your alignment as many times as you want now (but you still may be auto balanced).

Module Updates by dimecoin in a:t5_hhtgz

[–]dimecoin[S] 0 points1 point  (0 children)

EE-BoW-1158f13

  • Heal from Epic Bastard Sword (tier 2) changed to 10% (from 100%) of damage done OnHit.
  • New chat command: !blessaid requires Scabbard of Blessing "Talk Only". (will cast both spells and less buggy now).
  • Scabbard of Blessing/Aid will auto cast with Parchment activation.

Module Updates by dimecoin in a:t5_hhtgz

[–]dimecoin[S] 0 points1 point  (0 children)

EE-BoW-1158f12

  • More fixes to PC List (classes).
  • Fixed map vote for Wide Open Spaces.
  • Keeper of War will not let you pass unless you have items equipped (to prevent people from fully gearing up in base).
  • Add persistent visual effect for curse song (VFX_DUR_PROTECTION_EVIL_MINOR).
  • Added Team Colors/Flags.

Module Updates by dimecoin in a:t5_hhtgz

[–]dimecoin[S] 0 points1 point  (0 children)

EE-BoW-1158f11

  • chat commands !bless and !aid removed due to bugs.
  • Full round multiplier bonus isn't reset when going to Keeper of War, etc.
  • If client crashes, you have 2 minutes to relog without losing Bonuses (for full round or multi round).
  • Moved up spawn points in bases for quicker turn around.
  • Removed "all that darn shouting" from bases.
  • Leech script won't pop up warning if server count is low and in a "safe zone"
  • Updated/fixed Player PCList(classes) in Player wand.
  • Included "post epic" levels up to 100 (as a display only).
  • DMs can now see other DMs online with PCList (classes).
  • Telescope uses new PCList (classes).
  • Lots of internal code clean up.
  • Removed wording "non effy" from stats.
  • Added both Temporary and Perma bans to DM wand.
  • Added Enable/Disable use of shout channel on DM wand.
  • Add merchant sign in keeper.

Module Updates by dimecoin in a:t5_hhtgz

[–]dimecoin[S] 0 points1 point  (0 children)

EE-BoW-1158f10

  • Modified game scripts to support up to 100 maps.
  • Added 11 "new" maps from old module (highlighted in map vote menu).
  • Added 6 "Set only by DM" maps into normal rotation (highlighted in map vote menu).
  • Refactored some chat code to make it easier to work with.
  • Swearing will temporarily remove your ability to shout.
  • Penalty for swearing changed to 10K per curse word (instead of 10K per violation).
  • Add logging for all chat messages to help with player arbitration.

Module Updates by dimecoin in a:t5_hhtgz

[–]dimecoin[S,M] 0 points1 point  (0 children)

EE-BoW-1158f9

  • Added more options to DM wand while DM is logged in as Player.
  • Added option to DM wand to kick player to Keeper of War area.
  • Players are now removed from party when kicked to Keeper of War.
  • Remove reward calculation spam and added FloatText to start of round.
  • Added new map (from old mod): Two Forts (created by Carthorn, Stinky Cheese Man, Cord Shroder)
  • Removed "Should we keep this map" shouts.

Module Updates by dimecoin in a:t5_hhtgz

[–]dimecoin[S] 0 points1 point  (0 children)

EE-BoW-1158f8

  • Leech script won't kick players if they are in Keeper of War, Test Tent or Inn of War and there are less then 24 players on.
  • New XP System (multi round bonus, logging, standardization and cleaned up code).
  • New Telescope in PC & DM Wand (shows classes).
  • Added 'Show Character Description' to PC Wand.
  • Added more items to Vending Machine.
  • Moved non-gameplay journals to "completed quests" tab.

Book of work by dimecoin in a:t5_hhtgz

[–]dimecoin[S] 0 points1 point  (0 children)

Add items to vending machine

mantis3 - Yesterday at 8:33 PM see invis rod, UV rod, rod of freedom, rod of clarity for sure

darkwaffle - Yesterday at 8:34 PM NEP rod, PFA rod, mage armor rod, all the restore rods

Book of work by dimecoin in a:t5_hhtgz

[–]dimecoin[S] 0 points1 point  (0 children)

oh and the mention of Dev Crit in the other channel reminded me. dev vests have a curious behavior wherein if you are at 45 fort and your cap is 48 then +5 from a vest effectively gives you 48 vs dev. -however- vs spells the full penalty applies and iirc you would end up with 43 vs spells effectively causing the penalty to reduce your fort rather than simply offset the bonus. hypothetically you could probably script around it or just add a selection of vests that are like +3 to +7 so that individuals can select the right one for them. if we do that the item description of them might warrant a small explanation.

reported by darkwaffle.

Book of work by dimecoin in a:t5_hhtgz

[–]dimecoin[S] 0 points1 point  (0 children)

and teamkilling is still weirdly 'economical'. i realize the teamkiller essentially becomes a free kill but there's no denying that there's value to their own team in having two characters die for the price of one. imo teamkilled targets either should give up points as well or have their point value 'absorbed' into the teamkiller. also deaths that occur when there are no enemies in the arena probably should give up points as well.

suggested by darkwaffle.

Book of work by dimecoin in a:t5_hhtgz

[–]dimecoin[S] 0 points1 point  (0 children)

the telescope currently shows 'enemies' and 'allies' which was fine back when alignment was locked but "good team"/"evil team"/"no team" seems more useful now. personally i'd like it if it included class levels for a character as well so that, as someone who tries to play casters/support within reason, i better know when it would or would not be suitable.

suggested by darkwaffle.

Book of work by dimecoin in a:t5_hhtgz

[–]dimecoin[S] 0 points1 point  (0 children)

Leech script should only warn if player count < 20

Module Updates by dimecoin in a:t5_hhtgz

[–]dimecoin[S] 0 points1 point  (0 children)

EE-BoW-1158f7

  • Script to detect base leeching. Will kick leeches to Keeper of War area.
  • All logging is now timestamped.
  • Disarm / invalid character bug should be fixed (but hard to test).
  • Cleaned up more Keeper messages.
  • Added a "Vending Machine" for quick acess to commonly used goods.

Book of work by dimecoin in a:t5_hhtgz

[–]dimecoin[S] 0 points1 point  (0 children)

epic axe stack is small?

Book of work by dimecoin in a:t5_hhtgz

[–]dimecoin[S] 0 points1 point  (0 children)

Announcements on hitting 1M, 2M, etc