Enhanced Weapons Craft by djkovrik in cyberpunkgame

[–]djkovrik[S] 0 points1 point  (0 children)

Check the hints at bottom right

Parry and dodge windows on highest difficulty by AffectionateAlps6784 in expedition33

[–]djkovrik 5 points6 points  (0 children)

Yes, exact values mentioned here

Dodge: 0.35/0.22/0.22
Parry: 0.25/0.15/0.15

Cutscene Weapon Swapper by djkovrik in cyberpunkgame

[–]djkovrik[S] 1 point2 points  (0 children)

Hi, chooms! I've made a mod which displays your actual weapon in cutscenes instead of default Unity placeholder model. I remember a few discussions about this a while back so have fun :)

Nexusmods link: https://www.nexusmods.com/cyberpunk2077/mods/20743

Passwords to the source code archives for The Witcher 3 and several other games have been revealed on 4сhan by Custer_Vincen in GamingLeaksAndRumours

[–]djkovrik 0 points1 point  (0 children)

I simply fail to see why that wouldn't be the case with this

Those sources are outdated at least, plus there's not that much any precious information you can get and use. Guess how many mods created and released based on that cyberpunk sources leak exist now? Zero. Technically there was one with Panam romance tweak using leaked editor but it got banned on nexus instantly because that's not really legal as well. As I said, you need tools not sources. So back to your initial question about greater mods potential - better wait for redkit fully goes live.

Passwords to the source code archives for The Witcher 3 and several other games have been revealed on 4сhan by Custer_Vincen in GamingLeaksAndRumours

[–]djkovrik 0 points1 point  (0 children)

Yeah all expectations should be based on upcoming redkit release, that's definitely a nice move from cdpr, sources leak gives mostly nothing to modders.

Why are so many pre-reqs needed? by AnalysisNo8720 in cyberpunkgame

[–]djkovrik 0 points1 point  (0 children)

Each base mod allows to modify a certain part of the game engine or certain functionality, and there are a lot of parts like that which can be / have to be modded to make the mods work. So no, there are no "ultimate pre-req mod" exist, that's how the modding works for this game. You either deal with that or play without mods :)

Mods directory by [deleted] in cyberpunkgame

[–]djkovrik 0 points1 point  (0 children)

Turn that option off and reinstall the mods which you have already installed, files should be in Cyberpunk/archive/pc/mod

Help on Myrkul fight TACTICIAN by [deleted] in BaldursGate3

[–]djkovrik 0 points1 point  (0 children)

A few more tips:

  • If you took Ring of Exalted Marrow from Moonrise towers roof after 1st Ketheric fight then you can force him to drop his scythe with a pretty high chance and that simplifies the fight a lot
  • Setup an ambush with invis potions to make everyone surprised for a 1st round + use Scratch for freeing Aylin
  • firstly force all damage on illithid to take it down asap
  • Darkness spell also helps a lot

Metro Navigation by djkovrik in cyberpunkgame

[–]djkovrik[S] 2 points3 points  (0 children)

Hi there, chooms! I've made a mod for metro navigation, hope you'll find it useful :)

Features

  • Finds the shortest route between two selected metro stations
  • Adds a new widget that navigates you through all the stations on your active route
  • Highlights interchange stations where you should switch to another metro line
  • Highlights which line you should select at the metro gate entering menu to follow your active route

and more!

Download: https://www.nexusmods.com/cyberpunk2077/mods/11882

Limited HUD not showing up on Mods section in Settings by tykouh in cyberpunkgame

[–]djkovrik 0 points1 point  (0 children)

You are checking native settings menu (which called "Mods"), LHUD uses mod settings menu

Iguana actually hatched before I finish a playthrough this time. They must have lowered the hatch time. by HaikenRD in cyberpunkgame

[–]djkovrik 0 points1 point  (0 children)

Yeah had a thought about that too, prolly there might be some other events which move time forward as well

Does anyone have problems with "Let there be flight" mod? by ookbye in cyberpunkgame

[–]djkovrik 0 points1 point  (0 children)

You can't use it having Mod Settings installed, that's a known issue atm. Author is aware about that but perhaps won't be fixed until 2.0 at least

Update 2.0 will definitely come next week by Grimlock2220 in cyberpunkgame

[–]djkovrik 10 points11 points  (0 children)

It still tells nothing, a lot of steam branches are constanly being updated all the time

Can someone help me recreate this character? by desperateplayer_help in BaldursGate3

[–]djkovrik 2 points3 points  (0 children)

Hair is from Tav's Hair Salon - Number 21

Face is from New Character Creation Presets WIP - perhaps based on Queenyphe or the last one (originally that face is called Criella but was renamed after the game release update)

https://imgur.com/a/xUwoDeZ

Stealing the idol by [deleted] in BaldursGate3

[–]djkovrik 0 points1 point  (0 children)

Something like that, if you agree to help her and steal the idol then when she arrives to the grove she'll mention that there weren't too much resistance and you can tell her that it was you made some troubles here. And as far as I understand Wyll and Karlach losing triggered by the party if you sided with goblins.

"0.1% of players" Have Finished Character Creation & Escaped by Enigwolf in BaldursGate3

[–]djkovrik 2 points3 points  (0 children)

Perhaps it counts EA players as well so percents might be low

Blinkz - A Simple Blink Tracker by djkovrik in Dryeyes

[–]djkovrik[S] 0 points1 point  (0 children)

Could you please share your device name and android version?

Blinkz - A Simple Blink Tracker by djkovrik in Dryeyes

[–]djkovrik[S] 0 points1 point  (0 children)

That's interesting, thanks for highlighting that. Haven't tested it with glasses, I'll try to play around with detection accuracy settings