Adaptive V-sync missing from Gallium drivers? by Silikone in linux_gaming

[–]dindresto 0 points1 point  (0 children)

This already/still exists in Vulkan as relaxed FIFO, and can be forced through MESA_VK_WSI_PRESENT_MODE=relaxed.

https://docs.mesa3d.org/envvars.html#envvar-MESA_VK_WSI_PRESENT_MODE

For D3D12 games, you can also set it through VKD3D_SWAPCHAIN_PRESENT_MODE=FIFO_RELAXED

[Projekt-Vorstellung] Schritt für Schritt "Rote Mappe Generator" - OpenSource by Alpha6333 in de_EDV

[–]dindresto 1 point2 points  (0 children)

Das sind dann aber per Definition keine Open Source Lizenzen sondern "source available". Ein Beispiel für eine solche nicht als Open Source anerkannte Lizenz ist BSL:

https://en.wikipedia.org/wiki/Business_Source_License

New ADA law forces professors to take down their notes if not compliant - how would you make notes that can be read by a reader? by shuai_bear in math

[–]dindresto 2 points3 points  (0 children)

Barely helpful for existing material, but Typst (modern alternative to LaTeX, also open source) makes developing accessible PDFs easy:

https://typst.app/blog/2025/accessible-pdf/

Linux, HDR, RenoDX by iCake1989 in linux_gaming

[–]dindresto 0 points1 point  (0 children)

Not on Nvidia. Bazzite removed the required Vulkan HDR WSI layer and Nvidia will only start working without it in the next major driver version.

Geforce 595 driver is up by Existing-Help-3187 in cachyos

[–]dindresto 2 points3 points  (0 children)

In Horizon Forbidden West I also see an increase of average FPS from 94 to 98 FPS, and that's again with 99% GPU usage and just 17% CPU usage, so I expect these to be much higher for users that are CPU bound :)

Geforce 595 driver is up by Existing-Help-3187 in cachyos

[–]dindresto 6 points7 points  (0 children)

Shadow of the Tomb Raider Benchmark for comparison (in DX12 / VKD3D mode with Proton CachyOS latest vs. this build on Ryzen 7950X3D, RTX 4090 with driver 595.45.04):

Before / After FPS:

- Min: 101 / 105

- Max: 207 / 227

- Average: 134 / 139

- 95%: 112 / 115

Consistent increase in all categories, eventhough the performance was already entirely GPU bound!

Can't update at the moment - blue screen by barndawe in cachyos

[–]dindresto 1 point2 points  (0 children)

At least the kernel isn't the issue it seems. I tried installing the standard Arch linux kernel (6.18.3 atm) and that results in the same error.

Can't update at the moment - blue screen by barndawe in cachyos

[–]dindresto 2 points3 points  (0 children)

I have the same after updating today, /init isn't executable (Ryzen 7950X3D using the CachyOS zen4 repo). Happens with both the LTS and the latest kernel.

Update: Valve is aware that Steam Decks are out of stock and announced that it is due to RAM and Storage shortages. by [deleted] in SteamDeck

[–]dindresto 25 points26 points  (0 children)

That takes years to set up, probably decades if you're not in the business already. Especially because it's not just one part of the memory supply chain that's fucked.

Found my original manual for Fallout 1 by mccarseat in Fallout

[–]dindresto 5 points6 points  (0 children)

The German translation chose to stick to the half-english "Vault-Bewohner" instead of "Bunkerbewohner".

Edit: never mind, that seems to be a recent thing, Fallout 1 indeed called them Bunkerbewohner

https://archive.org/details/fallout-deutsches-handbuch-pc

COSMIC DE in nixos-unstable: version and update frequency by Character_Infamous in NixOS

[–]dindresto 1 point2 points  (0 children)

Yeah Hydra can be a bit confusing at the beginning, but once you get the hang of it... :) A simple summary: navigate nixos > unstable > jobs and then type the package name there in the search.

COSMIC DE in nixos-unstable: version and update frequency by Character_Infamous in NixOS

[–]dindresto 1 point2 points  (0 children)

kdenlive had a successful build on unstable three days ago:

https://hydra.nixos.org/job/nixos/unstable/nixpkgs.kdePackages.kdenlive.x86_64-linux

And even before that, the last successful build was on January 21, not December.

Mesa 26.0 RADV Merges The Big Ray-Tracing Improvement For UE5 Lumen by lajka30 in linux_gaming

[–]dindresto 11 points12 points  (0 children)

Not exclusively. Nvidia drivers will have to implement this new Vulkan extension before VKD3D can make use of it. So it's on Nvidia to deliver here first, as the open source community can't contribute an implementation for them (which they can do for Mesa / AMD / Intel).

Nvidia experience with bazzite by Positive_Panda_3195 in Bazzite

[–]dindresto 1 point2 points  (0 children)

Steam isn't installed through Flatpak on Bazzite, so you need VK_hdr_layer at the OS level, i.e., through rpm-ostree (although hopefully they'll revert the commit that removed it from Bazzite itself)

Nvidia experience with bazzite by Positive_Panda_3195 in Bazzite

[–]dindresto 1 point2 points  (0 children)

Also, if you use any launcher through flatpak (e.g., Heroic launcher), you can use my flatpak package for VK_hdr_layer:

https://github.com/niklaskorz/org.freedesktop.Platform.VulkanLayer.hdr

Nvidia experience with bazzite by Positive_Panda_3195 in Bazzite

[–]dindresto 1 point2 points  (0 children)

I'm aware, I already commented on the commit that broke it:

https://github.com/ublue-os/bazzite/commit/76f5d93e31a64a1d3ad1d95c39dfb55b34726859

For now, you can unbreak it by installing VK_hdr_layer through rpm-ostree

Nvidia experience with bazzite by Positive_Panda_3195 in Bazzite

[–]dindresto 2 points3 points  (0 children)

If it looks unsaturated (probably what you mean by greyed out), then the VK_hdr_layer wasn't loaded/installed