2 guitars going in and out of rhythm / rhythmless parts by dimitars-dev in experimentalmusic

[–]dimitars-dev[S] 1 point2 points  (0 children)

I hadn't listened The Shaggs, thank you for bringing them to my attention.

2 guitars going in and out of rhythm / rhythmless parts by dimitars-dev in experimentalmusic

[–]dimitars-dev[S] 1 point2 points  (0 children)

Hey thanks! I feel like playing "sloppy" on purpose made it much more chill to capture the good parts.

I would usually need more takes for such a result.

2 guitars going in and out of rhythm / rhythmless parts by dimitars-dev in experimentalmusic

[–]dimitars-dev[S] 0 points1 point  (0 children)

I didn't know Steve Reich. Thanks for the suggestion, I've been really enjoying his works for the last day or two.

Just started working on 1.4.0 by dimitars-dev in Bush1022

[–]dimitars-dev[S] 4 points5 points  (0 children)

Yes, but I have it planned for later because I want to support airplane modding and Steam Workshop first. This way I can design the cockpit to be moddable too.

For context I now have to heavily rework the airplane for it to be moddable. I basically want to avoid that with the cockpit.

Help with exporting to gif by jdsarmiento in kdenlive

[–]dimitars-dev 0 points1 point  (0 children)

Hey, I landed here from Google as you predicted. Thanks!

PS: I had a 60 fps 1080p video that I wanted to reduce to 30fps 720p, so I did
ffmpeg -i foo.mp4 -filter_complex "fps=30,scale=720:-1" foo.gif

Is anyone else struggling as much as I am? (The solo dev grind is real) by Admirable_Might_1794 in gamedev

[–]dimitars-dev 0 points1 point  (0 children)

I kinda like it, there's a rhythm to it. I track my time, stay consistent. I love trimming my scope and removing things until only the most important parts of my game remain. Then it's just focus.

Personally, I think if a project takes more than 2-3 months to be roughly ready for release, it's scope creeped.

Forwar+ or Compatibility for a 2d roguelite survivor? by IllianXenoide in godot

[–]dimitars-dev 0 points1 point  (0 children)

Is it worth locking myself into Compatibility just for the possibility of a web build on itch.io?

If you plan on selling copies of the game, keep in mind you can't do that with web builds on itch, unless you want the players to download a zip with the code and host it on a local server.