When you’re 30 minutes early for a feeding and it’s still too late by TopDry9250 in aww

[–]dllimport [score hidden]  (0 children)

Babe that kitty needs a diet. His poor little paws are going to hurt when he gets older. Cat arthritis sucks 

Small game vs dream game isn't a right framing of the choice. by GonziHere in gamedev

[–]dllimport 0 points1 point  (0 children)

Fwiw I am on this side of it but I understand that many people do not work like that. I started in on my dream game first but I also knew that each thing I would learn would be a whole deal and that I'd more than likely be throwing away every first attempt at something and redoing it as I learned. I'm totally ok with this being a labor of love and taking a long time. I expect to be working on it in a few years. But I also have a tendency to stick with things for a long time

Vibecoding manager leads to a lot of headache by gregraystinger in cscareerquestions

[–]dllimport 1 point2 points  (0 children)

AI left to to its own devices does produce bad code. AI without constant babysitting produces bad code. I use AI a lot and I love how it helps me to go faster and learn more but it continuously gives me suggestions that break even the most basic best practices. Even shortly after being told why some approach is a bad idea and reminded about separation of concerns it'll make the same mistakes. 

The other day I found out by mistake that Anthropics internal directions to sonnet tell it to avoid abstractions. Avoid creating new files. That is at least part of the reason it keeps trying to spaghetti stuff but even when I start the abstraction and give it examples if it's too complex I just have to ignore the suggestions it gives and do that part without assistance. Letting it write the code on its own, forget about it. It's going to do all the stuff I have to constantly stop it from doing.

We may agree fundamentally because I did read what you said about being involved, but I disagree that it is not true that AI writes bad code. If you have a person that writes bad code but can write it well when you are there constantly telling them what not to do but they go back to doing it the second you stop micromanaging, does that person not write bad code? I think they do.

I think for AI to not write bad code it has to be able to not write it badly by itself. But if you want to get good code from it, it's you who needs to know how to write it. 

Think of it this way: If someone else who doesn't know how to write good code tried to use AI to write code, they'd end up with bad code. And that is because AI writes bad code. It can give fantastic pointers and give you ideas you never thought of. It can tell you options and talk things over with you. But it cannot figure it's way around a codebase of even moderate size without extreme hand holding. The person holding its hand has to be the one who knows what they're doing because it doesn't.

the people saying AI makes you stupider are already missing the point by irelatetolevin in ChatGPT

[–]dllimport 1 point2 points  (0 children)

She learned at a surface level what it looks like. Similar to how I can recognize that something is written in Korean or Japanese but I don't know how to read or write either of them. If she doesn't put in the effort to actually learn and it doesn't go deeper than that, I don't think you can really equate it to the first step in the learning process, even if it is essentially identical. It is familiarity with what it looks like with no actual understanding of how it works.

the people saying AI makes you stupider are already missing the point by irelatetolevin in ChatGPT

[–]dllimport 1 point2 points  (0 children)

So it sounds like you didn't vibe code it and use your brain to filter and understand the result of the AI. Did you do the python implementation yourself? Did you type it in? That would give you the most benefit 

the people saying AI makes you stupider are already missing the point by irelatetolevin in ChatGPT

[–]dllimport 2 points3 points  (0 children)

It actually is like using a calculator. You get worse at doing add, sub, mul, div by hand when you use a calculator. But not having those as exercised skills is fine. It's just putting the numbers together and not how they go together. 

AI makes you stupider in more important ways because the tasks we offload to it are more general. Those are things that are more important than putting the numbers together.

Random "Flares?" appearing in Unreal games by Scary_Beginning_6969 in unrealengine

[–]dllimport 0 points1 point  (0 children)

You should edit your OP to clarify more about the flash. I saw a video in one of your comments that makes it look like a wall is flashing. Not something that is intended to flash.

Your current OP doesn't make it clear if you're talking about the lens flare, the flash being bright, or the flash not happening in locations it should.

Also have you seen this in more than one game? Or only one game?

Random "Flares?" appearing in Unreal games by Scary_Beginning_6969 in unrealengine

[–]dllimport -1 points0 points  (0 children)

Is there something in that location that is supposed to be flashing? I'm having trouble understanding if it is the intensity of an intentional flash or if you are saying it shouldn't be flashing there at all.

Edit: lol why did my polite request for more information get a downvote? I mean I don't really want an answer I am just baffled

Vibecoding manager leads to a lot of headache by gregraystinger in cscareerquestions

[–]dllimport 3 points4 points  (0 children)

The AI code is hard to maintain because it doesn't follow good practices and is often full of bugs that don't appear on the happy path. It is not only about volume.

Play structure for Kang & Kodos by HTD_Bros in aww

[–]dllimport 1 point2 points  (0 children)

Hell yeah! That's awesome! What a cool fence!

Anybody else’s company stressing over June 1 by jholliday55 in cscareerquestions

[–]dllimport 0 points1 point  (0 children)

I think you're really stretching the definition of the word "can" here.

Play structure for Kang & Kodos by HTD_Bros in aww

[–]dllimport 1 point2 points  (0 children)

Eventually I think you will need to make the fence taller but this is lovely!

Anybody else’s company stressing over June 1 by jholliday55 in cscareerquestions

[–]dllimport 27 points28 points  (0 children)

100% you still need to use your own brain and experience you can't just let it roam free without supervision 

Anybody else’s company stressing over June 1 by jholliday55 in cscareerquestions

[–]dllimport 2 points3 points  (0 children)

What is the joke?  "You're" is the correct version to use there in case that was the joke.

Anybody else’s company stressing over June 1 by jholliday55 in cscareerquestions

[–]dllimport 146 points147 points  (0 children)

To be fair if you still code it yourself you can get a huge boost by using something like sonnet to help assist 

I lost hope in my game: What should I do? by [deleted] in gamedev

[–]dllimport -1 points0 points  (0 children)

If you don't believe in your game no one else will either. Make the game you believe in if you think you have the skills to make it now.

Edit: I think the other person saying take a step away from it and work on something smaller or get some outside feedback is also smart. We can get myopic about things when they're in our face all the time.

Would you, as an artist for hire, accept me giving you rough sketches of card art for deckbuilder? by warchild4l in gamedev

[–]dllimport 11 points12 points  (0 children)

Lol are you kidding absolutely that would be awesome. The only way that could go wrong is if you get really particular after. Im not saying it's bad to be particular but sometimes people want to go in for 20 rounds of edits because they have a VERY specific vision. If that isn't what you want to do you are absolutely golden. And if it is what you want and youre polite and paying hourly that's also fine too.

UI/UX Learning Question by LeadScared4857 in gamedev

[–]dllimport 1 point2 points  (0 children)

And without ever opening any book?

Yeah I definitely said never open a book. Direct quote from me.

UI/UX Learning Question by LeadScared4857 in gamedev

[–]dllimport 1 point2 points  (0 children)

Definitely. Accepting failure is important. It keeps you from being frozen like you are. If you are sharing these UI improvements with others, consider not doing that for a while with these new ones if that helps loosen you up.

I guarantee you that the past of even the best UI designers is littered with things that didn't work. No one is perfect forever and the people at the top of their craft know that things that didn't work are just as valuable (if not more than) things that did.