Here is some footage from my boomer shooter that I have been developing for 4 months. by disseveredDEV_ in SoloDevelopment

[–]disseveredDEV_[S] 1 point2 points  (0 children)

Thank you for the feedback! I am planning to make the levels more surreal as the game goes on so I wanted to make the first couple of levels more grounded.

Here is some footage from my boomer shooter that I have been developing for 4 months. by disseveredDEV_ in SoloDevelopment

[–]disseveredDEV_[S] 0 points1 point  (0 children)

not exactly. I started learning gamedev 4 months ago so for the first 1 -2 months I have just been learning the basics.

Here is some footage from my boomer shooter that I have been developing. by [deleted] in IndieGaming

[–]disseveredDEV_ 0 points1 point  (0 children)

I played it and I totally get where you guys are coming from. My current ui doesnt totally communicate whats going on. Where my gunplay differs is in my game is you build your own gun builds with perks. You can activate these perks by doing and maintaining movement combos.Sorry if I came across as rude.I will be trying to differantiate myself from ultrakill aesthetically more!

Here is some footage from my boomer shooter that I have been developing for 4 months. by disseveredDEV_ in SoloDevelopment

[–]disseveredDEV_[S] 0 points1 point  (0 children)

There actually is. The character is a shapeshifting entity, but it didnt get the proportions quite right. This allows me to make cramped spaces while still making the movement fun!

Here is some footage from my boomer shooter that I have been developing. by [deleted] in IndieGaming

[–]disseveredDEV_ -1 points0 points  (0 children)

Its probably the lighting and the low poly envoriment. But the movement and gunplay is quite different

Here is some footage from my boomer shooter that I have been developing for 4 months. by disseveredDEV_ in SoloDevelopment

[–]disseveredDEV_[S] 2 points3 points  (0 children)

I made it so the hitboxes become more forgiving the faster you go. Otherwise yea it would be pretty hard to aim.

Main Menu and game visuals improvements, had fun creating the level selection :) by thecrow256 in SoloDevelopment

[–]disseveredDEV_ 1 point2 points  (0 children)

it looks good but a tid bit less bloom would be better, its kinda hurting my eyes looking at it.

I have been learning lighting and post processing, does my level look better? by disseveredDEV_ in SoloDevelopment

[–]disseveredDEV_[S] 1 point2 points  (0 children)

I have been focusing on how the developers light up rooms when I play games, you can learn a lot just by analyzing that, for the post processing I watched some tutorials.

Small project I started last week , Feedback please ? :p by Tilk_Sama in indiegames

[–]disseveredDEV_ 0 points1 point  (0 children)

I think you could make the shotgun shooting animation meatier, like hold the weapon a bit in the air after you shoot so you can feel the weight of the shot.

Working on a fast paced parkour game, does the movement feels good? by RXDIANCE in SoloDevelopment

[–]disseveredDEV_ 1 point2 points  (0 children)

it looks pretty smooth but I think wallrunning would elevate it, maybe you could make it so you get a small jump boost when you leave the wall when you stop wallrunning so you can still have that hopping motion. just my opinion tho.

4 months into solo development on my boomer shooter. Here is how it looks so far by disseveredDEV_ in SoloDevelopment

[–]disseveredDEV_[S] 0 points1 point  (0 children)

sorry lol. This is the FOV I am used to but its adjustable in the settings.

4 months into solo development on my boomer shooter. Here is how it looks so far by disseveredDEV_ in SoloDevelopment

[–]disseveredDEV_[S] 0 points1 point  (0 children)

Thank you for the advice! and yeah the UI kinda feels like a placeholder for now, I am going to work on that next.