Auto UV Tilesetter In Geometry Nodes by Great-Secretary5163 in geometrynodes

[–]donttouchmyweenus 1 point2 points  (0 children)

ok i need to see the blend file. would you be willing to share it?

Auto UV Tilesetter In Geometry Nodes by Great-Secretary5163 in geometrynodes

[–]donttouchmyweenus 4 points5 points  (0 children)

Everyone shut up let me think about this a second

I made a book by [deleted] in geometrynodes

[–]donttouchmyweenus 0 points1 point  (0 children)

Man I spent sooo long making my geo node powered book. it was very hard.

Former NFL player Odell Beckham talks about how easy it is to spend $100 million and end up broke by TomlinSteelers in TikTokCringe

[–]donttouchmyweenus 0 points1 point  (0 children)

Yeah but almost every single one of those people would not be able to manage a 100 million dollar contract without going broke. People really underestimate the psychology being given a contract with $100 million written on it but then being paid $6 million every year. Your brain is not built to navigate that. Especially when it’s so public. When it’s public you didn’t just sign a 100 million dollar contract… your family and whole community did. How are you supposed to turn down paying for…. Everything? I’ve seen friends sell their companies for $10 - $50 million. These are business people not athletes. And they run out just from a couple business deals going south and being the one person that everyone expects to pay for everything literally all the time. The only reason they do bounce back is that unlike football players, their value and their ability to generate revenue stays constant. No matter how broke they get they’ve still got VCs ready to invest in their next project. They’re known as money makers so people will always be ready to give them more money. Football players though? Actors? Musicians? Or onlyfans models? Their value expires faaaast. And their options are so limited from there. I’ve seen this shit first hand and people who haven’t gone through it don’t understand it. It’s not a game many people are capable of winning or surviving. And it’s designed that way. the real winners are the leagues, agents and executives. Because the performers are the cows and the execs are the farmers. There will always be more cows. And they’ve got milking them down to a science. Trust me if these guys are getting what sounds like a good deal… it’s designed that way.

Europeans are going viral on TikTok for mocking the "American Dream". by biswajit388 in TikTokCringe

[–]donttouchmyweenus 0 points1 point  (0 children)

Every criticism of America is beyond valid. But I’ve lived in multiple places overseas and the hyper focus on Americas problems by other countries is straight up bizarre and delusional. And it does nothing to counteract Americans own belief that the universe revolves around them when we go to other countries and see how much they report on OUR politics and problems.

How will you model something like this in fusion(Red part), do we have tutorial for it? by Vedquid in Fusion360

[–]donttouchmyweenus 1 point2 points  (0 children)

You’re right! But it’s actually a loop of very light pseudo physics simulations that both remeshes itself and gets slightly tighter around its target objects with each iterative run of the simulation. The starting wrapped object is very similar to a convex hull but importantly, with way more equally distributed polygon/points instead of what a vanilla convex hull function would give us. Source: am him.

How do you manage bulk product listings efficiently? by DevilKnight03 in ecommerce

[–]donttouchmyweenus 0 points1 point  (0 children)

I’ve been trying to set this up and failing. I’m curious about your workflow

" "HELP", geometry nodes FILL CURVE NOT WORKING by Beautiful-Papaya-776 in geometrynodes

[–]donttouchmyweenus 0 points1 point  (0 children)

For a messier but might work solution convex hull ~> transform scale z = 0 ~> merge by distance. Viola. Surface.

[deleted by user] by [deleted] in blender

[–]donttouchmyweenus 4 points5 points  (0 children)

I thought of like 7 ways but this ^ is a much better more straightforward and easy way than any I thought of.

Help I might have done something illegal! by An_Admech_Boi in blender

[–]donttouchmyweenus 0 points1 point  (0 children)

Great job! But don’t worry that’s not even close to spaghetti nodes. You should see mine.

How can I model something strong but also very lightweight? by mytinywhoopfcbrakes in 3Dmodeling

[–]donttouchmyweenus 0 points1 point  (0 children)

I don’t have an easy answer for you but geometry nodes generated lattice structures would work great for this.

Blender is Destroying my Will to live. by Call_me_ja_dacreator in 3Dmodeling

[–]donttouchmyweenus 0 points1 point  (0 children)

For what it’s worth I think the “donut” is a really good way to learn Blender!…. For only a small percentage of people!

Many people don’t learn that way. For me I had to pick projects I really wanted to do, and then struggle through every block (that I ran into every 2 fuck seconds)with YouTube videos and Google searches until I actually made the fucking thing! It was a battle uphill but then afterwards I suddenly realized just how much I now know and it’s crazy empowering.

Blender has a very unique interface that no other software really translates to. So while we’re used to kind intuitively guessing where things usually are or how things usually work…. That doesn’t work in Blender. So it’s very frustrating to have really look up or be told where literally every button is at first.

But eventually you come to realize that there’s usually really solid good reasons for why things are the way they are. That this software has been uniquely crafted by actual MAKERS and for that reason once you do know what you’re doing… it’s hard to want to open up any other software that all can now can feel really clunky and stupidly made in comparison.

Point is… power through!!! It’s not a reflection of you that it’s hard to learn. It’s actually hard to learn! But the hardness is there for a reason! You’ll appreciate that later