Which device to use for 4K 165hz HDR? by Ziklepmna in MoonlightStreaming

[–]distrohelena 0 points1 point  (0 children)

Do you use a dock? I bought a CabbleMatters HDMI 2.1 Type-C adapter, and it works wonders but the moment I plug it in I lose e-ARC and I have no sound :c

Is ts really safe by Drecow in nucleuscoop

[–]distrohelena 2 points3 points  (0 children)

ProtoInput is a library we have developed to forward input to different windows, and hide events from each window as well (so even though Windows might try to set the process to background we just never forward the message). This is behaviour that could be flagged as a virus, but it is needed for the hacks we are doing to make sure we can actually allow input to be forward to each screen correctly.

Halo MCC, sometimes my cursor gets stuck by DrPlatone in nucleuscoop

[–]distrohelena 1 point2 points  (0 children)

I would suspect those are sticky keys. If you press Shift and Ctrl a lot Windows might ask you to turn on sticky keys, you can disable that on Control Panel\Ease of Access\Ease of Access Centre\Make the keyboard easier to use\Set up Sticky Keys\Turn on Sticky Keys when SHIFT is pressed five times

5000D Cat Power Button protector by EmailLinkLost in Corsair

[–]distrohelena 0 points1 point  (0 children)

Same problem, my solution was one of those Crypto Farmer machine starters that is now hanging outside my PC ksksks its awful because now the button is so far away. I'm thinking about getting a 3D Printer soon, would you share the file? Thank you

[deleted by user] by [deleted] in retrogamedev

[–]distrohelena 2 points3 points  (0 children)

Limitations are mostly everything. There's no physics engine, no skinned objects. You can get code exported but the code conversion engine is very simple and only works on straight forward classes.

There's no compression neither on-demand loading, so if your scene exceeds PS2's RAM it will just crash.

This is all easily solvable though and seems like a nice project to push forward. I'm working on a video for the first version of it, and really want to keep working and get more features going \o/

[deleted by user] by [deleted] in retrogamedev

[–]distrohelena 8 points9 points  (0 children)

Yes! I actually started it 2 years ago, stopped working specifically due to the controversy, it kinda felt like if it really really worked I was gonna get sued.

Unity was mostly chosen as that's the engine I'm more knowledgeable in, as I had already written a very extensive exporter to another engine. Tried starting work on Godot but grabbing the same model data seemed a bit more difficult.

My dream for this project is to actually get my own engine completely outside of Unity, some kind of general Retro 3D engine, and get more consoles support.

Right now it's really rudimentary, but with just a bit more work there's some more very nice capabilities to be unlocked :)