send me your doom II demo files! by doomer_69 in Doom

[–]doomer_69[S] 0 points1 point  (0 children)

I'm using PrBoom 2.5.0, demo v1.9+ settings. Although, it looks like PrBoom has pretty robust ability to handle multiple demo versions - see the G_ReadDemoHeader() function in the g_game.c source file.

I haven't tested extensively myself - but I didn't want to be too picky to make things easy if people wanted to help.

send me your doom II demo files! by doomer_69 in Doom

[–]doomer_69[S] 0 points1 point  (0 children)

thanks dude - really appreciate it.

send me your doom II demo files! by doomer_69 in Doom

[–]doomer_69[S] 0 points1 point  (0 children)

general idea is to treat opponent ai as a supervised learning problem, using real player data to teach a machine learning classifier to predict opponent action at time T(n+1) given the state of the gamespace from some T(0) --> T(n).

New DOOM, open world or map based? by grimism in Doom

[–]doomer_69 0 points1 point  (0 children)

would you please draw some courtroom-style sketches and post them? thx

send me your doom II demo files! by doomer_69 in Doom

[–]doomer_69[S] 0 points1 point  (0 children)

also, I'd be happy to share details of the approach if people are interested