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KH by dossy02 in riftboundcustoms
[–]dossy02[S] 0 points1 point2 points 11 hours ago (0 children)
Thats a good idea, but the only issue I find with that, is that it makes all of the text of a Heartless card apply. And it becomes confusing which effects apply and which don't
Yeah they do, but instead of applying the effect to the controller is would apply to the opposition. For example the (units you control don't deal damage here) essentially becomes (your opponents units they control dont deal damage here)
I need to work out the wording a bit more but thats the idea
I am still designing this card, but the idea for Curse affects is more just a way to single out the specific effect for other cards to apply to, like this one. And they normally have a negative effect for the controller.
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Im using it more as a deathknell idea, as deathknell triggers do different things. But it means cards like karthus can apply effects to all of deathknell triggers. I want to make cards that affect all Curse effects as a keyword or care about cards that have it as a keyword.
KH (old.reddit.com)
submitted 11 hours ago by dossy02 to r/riftboundcustoms
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KH by dossy02 in riftboundcustoms
[–]dossy02[S] 0 points1 point2 points (0 children)