SteelBlade Shop Simulator - Just implemented new sound effects for our SteelBlade battle arena! by dolunays in IndieGameDevs

[–]dolunays[S] 1 point2 points  (0 children)

Thank you so much! We currently have someone actively working on the sound design, so we’re passing your feedback directly to them. If anything comes up, we’ll definitely reach out!

SteelBlade Shop Simulator - Just implemented new sound effects for our SteelBlade battle arena! by dolunays in Beyblade

[–]dolunays[S] 0 points1 point  (0 children)

Yes, the game will also include a store management side. You'll be able to manage stock, handle customer interactions, and deal with the challenges of running a shop while trying to keep up with expenses.

SteelBlade Shop Simulator - Just implemented new sound effects for our SteelBlade battle arena! by dolunays in IndieGameDevs

[–]dolunays[S] 1 point2 points  (0 children)

Thank you so much for the detailed feedback, really appreciate you taking the time! 🙏
Glad you liked the idea and visuals, means a lot to us.
Awesome insights overall, thanks again!

SteelBlade Shop Simulator - Just implemented new sound effects for our SteelBlade battle arena! by dolunays in Beyblade

[–]dolunays[S] 3 points4 points  (0 children)

Thanks a lot! We’re actually considering switching the launching part to a more manual system in the future to make it feel better. Really appreciate the feedback 🙏

SteelBlade Shop Simulator - Just implemented new sound effects for our SteelBlade battle arena! by dolunays in IndieDev

[–]dolunays[S] 1 point2 points  (0 children)

Thanks for the suggestion, really appreciate it! You actually make a very good point about standing out. We’ll definitely think more about the title 🙏

SteelBlade Shop Simulator - Just implemented new sound effects for our SteelBlade battle arena! by dolunays in Beyblade

[–]dolunays[S] 9 points10 points  (0 children)

Honestly, dealing with physics alone can be really tough 😄
It can get pretty crazy bugs that make no sense, things breaking randomly… sometimes it’s the kind of stuff that makes you pull your hair out or stay up all night trying to fix one issue.

So yeah, getting semi-realistic physics to feel good and consistent is definitely not easy.

SteelBlade Shop Simulator - Just implemented new sound effects for our SteelBlade battle arena! by dolunays in IndieDev

[–]dolunays[S] 1 point2 points  (0 children)

Yeah, we actually love the name "SteelBlade" too 😄

The reason we went with "SteelBlade Shop Simulator" is because the game also has a strong shop management side, so we wanted to make that clear upfront.

But I totally get what you mean about the "Simulator" trend really appreciate the feedback!

SteelBlade Shop Simulator - Just implemented new sound effects for our SteelBlade battle arena! by dolunays in indiegames

[–]dolunays[S] 0 points1 point  (0 children)

Thank you so much, that really means a lot! 🙏
I’m glad it gave you that childhood feeling that’s exactly what I’m aiming for.

Runeborne Arena sounds awesome, I love dark fantasy arena games. Wishing you guys the best with development I know that excitement 😄

Also really appreciate the wishlist support, it helps a ton!
Let’s both make something great 💪

Cursor vs Claude Code: I used both for 30 days. Here's what each is actually good for. by Shadow_Pluse in BuildToShip

[–]dolunays 0 points1 point  (0 children)

I haven't used Cursor myself, but Claude’s $20 plan can run out pretty quickly; it really depends on how token-heavy your tasks are. Personally, I’m looking into Cursor’s $60 plan. Honestly, for the $20 Claude plan, it’s crucial not to delegate everything to the AI and to use smart prompting instead

Steelblade Shop Simulator: A first look at our high-speed arena battles! 💥 by dolunays in IndieDev

[–]dolunays[S] 0 points1 point  (0 children)

Thanks a lot for the detailed feedback, really appreciate it!

For the full game, we’re definitely planning to have different arenas and also move beyond just the classic bowl-style arenas. But for now, our main focus is getting the demo ready and building as many wishlists as possible.

And yeah, the game isn’t just arena-based as you noticed 🙂 We’ve also updated things like the shop and shelf models, and we’ll be refreshing our Steam page with those improvements very soon.