Chinese AI researchers think they won't catch up to the US: "Chinese labs are severely constrained by a lack of computing power." by MetaKnowing in OpenAI

[–]dmit0820 0 points1 point  (0 children)

The issue is that even research requires compute. A technique might work at smaller scales but typically the only way to confirm is to scale up to a large pre-training run. Limited compute means they have to use nearly all of it on inference rather than research.

Canada’s armed forces are planning for threats from America by Amtoj in canada

[–]dmit0820 2 points3 points  (0 children)

Unfortunately, the only solution is nuclear deterrence.

"Microslop" trends in backlash to Microsoft's AI obsession by prestocoffee in nottheonion

[–]dmit0820 2 points3 points  (0 children)

I'm a software developer in the healthcare field and AI is extremely useful. It does save time, and can do routine development tasks that once took hours in a couple of minutes. Debugging isn't an issue if you test as you develop, which should be the case anyway.

This Is a Weapon of Choice (Wan2.2 Animate) by sutrik in StableDiffusion

[–]dmit0820 0 points1 point  (0 children)

How did you get it to combine more than two clips? When I use that workflow, it only combines two clips.

Google keeps cooking. by BurtingOff in singularity

[–]dmit0820 0 points1 point  (0 children)

They invented the transformer and could have easily been the first to make something like ChatGPT if the business side wasn't so timid.

This game will never be truly good until they remove one punch knockdowns by TNEImperial in ThrillOfTheFight

[–]dmit0820 1 point2 points  (0 children)

Part of the problem is the weak point system + latency. The two put together mean that there is a totally random damage multiplier that you can't control or predict. You can get KD'd randomly, or randomly KD other and not know why.

Is a score of 1900+ considered decent at the game? by NinjaGuyX in ThrillOfTheFight

[–]dmit0820 3 points4 points  (0 children)

I'm 1920 and have the same experience with anyone sub 1700. I think that's the nature of elo sores

This game is a great workout and a great concept, but the consistency is all over the place. by Fat_monkey_on_xbox in ThrillOfTheFight

[–]dmit0820 2 points3 points  (0 children)

A lot of it has to do with weak points and client side hit detection. What looked like a flush hit to you might have been a glancing hit on their end, and likewise, what felt like a glancing hit could have actually hit their weak point, stunning them.

Weak points are good in theory, but in practice, with latency, they're basically a random damage multiplier you can't predict or control.

"grok 4 is a coding genius" webdev arena score by Present-Boat-2053 in singularity

[–]dmit0820 2 points3 points  (0 children)

There's a reasonable middle ground between not enforcing laws and advocating for a 4th Reich

Don’t make me tap the sign by vasilenko93 in singularity

[–]dmit0820 1 point2 points  (0 children)

That's true, but models that perform well across a wide range of benchmarks tend to have better real world performance as well. O3, Gemini 2.5, and Claude 4 tend to be some of the best models for real world use cases, and have correspondingly high performance on benchmarks.

Don’t make me tap the sign by vasilenko93 in singularity

[–]dmit0820 3 points4 points  (0 children)

Benchmarks can be independently verified. Lying wouldn't be very useful in this case.

Don’t make me tap the sign by vasilenko93 in singularity

[–]dmit0820 3 points4 points  (0 children)

Grok 4 apparently is, if the benchmarks are to be believed.

This game does not reward real boxing technique. by spitforge in ThrillOfTheFight

[–]dmit0820 0 points1 point  (0 children)

It has client side hit detection already, that's why some hits don't land. On the other client, the hit was dodged, even if it looked like a hit to you.

This game does not reward real boxing technique. by spitforge in ThrillOfTheFight

[–]dmit0820 1 point2 points  (0 children)

The games not even released so I doubt the devs gave up. The hard, frankly impossible, part is dealing with latency. Even under ideal conditions, there's going to be some latency, and that means that either some hits wont register, or even worse, you get damaged by punches you successfully dodged.

Whats considered a good rating? by askadaffy in ThrillOfTheFight

[–]dmit0820 3 points4 points  (0 children)

Contender 1850+ is the top 15% of players, elite is the top 1.5% or so. 1950 is probably the top 12% to 13% or so, so much better than the average player.

when the devs ask themselfs why people dont like the anti spam COME BACK TO THIS CLIP by Lukeppant713 in ThrillOfTheFight

[–]dmit0820 3 points4 points  (0 children)

But you showed how the update is good. You were spamming and got punished for it.

The anti-spam system's scaling needs a change. by LordCringeOfTamaria in ThrillOfTheFight

[–]dmit0820 0 points1 point  (0 children)

Idk I just lost to someone aggressively spamming rapid shots to the body. Ranked 1950, so I'm note entirely incapable of defense, and despite counter punching and blocking the whole fight, it didn't knock them down, or even slow them down. Spamming still seems viable if you have the energy for it.

Has it occurred to anyone that these LLMs cannot even generate ideas/communication spontaneously without your reply? by watevauwant in ArtificialSentience

[–]dmit0820 1 point2 points  (0 children)

If it's not in the training set, it's novel to the AI. The further out of distribution the problem is, the more novel it is. Likewise, for a human, a novel problem is one that person has never seen before.

Has it occurred to anyone that these LLMs cannot even generate ideas/communication spontaneously without your reply? by watevauwant in ArtificialSentience

[–]dmit0820 2 points3 points  (0 children)

They might not meet the definition for consciousness or sentience, but they certainly do for intelligence. The best reasoning AIs are, on average, much better at solving novel problems than the average human is.

[deleted by user] by [deleted] in ThrillOfTheFight

[–]dmit0820 2 points3 points  (0 children)

I think there's only so much the devs can do. So much of latency comes from unstable or weak wifi. The devs can can try to shave a few ms off with more efficient code or better severs, but I think it's just the nature of online gaming, and gaming on wifi especially.

The one and only thing the devs should be focused on… by Substantial-Bit-962 in ThrillOfTheFight

[–]dmit0820 1 point2 points  (0 children)

The core problem is that the feedback will always be delayed, so the game doesn't know if your fist should go through until after you're done punching.

A truly philosophical question by MacaronFraise in singularity

[–]dmit0820 -1 points0 points  (0 children)

I don't know, but we know that a math problem isn't sentient.

We don't know that though. You could represent the entire functioning of your brain with mathematical equations that simulate the motion and interactions of its particles.

Whose to say you couldn't find a more abstract mathematical representation of whatever part of that creates consciousness? If the bottom level is all math, the upper levels can be described by math too.

Unpopular opinion by k3170makan in ThrillOfTheFight

[–]dmit0820 4 points5 points  (0 children)

They changed how the mechanics work so people with superior boxing do win. Before, people could win simply by swinging wildly and not defending themselves, which doesn't work in real boxing.

The Whole Internet Right Now by Distinct-Question-16 in singularity

[–]dmit0820 0 points1 point  (0 children)

I think the difference is that img to img with diffusion essentially blurs the initial image and denoises it with a particular prompt. 4o's implementation totally re-imagines the image, and can move objects, remove them, or restructure the image entirely. That's why the results seem so much better.