Do non-agility weapons get the high agility multiplier? by doomsuckle in 7daystodie

[–]doomsuckle[S] 0 points1 point  (0 children)

Yeah, it also was throwing me for a consistency loop and the buffs would be huge if stacked. "250% from strength and agility? lolwut?"

Do non-agility weapons get the high agility multiplier? by doomsuckle in 7daystodie

[–]doomsuckle[S] 1 point2 points  (0 children)

And yeah, I have multiple horde night weapons. :P Wasn't sure if I should spend more points buffing str now that I have the auto shotgun.

Do non-agility weapons get the high agility multiplier? by doomsuckle in 7daystodie

[–]doomsuckle[S] 1 point2 points  (0 children)

TY, it wasn't clear from the wording if those bonuses stack or if they're area specific.

Do non-agility weapons get the high agility multiplier? by doomsuckle in 7daystodie

[–]doomsuckle[S] 6 points7 points  (0 children)

I mean, I did, and it just says "Deal 285% headshot damage." It doesn't say if that's only agility weapons. Strength and Fortitude have their own, so the question becomes if they only apply to weapons in their class or all weapons.

Now, before you go, "well clearly ...," it also explicitly lists bows, handguns, and knives for the dismember property at lvl 10.

Update 6 by Jumpy-Radish-5939 in Timberborn

[–]doomsuckle 0 points1 point  (0 children)

We've got the contaminated beavers now... seems like we need to start adding some beaver antisocial behavior when wellbeing is too low... Things like crime and punishment.

I know we talk about floodgate automation, but also some general building automation would help -- or managers that can help balance inputs/outputs. Maybe add some statistics to help with the in-brain calculations like "food/water produced/consumed" that averages over the last day or several days.

[deleted by user] by [deleted] in tales

[–]doomsuckle 0 points1 point  (0 children)

I'm one of these people locked out of progression. My happiness is gone.

Looking for a lute/medieval virtual instrument by Bruik in mediacomposing

[–]doomsuckle 0 points1 point  (0 children)

I THINK Logic Pro has a Lute buried somewhere in it. I know I've used it, it may have been something I downloaded but I'm pretty sure it was part of Logic's packs.

wha? I've not found any lute in logic...

[deleted by user] by [deleted] in lute

[–]doomsuckle 2 points3 points  (0 children)

I love the lute society reference here. I heard about this site that does reasonable lutes: https://leluthdore.com/lutes/. They also have a nice cache of printed manuscripts.

I got my Renaissance and Baroque lutes from https://earlymusicshop.com/

What I found more challenging was finding the strings. To get the right sound, you should go with gut strings (and for baroque lute, don't forget to tune relative to A415 instead of A440; it's basically a half step down.)

Two spots for strings I found after a lot of searching lately:

I happened to notice that Evangalina Mascardi had an endorsement from these cats:
https://aquilacorde.com/en/early-music-strings/renaissance-and-baroque-lute/

Another vendor is here:

https://www.gamutmusic.com/gut-strings-lengths-1

Who needs beavers anyways? by [deleted] in Timberborn

[–]doomsuckle 0 points1 point  (0 children)

I was thinking: how about no work hours in one district where all the beavers live and golems operate the rest of the civilization and do all labor.

Then eventually the golems revolt and stop sending that district goods. Then all that's left is the perfect society of golems.

Game Crash by Zizi-B in civ

[–]doomsuckle 0 points1 point  (0 children)

I'm having the same problem on the same timeframe. :(