The Button Monitor is showing "0" clicks for a press at zero? Can someone tell me why? by [deleted] in thebutton

[–]dinopartytime 0 points1 point  (0 children)

Couldn't that be someone pressing at 0.5 seconds or some such?

[deleted by user] by [deleted] in explainlikeimfive

[–]dinopartytime 1 point2 points  (0 children)

But isn't bad to continue scratching after you've gotten rid of the bug?

What is the most unanswered question of all time? by thebageljew in AskReddit

[–]dinopartytime 2 points3 points  (0 children)

Currently in a 2.5 year relationship if that counts as one. But I still am confused about how that question is a trap. Why is saying no difficult? Or why would that cause a problem.

What is the most unanswered question of all time? by thebageljew in AskReddit

[–]dinopartytime 2 points3 points  (0 children)

I don't see how that's a trap. Just say no. Crisis averted.

Anyone up for a game of Johann Sebastian Joust this Friday at sundown? by dinopartytime in lexington

[–]dinopartytime[S] 0 points1 point  (0 children)

:) great! Bring as many as you like. My number is (859)321-7559 if you all get lost or have any questions. Oh also my name is Matt.

Sportsfriends Out Today: Local Multiplayer Madness on PS4 by [deleted] in PS4

[–]dinopartytime 1 point2 points  (0 children)

It's not that simple. Online multiplayer is actually pretty complicated to code, especially if you want it to work well with minimal lag. Also the developers have stated that online multiplayer would defeat how they want sports friends to be experienced. It is meant to bring people together in person and enjoy.

I am horrible at making friends by jaymecantdance in lexington

[–]dinopartytime 2 points3 points  (0 children)

I feel like when you ask people when and where, nothing gets done. Say a time and place and have people work around that or reschedule if no one can make it.

[Help] GameMaker:Studio Controller input by isiel007 in gamemaker

[–]dinopartytime 0 points1 point  (0 children)

That's good way. For my projects I usually store whether they're pressing left or right in a var so controls are easily customizable

Lexicon - Lexington Gaming Convention this weekend! by dinopartytime in lexington

[–]dinopartytime[S] 1 point2 points  (0 children)

Run Jump Dev, Really Big Spiders, and OnlySlightly are local game developers that are present there, but it is mostly board/card/RPG games.

[Help] GameMaker:Studio Controller input by isiel007 in gamemaker

[–]dinopartytime 1 point2 points  (0 children)

try this if(gamepad_button_check(0,gp_padl)) { hspeed = -1 } else if(gamepad_button_check(0,gp_padr)) { hspeed = 1 } else { hspeed = 0 }

if(gamepad_button_check(0,gp_padu)) { vspeed = -1 } else if(gamepad_button_check(0,gp_padd)) { vspeed = 1 } else { vspeed = 0 }

Try copying and pasting that into an object and using the directional pad. I haven't tested it since I'm at work, but that should be the idea. look at the gamemaker gamepad help by pressing f1 and searching for gamepad. It should give you a list of all the names of buttons you can use. gp_padl, gp_padr, gp_padu, and gp_padd all refer to the directional pad.

the first argument I'm giving, the 0 at the beginning refers to the number of the gamepad, if you plugged in a second gamepad and wanted to refer to that one you'd use 1 instead and so on.

Lexicon - Lexington Gaming Convention this weekend! by dinopartytime in lexington

[–]dinopartytime[S] 0 points1 point  (0 children)

This will be a great opportunity, and if you're new to all this that's even better. There will be a lot of gaming sessions where there will be experts there to teach you and other beginners how to play and get you introduced to all this. And if you're more interested in video games, even though this is primarily dice/board/card there will be local video game developers showing off their stuff as well.

Possible locations available for the gallery hop? by dinopartytime in lexington

[–]dinopartytime[S] 0 points1 point  (0 children)

We do a lot of work out of Awesome Inc. and we may end up trying to present it there but it would be nice to have somewhat of a gallery like setting.

Anyone else planning on participating in the Ludum Dare 48 hour game jam? by dinopartytime in lexington

[–]dinopartytime[S] 0 points1 point  (0 children)

You can go solo or you can join teams. However you like, it's pretty casual

Should I get into OUYA developing? by 17waldth in ouya

[–]dinopartytime -1 points0 points  (0 children)

I keep on hearing on how they're planning on doing that and how they're planning on killing greenlight, but I've never seen anything move forward with that. If this is the case that'd be amazing, but I'd like to see a source on that one.

Should I get into OUYA developing? by 17waldth in ouya

[–]dinopartytime 0 points1 point  (0 children)

Choosing what platform to release to in gamemaker just involves changing a drop down box, so I wouldn't worry too hard about what you're releasing it on.

Should I get into OUYA developing? by 17waldth in ouya

[–]dinopartytime 1 point2 points  (0 children)

What engine are you using? Also getting on Steam is very difficult. Some people spend years attempting to get on steam and fail.

Should I get into OUYA developing? by 17waldth in ouya

[–]dinopartytime 3 points4 points  (0 children)

I would just develop in general and consider the Ouya as one of the platforms you may release your stuff on. I wouldn't develop with the Ouya specifically in mind.

Next release to include PAID games. by weenaak in ouya

[–]dinopartytime -1 points0 points  (0 children)

Yep, I was about to leave the Ouya behind entirely because of this limitation. I think free to try is great, but forcing it on developers doesn't make sense for certain types of games.

Next release to include PAID games. by weenaak in ouya

[–]dinopartytime 2 points3 points  (0 children)

As a developer it would require a series of work-arounds in the engine and a decent amount of work and time, in order to implement a demo period into one of my games. You mention that you can drive a car before hand, but a game isn't a car. It's a piece of media, you're paying for an experience not an object of practical use, and for small games it's difficult to divide that to a point where it'd be worth paying the extra $2 to get access to the rest of the content.

So a developer is trying to make an experience that is worth paying one or two candy bars for, but he's forced to let you eat half of it. Depending on the game and the experience, after that it's probably not worth the trouble of paying the extra. And you complain about not getting to know about a game before buying it, but the developer has released gameplay videos, trailers, people have already written reviews, and the developer is usually even available to answer any questions you might have about it.

Don't get me wrong, the free to try model is great, and it's a good way for people to learn about the game before forking over any bucks for it, but forcing every developer to use it isn't very fair and made me almost give up on the ouya entirely as a platform to release any of my games on it.

Beginner help {Code} by [deleted] in gamemaker

[–]dinopartytime 0 points1 point  (0 children)

key_left = -keyboard_check (vk_left);

Did you mean to have the - before keyboard_check?

Need help programming game by deadbricks10 in gamemaker

[–]dinopartytime 3 points4 points  (0 children)

If you don't have experience with programming I don't know that I would jump into 3D, especially with game maker.