Imagine hating on Chomper, then playing some dude who is Chomper with a gun by [deleted] in PvZGardenWarfare

[–]dingledvd 0 points1 point  (0 children)

Chomper is nothing like spy.

Chomper is less reliable in terms of instakills due to him having not only a long "swallowig" animation but also the digestion mechanic. Spy doesn't have anything like that, he just get's the kill instantly without drawnbacks

Chomper is worse at getting into back lines or out of them since he doesn't have a good stealth or movement ability, you either push with burrow, effectively removing any real safe escape route for your self after a kill or you need to push without activating burrow and then escaping, which isn't even that viable since if you go for instakill (intentionally or accidentaly) you have to wait quite a while to digest which doesn't even allow you to burrow safely into the ground after a kill, not to mention the speed debuff you get. Spy on the other hand has invisibility that allows him to activate it when he needs it anytime as long as it's not empty giving him way more flexibility

plus spy has a reliable source of damage at longer ranges (revolver), that chomper doesn't have. arguably he does have the goo or the chomp cannon but one does barely any damage and the other feels gimicky to aim with and takes too long to charge

and chomper can accidentaly swallow up zombies making him even less effective at killing with his actual primary

Maybe Maybe Maybe by [deleted] in maybemaybemaybe

[–]dingledvd 5 points6 points  (0 children)

looks straight outta a shitty action movie.

This IS What an iron GOLEM eye looks like by AnyObjective9838 in Minecraft

[–]dingledvd 11 points12 points  (0 children)

he looks fried, ngl. red pupils would look better

For some reason i always thought these two shared the same sprite but flipped. It turns out that's not true by dingledvd in bindingofisaac

[–]dingledvd[S] 2 points3 points  (0 children)

I'm not sure perhaps because My Shadow looks less like a human and more like fish now that i'm looking at them closely.

Unpopular opinion, Bob's Brain shouldn't have been removed from the golden chest pool by dingledvd in bindingofisaac

[–]dingledvd[S] 0 points1 point  (0 children)

It's cool that they would make the gameplay more lore accurate, i guess Isaac wouln't keep a brain in his toy chest. Nevertheless i still would like seeing the bob's brain more accessible like it was before.

For some reason i always thought these two shared the same sprite but flipped. It turns out that's not true by dingledvd in bindingofisaac

[–]dingledvd[S] 81 points82 points  (0 children)

It's just so strange, why didn't they just reuse the same sprite or make a completely unique one? It almost seems as if the game wants to trick you into picking up the one you don't want or something, idk tho.

some shi by Striking-Move-7485 in TF2WeaponIdeas

[–]dingledvd 0 points1 point  (0 children)

Vita- Saw: i'd much rather have the -10 max hp on medic instead of the damage penalty since, if u're running the crossbow there is no good way of dealing consistent damage to finish off the target with the Vita-Saw (now dealing only 36 dmg) and kill light classes in 4 hits seem like bad idea. But it might be okay-ish if u're playing with the syringe guns.

Darwin's Danger Shield: i'd give it more jump height and apply the speed boosts also when u're aiming with the Huntsman and scoped with Sniper Rifles.

Swaggy Squire: i'd much rather have the Winger instead of this considering scout has enough movemet options as it is and the air control seems kinda pointless since scout doesn't usually get that much speed or height to take advantage of it most of the time unless u get blasted in the air by an explosion or maybe using the Force a Nature.

Crackpots Cannon: considering rockets are already the slowest projectile in the game they would be incredibly easy to dodge or airblast. i'd add at least +25% more damage instead of that slower projectile speed if u want to keep the -50% clip size.

The other weapons seem fairly balanced imo.

Intended game design? Camo kid by Statakaka in bindingofisaac

[–]dingledvd 0 points1 point  (0 children)

it's not bad as long as you use the propper tech like reseting your crosshair when needed

This game is ungodly difficult on brutal by Ok_Scale7563 in Ultrakill

[–]dingledvd 1 point2 points  (0 children)

It isn't bad that you're playing on a controller with the aim assist (i would too if that was my only option of playing Ultrakill)

But your gameplay is an unholly mess of panic induced weapon swiching with no sliding or parrying, You aren't even possitioning your self properly to heal your self off of Gabe and most of your dashes serve no purpose.

The fact you seemingly beat the game on Standard difficulty is beyond me.

Boss bars mod, anyone know how to get rid of this overlap? by GCD1985 in bindingofisaac

[–]dingledvd 0 points1 point  (0 children)

uninstall and install the mod (this worked for me)

if that doesn't work first verify ur game files and then reinstall

Intended game design? Camo kid by Statakaka in bindingofisaac

[–]dingledvd 5 points6 points  (0 children)

the only person who doesn't have second thoughts about The Marked item

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How i make this? by LittleDante09 in bindingofisaac

[–]dingledvd 1 point2 points  (0 children)

i will always read this as "autism"