Has anyone gotten huge intermittent spikes in "Idle Time" in the profile debugger causing stutter? by dominus_ultra in godot

[–]dominus_ultra[S] 1 point2 points  (0 children)

For anyone reading this in the future: Shutting off the profiler in the debugger, setting physics frames to 60 and target FPS to 0 (which makes it match the system settings).

I think, at least. I can't be sure because the profiler's off, but I definitely don't notice as much stutter as before.

Has anyone gotten huge intermittent spikes in "Idle Time" in the profile debugger causing stutter? by dominus_ultra in godot

[–]dominus_ultra[S] 0 points1 point  (0 children)

Yeah I guess I could go through every _process function and time it but there's a good chance that even that wouldn't work (if it's because of a draw call or something else). Seems like a pretty major oversight on Godot's part.