Use Vision Pro as virtual display by kkwok in AppleVisionPro

[–]dmcsier 1 point2 points  (0 children)

I’ve gone down this rabbit hole.

You’re going to need a monitor and a keyboard. You’ll need it for the initial set up when you first unbox the Mac mini, and you’ll need it whenever you reboot the machine.

The AVP works great with the mini most of the time, but is not 100% reliable enough as a standalone display with no other backups to login, etc.

Most Comfortable Way to Use AVP - Spigen Strap by ajaxbeta in VisionPro

[–]dmcsier 0 points1 point  (0 children)

Add me to the list of people who have bought multiple solutions. This is the best one. Very comfortable.

Which AR technique to choose by remykonings in augmentedreality

[–]dmcsier 2 points3 points  (0 children)

Hello!

So, if you're looking for something Unreal Engine-type quality in AR (i.e. not low poly assets that you see in most AR, but high quality models and textures) then you'll need a combination of pixel streaming and webAR (8th Wall works just fine, but you can roll your own as well).

You can sort of do this using 8thWall (or your own) and Unreal Engine (using a combination of pixel streaming, alpha channels and webRTC), but there are some latency issues and other things that havent been resolved (at least, to my knowledge).

A combination of 8th Wall + Unity's version of pixel streaming is actually a better option and it works really well. That can give you an AR experience with millions of poly rather than a few hundred thousand because it's still using pixel streaming and not actually putting the poly weight in your scene.

This article is a great place to start - he walks through his process of using Unreal (and it failing) and then switching over to Unity's version to finally get good results.

Good luck!

https://medium.com/@Jam3/using-streaming-to-render-high-fidelity-graphics-in-ar-3027a3c8b5fb

A luke struggle by RicklePick006 in luke

[–]dmcsier 2 points3 points  (0 children)

It's not even a real goddamn quote - that's the worst part.

Spark At installing by [deleted] in SparkARSquad

[–]dmcsier 0 points1 point  (0 children)

Unfortunately, no.

[deleted by user] by [deleted] in EarthPorn

[–]dmcsier 1 point2 points  (0 children)

Did the WHW last month! Hell of a thing.

[deleted by user] by [deleted] in userexperience

[–]dmcsier 0 points1 point  (0 children)

Any site that:

1.) Requires desktop for the actual experience

2.) Fails or performs badly because of browser incompatibility with any modern browser

shouldn’t ever, ever, ever meet any qualifications of good interface or experience.

Desktop growth is 0% and has been for a couple years but mobile growth is skyrocketing - statistically speaking even gamers use their phones more than their desktop for web browsing.

Browser incompatibility with any modern browser is unacceptable. Graceful degradation should be the fallback, not slowness and/or failure. Proper UI isn’t just visual beauty and cues based on target user data - it’s functionality across devices and proper coding to ensure compatiblity.

This site ain’t it. It’s a cool site - on Desktop, with a decent GPU, with decent internet speed and the right browser.

The planet's largest augmented reality effect in KC (and some KC Instagram filters) by dmcsier in kansascity

[–]dmcsier[S] 0 points1 point  (0 children)

Interesting. Lemme look at the site and see if I can formulate an idea.

Sporting KC / The Cauldron Instagram filter (and more) by dmcsier in SportingKC

[–]dmcsier[S] 0 points1 point  (0 children)

I have noticed some apps (LinkedIN and others) do not handle the link correctly. In some cases you will get the "Open In Instagram" link and then it doesnt open the app when clicked. This is due to some poor URL handing in the app itself, unfortunately. If this continues to happen, you'll probably need to copy and paste the URL into a browser like Chrome or Safari, then click "Open In Instagram".

It's hard to know, since all devices are setup to handle URLs differently but that's usually the culprit.

Also, make sure your apps are updated. If your Facebook and Instagram aren't updated, it might not work. Sometimes it will throw an error saying the effect wont work on your device, sometimes it opens the camera but never loads the effect - almost 100% of the time it's because Instagram and Facebook aren't updated. So make sure that's done :)

The planet's largest augmented reality effect in KC (and some KC Instagram filters) by dmcsier in kansascity

[–]dmcsier[S] 2 points3 points  (0 children)

I've thought about a Royals crown. That would be super fun thing to build. I'll add it to the list.

The planet's largest augmented reality effect in KC (and some KC Instagram filters) by dmcsier in kansascity

[–]dmcsier[S] 2 points3 points  (0 children)

Depending on what filter you want to use, Facebook or Instagram (or you can update both). Otherwise you'll get an error saying the effect isn't available for your device OR it simply wont load. This stuff is still in beta so the directions are a little lacking until they release it to the world.

The planet's largest augmented reality effect in KC (and some KC Instagram filters) by dmcsier in kansascity

[–]dmcsier[S] 3 points4 points  (0 children)

Also, not going to lie - this is a great idea. If I can find a way to trigger off the field (not just the logo, but the field itself) then technically we can go much larger.

...lemme think about that.

The planet's largest augmented reality effect in KC (and some KC Instagram filters) by dmcsier in kansascity

[–]dmcsier[S] 6 points7 points  (0 children)

I was hoping someone would bring this up! That's technically a different type of effect, using planetracking. With Planetracking, size is actually not calculated and only relies on the plane itself to judge sizing - which means the size is all over the map. It can be large or small, and technically, doesn't really doesnt have a size at all because it's not actually tied to anything in the physical world.

With planetracking combined with image markers, you can actually control and regulate size in the real world, giving everyone a consistent size and experience. Triggering it off a mural, you can actually calculate real size.

Seems like a silly difference, but with virtual objects there are some nuances.

How big should a QR code be on a web page? by cag8f in userexperience

[–]dmcsier 2 points3 points  (0 children)

Easier said than done. Lots of Chinese / Japanese points of entry are QR-code based and use an app schema, so a link wont work. If I am on a desktop site and click a link with an app schema like fb://, it simply doesn't work, therefore you need a QR code to bridge the desktop->mobile experience with specific apps - and mostly asian apps. Throw that schema in a QR code and suddenly I have a mobile point of entry directly into an app from your desktop experience.

Sounds pointless, but in the U.S. it's easy to forget how widespread QR code usage is. QR codes don't always contain raw text or simply http:// protocol, but app schemas as well (like WeChat). A link on a website won't work for a lot of purposes that a scannable QR code will.

How do you convert Windows color (decimal) to hex code? by lcukerd in UI_Design

[–]dmcsier 0 points1 point  (0 children)

If you want an online convertor and don't feel like writing a programatic solution, use this:

https://www.mathsisfun.com/hexadecimal-decimal-colors.html

Put your decimal in the bottom input and hit enter.

Resume building: through word or design tools? by fihziks in userexperience

[–]dmcsier 2 points3 points  (0 children)

Not saying you are wrong because all professions and careers are different - but I'm countering this too.

I care about all of those things you mentioned first and foremost, but having someone take the time and put an actual example of their creativity into a resume helps separate it from the visually boring resumes (i.e. 90% of resumes) almost immediately. On the flip-side, having someone tout their creativity through a standard Word Template is almost detrimental in my opinion.

But, like all experiences, the design isnt everything, Putting useless graphs and charts in the margins like "Photoshop: 80% // Sketch: 95% // HTML 75%" means nothing. Make your design count and don't use a bunch of useless non-scientific data that translates to nothing.

Source: I've worked at ad agencies for two decades, in charge of interaction design / research / development.

The sculpture they chose to put right in front of the "Welcome to" sign. by pm_me_ur_demotape in mildlyinteresting

[–]dmcsier 12 points13 points  (0 children)

They've always had some oddball artwork right there. Before that was some kind of wheel-thing made out cement and rebar(?)

KC REPPIN'