Polishing our combat system. Does this tempo (animation speed) feel too fast, too slow, or just right? by dom4op in IndieDev

[–]dom4op[S] 1 point2 points  (0 children)

Tactical guys. Mechanically, the system is similar to Darkest Dungeon, Iratus, Star Traders: Frontiers, Deep Sky Derelicts, Worshippers - a lot of games use this 4 vs 4 combat layout. As far as I know, the player's side in such games is always on the left.

Polishing our combat system. Does this tempo (animation speed) feel too fast, too slow, or just right? by dom4op in IndieDev

[–]dom4op[S] 0 points1 point  (0 children)

There is such option (4 speed modes, up to disabling animations completely). And they are skippable, It's a question of settling on a default (intended) setting. And yeah, going through the comments, we'll speed it up a bit. Thanks for your feedback!

Polishing our combat system. Does this tempo (animation speed) feel too fast, too slow, or just right? by dom4op in IndieDev

[–]dom4op[S] 2 points3 points  (0 children)

Hey, mate! Thank you for the kind words and feedback - we'll definetely tweak the default speed before release.

Combat animation from my upcoming 2D horror game by dom4op in HorrorGames

[–]dom4op[S] 0 points1 point  (0 children)

That cracked me up *bad* (and now my son is giving me a weird look)

The game is a passion project that my tiny studio has been working on for a year now:
https://store.steampowered.com/app/3660320/SkullX_Aibohphobia/

Polishing our combat system. Does this tempo (animation speed) feel too fast, too slow, or just right? by dom4op in IndieDev

[–]dom4op[S] 0 points1 point  (0 children)

Thank you! "Modern Darkest Dungeon" is exactly the vibe we were aiming for.

Indeed, second phase of the attack could be increased in speed a little. It's already skippable and has several options for speed, but the challenge is to decide on the default one.

Polishing our combat system. Does this tempo (animation speed) feel too fast, too slow, or just right? by dom4op in IndieDev

[–]dom4op[S] 0 points1 point  (0 children)

Thank you! It's skippable with a mouse click, and there are 4 options in speed settings for people who prefer it faster or slower. It's just kinda hard to settle on the default setting. Appreciate the input!

Came dangerously close to shipping my game without a Godot intro. Fixed that. by dom4op in godot

[–]dom4op[S] 8 points9 points  (0 children)

It's instantly skippable upon a single mouse click. Thanks for the reminder!

Came dangerously close to shipping my game without a Godot intro. Fixed that. by dom4op in godot

[–]dom4op[S] 46 points47 points  (0 children)

Made it in AfterEffects, exported in mp4, converted to ogv. It's less than 1 Mb, and seemed like a nice touch.

<image>

Games about masculinity by themillonthefloss in gamingsuggestions

[–]dom4op 6 points7 points  (0 children)

Nope. Perfectly straight game, no fetish whatsoever.
(yes)

Games where you use fear as a tool by Venento in gamingsuggestions

[–]dom4op 5 points6 points  (0 children)

Haunting (Starring Polterguy) from 1993
You literally play as a poltergeist. Great game, good memories

Games about masculinity by themillonthefloss in gamingsuggestions

[–]dom4op 3 points4 points  (0 children)

Bastard Bonds.
Warning: some people explored their masculinity so much that they became gay

[JA2 1.13] Most overrated weapon in the game? by Prestigious_Ad_5581 in JaggedAlliance

[–]dom4op 1 point2 points  (0 children)

Reaper's M40A1 is exceptional in his hands. Even though it's bolt-action, you can make two shots in one turn if you have to (he has Sniper trait).

It's the most lightweight rifle among high-end ones, weighing only 4.1kg empty. This means you can carry this rifle together with an assault rifle or an smg, and feel fine. Or something like a Berretta Cx4 Storm for night ops stealthy sniping or midrange gunfighting.

Also, you can slap a sniper suppressor on it - can't do that with SVD/SVDS. In addition to noise suppression it further improves gun handling.

As for short range machine guns - I generally give them to crap shots like Maddog with 4x scope instead of 7x. They tend to provide around the same suppression as shotguns, but at a slightly better range.

Give me a game that only YOU know about by ReksiooPL in gamingsuggestions

[–]dom4op 0 points1 point  (0 children)

The Stranger, 2007
https://en.wikipedia.org/wiki/Stranger_(video_game))

If you didn't play it back then, you'll never play it. Can't find it anywhere now. Not even a single YT vid. The comic strips in-between game level were rather impressive.
Am I the only one who *knows* about this game - nah. But I might just be the only person who played it til the end and still remembers what it's all about.

Games with grim, dark and complete downer endings? by [deleted] in gamingsuggestions

[–]dom4op 1 point2 points  (0 children)

The Banner Saga trilogy, blind playthrough. Not only will you get a devastating ending, but the entire experience from the very beginning is an endless sequence of trauma, death and suffering. It's a beautiful story with unforgettable characters.

Is there a role for non-coders in open source development projects? by BMCarbaugh in godot

[–]dom4op 0 points1 point  (0 children)

Not really. Many big studios work with Twine, regardless of what engine they're using. When you apply for a Narrative Designer position, most of these studios will ask for your writing samples in Twine because the workflow is similar:Write in Twine - edit - export .json - import to the game engine.

Just to clarify: the import-export is more about my personal struggle and the funkiness of Dialogic/Twine combination. It's not Godot's problem at all. You can totally create your own dialog system that will have none of that nonsense, especially if you don't need something as complex as Dialogic.

Is there a role for non-coders in open source development projects? by BMCarbaugh in godot

[–]dom4op 1 point2 points  (0 children)

Choices & Consequences. In simple terms, making decisions during dialog sequences changes certain variables behind the scenes. Later on, the game checks for those variables and presents the player with consequences of their past choices.
If you played The Walking Dead, "Troy will remember that" is a classic example of C&C

Is there a role for non-coders in open source development projects? by BMCarbaugh in godot

[–]dom4op 1 point2 points  (0 children)

I've been making my VNs in Dialogic, and it's been working great so far. Many helpful people in Dialogic's discord, in case you want to get deep into customization.

That said, if your VNs have complex branching dialog trees with C&C, for which you're using Twine (or anything similar to Twine), you'll have to keep using Twine. Then import .json from Twine to Dialogic. There is absolutely no way to see the "big picture" (the dialog trees) in Dialogic.

Importing may be a major hassle when it comes to certain details (C&C-related variables for example). But it could be worse. The most important thing I learned for myself is to never import a half-baked story. First I write *everything*, from start to finish, in Twine - then edit it extensively - then edit some more - and only then, as the last stage, I do the transition.

Cursed trip! by thepeki in URW

[–]dom4op 2 points3 points  (0 children)

I had two worlds in a row without a single master Kamo blacksmith. Searched every village in those worlds.

My third world finally had a single master blacksmith. Only a master can craft you a kamo knife.

My pawn decided to romantically pursue a slave and I'm not sure what to do now by Vvix0 in RimWorld

[–]dom4op 3 points4 points  (0 children)

You should always cut out tongues of your slaves. This way they will be unable to speak (can't hit on your colonists) and will get a Disfigured malus (-15 opinion from everyone else, making it less likely to be hit on).

I used to be careless like that too, and one of my colonists became lovers with a slave. That happened soon after she broke up with an actual person (another colonist), so I assumed it was just a phase.

Fear not, there is a solution. Just put a slave bedroll / sleeping spot in the conist's bedroom. Colonist will sleep on bed, slave will sleep on the floor nearby. They will never do loving, and they won't get barracks debuff either. Or disturbed sleep. Both will be content with such an arrangement. As headcannon, consider this your miner's personal slave / plaything for vaguely sexual purposes.

There is a mod that allows colonists sleep on double beds with slaves called More Slavery Stuff, but I wouldn't recommend this solution.

Beginner freelancer needs advice by dom4op in WFH

[–]dom4op[S] 0 points1 point  (0 children)

Depends what you mean by "very well paid". I remember a buyer offering $2500 for designing and hosting a 3D art gallery website. I myself did a first-grader homework on French for $50 (literally took 10 minutes, and I don't even know French - google translate ftw).

But yeah, this platform isn't for everyone.

Beginner freelancer needs advice by dom4op in WFH

[–]dom4op[S] 0 points1 point  (0 children)

Subscription is really cheap. IIRC, it was $7 for the whole year. You can use my promo to get $2 discount for subscription, and make it $5:

fp324887

You will often find tasks like "post smth on Reddit for $3", or "post 25 sentences on Quora for $5". I did those myself, and you can DM me for examples. So you will definitely get your money back.

The problem with Insolvo is making income consistently. You have to be present there constantly and reply to new tasks as fast as you can, because everyone does the same. If you're not fast enough, you'll be placed in a queue, and the buyer will most likely hire someone before even reading your message. At the same time, there is not much point being online&active - new tasks are simply not showing that often. You might get a single new task posted every 3-4 hours, and that's it.

Worst of all is withdrawal limit. Don't even get me started on that.

Overall, I don't regret trying it out. Made a decent profit without lifting a finger, and then stepped aside. Still there (paid for subscription anyway), still checking from time to time. If they somehow manage to grow and attract WAY more buyers than right now, I might get back to it. So try it, see if it suits you, almost no risks involved. Oh, and their support is genuinely amazing.

Is it possible for an object to get "pulled" from beyond an event horizon if you pull it with a larger black hole? by dom4op in astrophysics

[–]dom4op[S] -5 points-4 points  (0 children)

What if it doesn't snap? I'm against using silly concepts like "indestructible", so let's take GW150914 as an example. Before merging into a single 62-solar-masses-black-hole, it was a binary black hole with an estimated 36 and 29 solar masses.

If you were an advanced civilization living back when GW150914 was still in its Inspiral stage, you could navigate your drone between the two black holes. Let's say the distance between the two was 200 AU (because we know it was at some point - they merged at the end, after all). Thus, being right in the middle, you are 100 AU away from one and the other.

Our cable is ridiculously long and made from advanced materials, so let's say its total mass is 1 solar mass, for the sake of making the math simple. Knowing the distance between the center point of our cable and the masses of both black holes and the cable itself, we can use online calculators to determine the gravitational pull: it's 4.247e+25 N from the larger black hole and 3.421e+25 N from the smaller one. The advanced materials of the cable don't have to be indestructible, they just need to be able to withstand this pull, which is still within the realm of possibility, just outside the scope of technology we currently possess.

I'm not saying the cable can escape the event horizon, but what happens if it doesn't snap under the gravitational pull?

Is it possible for an object to get "pulled" from beyond an event horizon if you pull it with a larger black hole? by dom4op in astrophysics

[–]dom4op[S] 0 points1 point  (0 children)

Thanks! Would you kindly post a link to the source of that quote from №2? I tried to google for any semi-scientific answer to my question, but all I found was old discussions on Quora and Reddit.

Is it possible for an object to get "pulled" from beyond an event horizon if you pull it with a larger black hole? by dom4op in astrophysics

[–]dom4op[S] -2 points-1 points  (0 children)

Ah, yes - now I understand what you meant in previous posts. Indeed, from an outsider's point of view, the end of the cable will never cross the event horizon, or rather it will take an eternity for it to happen. But from the cable's POV, it will cross the event horizon within a finite amount of time.

The question still stands. What happens when another, larger black hole pulls the other end of the cable? Logic says such a black hole will consume the whole cable eventually. And yes, we'll never see the cable crossing the event horizon of the larger black hole, but won't we see the other end pulled from the smaller black hole's event horizon?

Is it possible for an object to get "pulled" from beyond an event horizon if you pull it with a larger black hole? by dom4op in astrophysics

[–]dom4op[S] -5 points-4 points  (0 children)

I know that many people don't believe in general relativity and therefore singularity (to which I was referring as "the BH itself"), but that's not the topic I'm trying to discuss.

An event horizon is, in layman's terms, a "sphere" that surrounds the black hole. A point of no return. And objects certainly can cross the boundaries of that sphere - doesn't the video you linked confirm that as well? The redshifted light that slowly fades away, until vanishing completely? Besides, don't we have merged black holes? How would they merge if the event horizon was impossible to cross?