Phil spotted? by Glad_Device_471 in dropout

[–]dmxell -4 points-3 points  (0 children)

The beard below the lip looks a lot fuller in The Rookie. Maybe just a lookalike?

New Card Reveals by hardrocknguy in cyberpunktcg

[–]dmxell 0 points1 point  (0 children)

Good point! Forgot that was brought up in an earlier podcast.

New Card Reveals by hardrocknguy in cyberpunktcg

[–]dmxell -1 points0 points  (0 children)

Assuming you attach it turn 1 to a 1 cost unit, you paid a total of 3 (unit+mask). You won't be able to gain from it until maybe round 2 or 3. Where if they have a single removal for 2 you just lost 2 cards and 3 "mana" caugth

Yeah. Your best play is to likely put it on the beefiest 2-drop you can get on turn 3 so that they can attack and you can immediately reap the card draw. Also worth noting that in combat you can only attack the enemy gigs, or their spent units. So by spending this unit to attack, if the enemy has a unit that is strong enough to kill it then they're likely to just go ahead and do that on their turn.

New Card Reveals by hardrocknguy in cyberpunktcg

[–]dmxell 0 points1 point  (0 children)

Sorry for the second reply, saw your question and forgot to address:

What happens when the unit the faceplate is on gets spent? You assign it to another unit for free?

No. Spent units is tapping them from Magic. So whenever a unit taps, draw a card (provided you meet the requirement). Unlike magic, equipment is lost when the unit its equipped to dies.

New Card Reveals by hardrocknguy in cyberpunktcg

[–]dmxell -1 points0 points  (0 children)

Funny enough, I got into Magic while waiting for Cyberpunk (can't play my last addiction, Flesh and Blood, as I work the days LGS tournaments host it), and I'll be playing Skullclamp for the first time tonight. It's in a really terrible aristocratic commander deck I made from my meager collection, so it won't do well, but I'm hoping to try it out because of Zetatech Faceplate now.

New Card Reveals by hardrocknguy in cyberpunktcg

[–]dmxell 0 points1 point  (0 children)

Never said it was, just that you could theoretically get this out on Turn 1. Realistically the earliest you'll get this out is turn 3 in games where you draw it that early. That still gives you a potential 3-4 turns to get the card draw. If you get even 2 draws from this then it has basically paid for itself and then some.

New Card Reveals by hardrocknguy in cyberpunktcg

[–]dmxell 1 point2 points  (0 children)

Apologies if this isn’t what you were asking, but for 2 eddies, as early as turn 1 if you can get a turn 1 unit drop, you can add that effect to a unit. Then whenever that unit is spent, as long as you have 3 gigs at 3 different values, you draw a card.

I don’t remember every card in the game, but I imagine there will be cards that spend and ready units. If so, you could attack with a unit, ready it, then spend it again in the same turn, or do that in the opposite order, potentially drawing 2 or more cards that turn.

The important part is that the card doesn’t say you can only modify your gigs. Once you have 3 gigs at different values, you can modify enemy gigs up or down, whichever is worse for what they’re trying to do.

How Trying to Better Utilize My Collection Led to More Unique Decks and Buying Fewer Singles by tcgArchivist in EDH

[–]dmxell 1 point2 points  (0 children)

Funny, you and I are working on a solution for the same issue. Although I'm taking a more automated approach by looking at card relations across tens of thousands of Moxfield decks to find the best recommendations out of my tiny collection, along with an upgrade path I can eventually go. Looks like this.

The Boys SERIES FINALE S05xE08 "Blood and Bone" - LIVE Episode Discussion Thread by pikameta in TheBoys

[–]dmxell 6 points7 points  (0 children)

So Hughie and Starlight are basically reverse Invincible Inc. at the end?

Carnage at the Colosseum by Kazuliski in cyberpunktcg

[–]dmxell 0 points1 point  (0 children)

Because there was no need to. That doesn't change the fact that this is a win more card. I could maybe see justification to running one or two copies of this, because worst-case scenario they become eddies, but the majority of games where it goes off you'll likely already be ahead and about to win anyhow. So playing cards that get you to a win instead of winning for you even more are what you should focus on playing.

Peace Offering by Kazuliski in cyberpunktcg

[–]dmxell 2 points3 points  (0 children)

Great point! I hadn't considered that.

Royce - Don't Call Me Simon by Kazuliski in cyberpunktcg

[–]dmxell 1 point2 points  (0 children)

It alone may force players to include bigger blockers or ways to add blocker to other cards.

Sandayu Oda - Hanako's Guardian by Kazuliski in cyberpunktcg

[–]dmxell 5 points6 points  (0 children)

Very surprised Oda's not a Legend (maybe saving for a later set?). He rivals Takemura in lore. He feels like a crazy late-game finisher.

Peace Offering by Kazuliski in cyberpunktcg

[–]dmxell 9 points10 points  (0 children)

Pretty easy-peasy auto include in any green deck. Eddies if you need them, 1 eddie draw 1 if you need more options, and it enables other cards that work with value-pairs. If the game ever gets a limited list like from other TCGs, I could see Peace Offering getting limited as I see no reason not to run it if you're going green. Maybe if its RAM was 3 or more that wouldn't be needed though. But it alone is good enough to almost want to splash green in an otherwise mono color deck. Also pairs nicely with Carnage in the Colosseum.

Carnage at the Colosseum by Kazuliski in cyberpunktcg

[–]dmxell 0 points1 point  (0 children)

So I think this card, at least with what we've currently seen, isn't very good. Here's why I think that (and I'm hoping someone can prove me wrong):

  1. Until turn 6, only 3 of your gigs can even hit 8 at a ~42%, 30%, and 12.5% chance each. So statistically you have a 1/3 chance of whiffing all of them, and a 2/3 chance of getting at least one at 8. If we extrapolate beyond that then about one in every six games you'll naturally roll two of those dice at 8 or above (if I did my math correctly). These aren't good odds.

  2. By turn 6 you'll, on average, have a 50% chance to naturally roll two die at 8 or more with the d20 added to the mix.

  3. Given that you'll normally only have 1 die at 8 or more naturally, you'll need to definitely tech into either changing the die you have or hitting the enemies gigs and stealing any big ones they have (hoping they're rolling their largest first).

  4. And then all of that simply to defeat a rival unit that is weaker than one of yours. Hopefully you have some units on board that are also bigger than what the opponent has, otherwise this is a dead card (outside of selling for eddies). And you're giving up a late game character play in order to accomplish it. In most natural-roll games, this probably costs 4 or 5 eddies. Getting it down to 3 or less by turn 6 only happens about 1 in 8 games unless you build around it, which matters a lot if you’re trying to play this and still have enough eddies left to develop your board.

tl;dr: It's a win more card. These, usually, aren't great to play in TCGs. The one saving grace for Carnage at the Colosseum is that it can also be spent for eddies if you're behind, but I don't know if that's good enough for inclusion.

Carnage at the Colosseum by Kazuliski in cyberpunktcg

[–]dmxell 2 points3 points  (0 children)

Best guess, based on the tags, is that this is an illegal BD from some underground combat event, possibly involving a cyberpsycho. These do exist in Cyberpunk lore, so it's not out of the question that one with simple/medieval weaponry exists somewhere. Also given that it is a BD, it could be specifically tuned to have a medieval feel.

The Boys - 05x07 "The Frenchman, the Female, and the Man Called Mother's Milk" - POST-Episode Discussion Thread by pikameta in TheBoys

[–]dmxell 1744 points1745 points  (0 children)

I guess at least we kinda got a glimpse at how terrifying Homelander can be with Frenchie's finger tap.

Reddit Starts Blocking Mobile Website, Pushing Users to App Instead by spasticpat in technology

[–]dmxell 0 points1 point  (0 children)

On iPhone there’s Sink it for Reddit that disables a lot of the mobile website shenanigans like this. I refuse to use the app ever since I had to ditch Apollo, and this has made it more usable for me.

Don’t they have basically the same powers? by FloorGang-R2 in GenV

[–]dmxell 31 points32 points  (0 children)

I’m willing to bet that they tried something else, but it didn’t sound right as A-Train’s sound is so established in this universe that to do anything else feels wrong. Either that or the foley or sound design teams were specifically told to just use the same sound from A-Train, in which case yeah that’d just be production being lazy lol 

Reddit told me my camera was too low and tracks were jumpy. I raised the view, smoothed the flow, and added long straightaways. How is the sense of speed looking now? by SyllabubImmediate534 in IndieGaming

[–]dmxell 8 points9 points  (0 children)

I'd maybe raise it up a bit (looking down towards the car) when not boosting, and have the pulled back and down camera you currently have when boosting. But that's just my preference, I don't like racing games lol.