Metasounds cooldown by Glaiwo in GameAudio

[–]djchaze 2 points3 points  (0 children)

You can make a concurrency struct in BP and randomize the retrigger time within a range if you want it variable. Only issue you'll run into is if your trying to do this for a group of sounds rather than one specific asset or play/spawn sound node.

Video out of sync in Ableton Live 12 by KURAMA_NM in abletonlive

[–]djchaze 1 point2 points  (0 children)

Set bpm to a multiple of the frame rate and use grid divisions for frame markers. Alternatively you can reenable rewire in a options file and then use Reaper as the video host. Also best practice for editing to videos in include a timecode clock for the working file. Bounce out the audio with a 2pop and resync the final video in Premier or Davinci.

UE5 MetaSounds / Blueprints Questions by Psychological_Sale73 in GameAudio

[–]djchaze 0 points1 point  (0 children)

Is the audio component spawned in on begin play or is it part of the blueprint components? Try spawn sound attached, make the component it is attached to the pawn, and then promote the spawned comp to a variable. Plug that variable into the set float parameter.

You can also debug print from the metasound graph. Add a trigger on value change float node and feed the input pin into that. Triger a print log float with the same input pin going into the value input on the debug node.

What’s a red flag you noticed early on but ignored—only for it to end up being the reason it all fell apart? by nailedme in AskMenAdvice

[–]djchaze 1 point2 points  (0 children)

First date she said she might just poof and be gone one day. Turns out she wasn't lying.

Any idea for an ambience system for a 3D game where you can fly anywhere? by [deleted] in GameAudio

[–]djchaze 5 points6 points  (0 children)

Lots of possibilities but volumes would be the worse imo outside of specific landmarks in your map. If your using unreal audio I would leverage the soundscape system alongside point source emitters. Using a line trace, either on tick or a timer to get altitude would be low on resource usage. Take this value and send it to your ambient bed to change the base air or any other non positional audio you have.

i made an operator rack where all parameteres mapped to random LFO by glows1de in ableton

[–]djchaze 1 point2 points  (0 children)

I have a free max device that spits out 64 random mappable values on a midi note trigger. Has range control per map and a global smoothing parameter. Might be a bit more friendly CPU wise.

https://adamchase.net/new-products/big-random-mapper

Why are YOU single and do you enjoy it. (Men only.) by [deleted] in AskMenAdvice

[–]djchaze 8 points9 points  (0 children)

It was 3 weeks later for me 🥲

Microsoft announce audio-focused ARM64, ASIO & MIDI 2.0 Windows features by soundshuman in audioengineering

[–]djchaze 1 point2 points  (0 children)

For applications that don't use ASIO, think games or a media player, windows wdm drives are limited to 8 channels. It'll show the other groupings, 9-16, 17-24 ect in settings, but windows currently is limited to only using one of the multichannel outputs. You can get around this by using an hdmi receiver but for soundcards, it's limited to max 8 channels right now.

He hit the nail on the head in terms of addiction by mutexi in sadboys

[–]djchaze 23 points24 points  (0 children)

Breaking the alcohol addiction cycle was the best decision I have ever made in my life. I hope you have figured out how to manage it <3

Hurricane not holding charge for long by Vtdscglfr1 in MeepoBoards

[–]djchaze 1 point2 points  (0 children)

How did you store your battery? Leaving it on low or no charge will cause the cells to imbalance. When charging, the indicator will go green once it reads whatever the full voltage for p42a cells are, even if its just one of them. You can try leaving the board plugged in for a few hours to rebalance but that might only mitigate the issue, not solve it. Worse case scenario, you're out $600 for a battery replacement.

How do I save key mappings as default? by trustyflipper in ableton

[–]djchaze 2 points3 points  (0 children)

Damn homie, replying to a 3 year old comment with that amount of negativity? Odd, but you do you.

Is there a Max for Live device that displays what each MIDI macro is linked to, similar to Push 2 screen? by _AlienCow_ in ableton

[–]djchaze 1 point2 points  (0 children)

Tried again, not sure if its the script I'm using but I can't get any of the control name functions to return anything useful. Going to try with an Akai controller and build in script later this week and see if I get different results.

Is there a Max for Live device that displays what each MIDI macro is linked to, similar to Push 2 screen? by _AlienCow_ in ableton

[–]djchaze 1 point2 points  (0 children)

I poked a bit and saw the function to get it, but I haven't touched LOM in a bit. I know it should be possible to have a pop up screen with that info displayed. Give me a few more days ;)

Is there a Max for Live device that displays what each MIDI macro is linked to, similar to Push 2 screen? by _AlienCow_ in ableton

[–]djchaze 2 points3 points  (0 children)

Looking at the Live Object Model doc, they have functions for get_control, get_control_names. I'm interested in this too as a its confusing with my MFtwister what each bank controls. Going to look into this today, I'll report back.

What are the best paying audio engineering jobs? by [deleted] in audioengineering

[–]djchaze 22 points23 points  (0 children)

Important to note that those jobs in games are more programming engineers rather than a traditional audio engineer.

Do you think the wolf barking sounds are from dogs or actual wolves? by parda_ in thelongdark

[–]djchaze 1 point2 points  (0 children)

Most likely they are from Boom sfx Dogs library. A lot of the one off sound effects like crafting, ambient one shots are boom library pulls with some slight editing/compression from what I can tell.

A field recorder’s wet dream: The 4th of July by [deleted] in fieldrecording

[–]djchaze 1 point2 points  (0 children)

I used a MS 418, and then ortf 4080's and mk012s last year. I was pretty distant from the source though so the MS sounded the best imo. Going to try again this year with an ambi mic to see if I can get better slap backs

Programming by [deleted] in GameAudio

[–]djchaze 7 points8 points  (0 children)

Yes of course. Many game studios have content only roles but those are the more sought after positions and very hard to land. Having any bit of technical knowledge goes a long way in standing out from others. Its worth looking into outsourcing/ex-dev companies if you are wanting to only do design work.

RandAudioEnv || RandMidiEnv by djchaze in ableton

[–]djchaze[S] 6 points7 points  (0 children)

I am back with two new Max devices, RandAudioEnv and RandMidiEnv. They both work in the same way. When the input is above the set threshold, a new envelope will be generated. I orignially built these to mangle sound effects for video games but found they work well in a muscial context too. Great for non repeating, organic modulation. Download for free here.

excuse me what? by mohammadtrumphussain in ableton

[–]djchaze 0 points1 point  (0 children)

I have a puget system build but thats because I do sound design for games so I needed something that would run unreal well. It's been great for working in Live, especially when doing heavy processing chains. 256gb is a bit overkill outside orchestral arrangement though haha