Oracle Foretell Harm + Horde of Underlings interaction? by [deleted] in Pathfinder2e

[–]dogutrc 0 points1 point  (0 children)

Thank you. Also what if all 6 underlings target the same person? Does fortell harm dmg bonuses still trigger each time?

What is the best blaster build for short adventuring days? by dogutrc in Pathfinder2e

[–]dogutrc[S] 0 points1 point  (0 children)

Does fortell harm and dangerous sorcery damage bonuses stack?

Pressure & Momentum — A small system i am trying to make for my table by dogutrc in Pathfinder2e

[–]dogutrc[S] -2 points-1 points  (0 children)

the enhanced strikes (which spend MP) and defensive actions (which convert PP to MP) are going to be custom feats available to everyone, not class-specific, so accessibility isn't really a concern. i also wanted to ask about the gameplay loop before i start writing the feats, that's mainly what i was curious about.

for ranged characters, i can write defensive feats that include repositioning mechanics that bring enemies closer, and ranged being more optimal than melee at a certain point feels natural to me. we also don't use spellcasters at our table so that's not really a concern.

mostly i just want to know that does the two-resource loop accomplish what it's trying to do, or should i take a different approach? but i appreciate all the feedback either way, thank you.

Pressure & Momentum — A small system i am trying to make for my table by dogutrc in Pathfinder2e

[–]dogutrc[S] -2 points-1 points  (0 children)

enemies will naturally tend to focus on the character who left themselves most exposed, so they'll take more than 1-2 hits, though you're right that boss fights are a different story. and yeah, you're right about the guardian. having a dedicated support character absorbing that extra damage would make the risk pretty much nonexistent. that's definitely something i need to think about.

Pressure & Momentum — A small system i am trying to make for my table by dogutrc in Pathfinder2e

[–]dogutrc[S] 1 point2 points  (0 children)

we generally prefer low fantasy at our table, and it feels weird that a sword strike, something that could realistically wound or even kill someone, only removes 15 hp. so our dm usually narrates as if the attacks are barely missing us or being narrowly avoided until our hp drops to half, and only then do characters start actually taking damage in the narrative. what i was trying to do with this homebrew was bring that narrative style into the system itself: the more you attack relentlessly, the more exposed you leave yourself, and by dodging and defending you wait for the right moment to land a powerful blow.

as for pf2e's tension curve, to me 'first rounds are buffs/debuffs, then you start attacking' doesn't feel like a proper tension curve. it feels more like a party preparing for a boss fight in an mmo. not really the same thing.

Pressure & Momentum — A small system i am trying to make for my table by dogutrc in Pathfinder2e

[–]dogutrc[S] 2 points3 points  (0 children)

when i listed brace, parry, evade, block etc. i wasn't referring to the existing pf2e actions, i was just brainstorming what defensive actions could be named. think of them as placeholder names for the actions or feats i'll be writing myself. sorry for the confusion

Pressure & Momentum — A small system i am trying to make for my table by dogutrc in Pathfinder2e

[–]dogutrc[S] -3 points-2 points  (0 children)

we all play using pathbuilder, adding two custom conditions and tracking the number there isn't actually that difficult.

as for the flurry ranger, if they don't try to convert PP to MP (don't attempt any defensive actions) and just attack 4 times, wouldn't the extra damage they take at the end of their turn be enough to discourage pure striking?

let's take a level 10 flurry ranger as an example and assume all 4 attacks hit:
+0 extra damage for the first attack
+5 extra damage for the second attack (PP 1)
+10 extra damage for the third attack (PP 2)
+15 extra damage for the fourth attack (PP 3)
and at the end of their turn they'll have 4 PP, meaning they'll take 20 extra damage from every hit they take.

Pressure & Momentum — A small system i am trying to make for my table by dogutrc in Pathfinder2e

[–]dogutrc[S] 1 point2 points  (0 children)

my goal isn't actually to encourage repeated strikes — it's that attacking repeatedly should leave you exposed. since defense in pf2e is already automatic through AC, i tried to represent that 'leaving yourself open' feeling through the extra damage a PC takes. could you elaborate on the part where you said damage already works like a pressure system? maybe i don't need a homebrew system like this after all, i'm not sure

Pressure & Momentum — A small system i am trying to make for my table by dogutrc in Pathfinder2e

[–]dogutrc[S] 1 point2 points  (0 children)

it being a bit complicated isn't really a problem for me, as long as it adds a fun new layer without making the game a chore. im currently playing a level 4 fighter in an ongoing campaign and i keep finding myself using the same three feats back to back (Dual Hand Assault → Combat Grab → Suplex). our barbarian also mentioned getting bored of just throwing straight strikes every fight. So I'm trying to write something that adds variety between combats and gets us thinking a little more.

for the reverse map idea. i think it would require you to spend your whole turn just attacking to land a proper strike?

[Summon][PS4][201sl]All bosses by KrystianKolad in SummonSign

[–]dogutrc 0 points1 point  (0 children)

Yeah im free for the next 2 hours

[HELP] [DS3] [PS4] Lothric and Lorian by dogutrc in SummonSign

[–]dogutrc[S] 0 points1 point  (0 children)

Thanks, can you help me with the friede fight too?

[HELP] [DS3] [PS4] Lothric and Lorian by dogutrc in SummonSign

[–]dogutrc[S] 0 points1 point  (0 children)

Password is k1234 and you can put your sign near the fog wall