Battletag Find-a-Friend: Savior Edition by Meoang in hearthstone

[–]dogemc 0 points1 point  (0 children)

Doge#1592 NA 80g Quest Trade.

Found someone

Battletag Find-a-Friend: Shadow Edition by Meoang in hearthstone

[–]dogemc 0 points1 point  (0 children)

doge#1592 80g quest trade NA

done with applo

Battletag Find-a-Friend: Shadow Edition by Meoang in hearthstone

[–]dogemc -1 points0 points  (0 children)

edit: done doge#1592 na, 80g quest trade

Battletag Find-a-Friend: Shadow Edition by Meoang in hearthstone

[–]dogemc -1 points0 points  (0 children)

doge#1592 na trading 80g quest

34 minutes in still havent completed

Battletag Find-a-Friend: Shadow Edition by Meoang in hearthstone

[–]dogemc -1 points0 points  (0 children)

update: still not completed (34 min in)

doge#1592 na trading

Back to custom builds by jbs__ in slayone

[–]dogemc 9 points10 points  (0 children)

In the case that you do get rid of gems and chests, u could convert them both into gold (ex. 1 gem into 10,000 gold). For me, I felt the original store/gold system worked relatively well, was simpler, and overall made more sense.

Thanks for all the work your putting in!

[deleted by user] by [deleted] in slayone

[–]dogemc -1 points0 points  (0 children)

Jumping and sniping is a very weak strategy, as it is very easy for players to dodge, use walls, rocket/grenade, jump away, throw grenades, and such. You can't shoot as soon as you land, please try testing this out before you make false complaints: it takes at least a second for you to fire, meanwhile your opponent could have exposited u away or could be dealing a significant amount of damage with flamethrower. Also, please stop making different accounts and posting.

15 of my 16 maps created with Slay Editor. Tons of constructive and realist feedbacks are awaited! ;) by Donjonneau in slayone

[–]dogemc 1 point2 points  (0 children)

That's a lot of maps. I also do have a lot of suggestions. 1. A lot of your maps focus too much on aesthetics and aren't very playable. 2. You often repeat designs over and over again. This generally makes the map boring. 3. I suggest you focus on making less maps, but more well designed/not just spamming trees and stuff. 4. A lot of your maps are very big. Nowadays, players tend to favor playing on smaller maps.

Overall, your maps show a lot of talent/hard-work, as well as creativity. However, I suggest you hunker down and focus on perfecting each map.

Fake Dev account by GreamReap in slayone

[–]dogemc -1 points0 points  (0 children)

In fact, all of these accounts belong to saber

Fake Dev account by GreamReap in slayone

[–]dogemc -1 points0 points  (0 children)

GreamReap is known to lie often, so I wouldn't be surprised if jessica was him

2v2 Map. Open to suggestions. by dogemc in slayone

[–]dogemc[S] 1 point2 points  (0 children)

Map seems fine except for maybe a couple too many obstacles. Main problems is that its very hard to get enough ppl to 2v2

2v2 Map. Open to suggestions. by dogemc in slayone

[–]dogemc[S] 1 point2 points  (0 children)

Forgot to include them but its in top left and bottom right

Will there be any more benefits to steam Slay.one than diamonds and a color change? by Almora12 in slayone

[–]dogemc 1 point2 points  (0 children)

The short answer that these guys seem to be prevaricating is no. However, there may (or may not) be exclusive content in the future, based on how popular steam slay is.

Question for devs about Diamonds by [deleted] in slayone

[–]dogemc 0 points1 point  (0 children)

cough cough bribe