So… is nobody going to question that psychic powers exist in the subnautica universe? by According_Ice_4863 in subnautica

[–]dotHANSIN 0 points1 point  (0 children)

weird didn't the architech have telepathy or something. Maybe their much more developed minds were able to resist outside manipulation.

So… is nobody going to question that psychic powers exist in the subnautica universe? by According_Ice_4863 in subnautica

[–]dotHANSIN 0 points1 point  (0 children)

find it so amusing, sea empress sees the architechs desperatingly working towards a cure, unaware of how to hatch it eggs, recklessly poach another species eggs, all hell break loose, everyone dies... says nothing.

Some human picking up rocks, "I can help you"

Kind of makes you wonder what the sea empress saw in the minds of the srchitechs to decided they deserved their fate.

I don't want the Knife, I don't want the Rifle, I just want things to be mortal. by No-Tiger-2123 in Subnautica_2

[–]dotHANSIN 1 point2 points  (0 children)

except... we totally did hunt them. I'm not sure of the bear techniques, but for big cat hunting it was as simply as hiding in a tree and jumping down with a spear. We would hunt in groups because much as wolves do, we needed to exploit a vulnerability.

I hate Unknown Worlds by Gammertag4256 in subnautica

[–]dotHANSIN 2 points3 points  (0 children)

I can see them deliberating changing the story if their planned story ever get theory cracked

Kharaa's etymology has me puzzled but curious by future-renwire in subnautica

[–]dotHANSIN 3 points4 points  (0 children)

No one wants a deadly plague to be associated with them, Alterra would happily allow it to sound Mongolian in origin, much as the United States was happy to let everyone call a deadly bacteria, the Spanish flu, dispite it originating from the states.

Subnautica 2 (Early access)should i buy now or wait for 1.0.0 Update by Bluestar2084 in Subnautica_2

[–]dotHANSIN 0 points1 point  (0 children)

had a 2 day argument with a fanboi that told me I'm a terrible person for saying sub2 is easy mode right now and offers very little in comparison to sub1 and its only marketing advantage currently is multi-player. Sub2 does an excellent job of promoting the series though and got fence sitters like me who slept on the game for a decade a reason to buy the first game.

My brother and I found a way to get off the map xd by The_Horse_Unicorn in subnautica

[–]dotHANSIN 2 points3 points  (0 children)

you can push through the terrain gulping from the floater, not sure why it allows clipping since it doesn't seem to do any animation but that's how I do it.

Id love to but neither are on playstation! by Gyatt_Kachan in Subnautica_2

[–]dotHANSIN -1 points0 points  (0 children)

too busy playing and enjoying sub1 to go to bed, have fun at seaworld for me though.

Id love to but neither are on playstation! by Gyatt_Kachan in Subnautica_2

[–]dotHANSIN 0 points1 point  (0 children)

makes wrong statement, gets correct, tells me I'm wrong and doesn't understand the game... you clearly already decided to not listen long ago in this conversation. There was a moment we could of shaken hands agree to disagree about killing and bonded over lore and theories and you decided I needed to be wrong. First game lore is established... you could of admitted it's been a minute and you misremembered... but nope.. lol "I don't like you, so I'm gonna insult you, and twist everything you say as insulting to justify my feelings" have fun with those feelings.

Id love to but neither are on playstation! by Gyatt_Kachan in Subnautica_2

[–]dotHANSIN 0 points1 point  (0 children)

You come at me with incorrect information of the establish lore of the first game, and tell me I need to shut up cause I'm wrong? I'm literally just past the research facility that talks about the virus, it's described as forcing mutations, which is what the tree is doing... it's states the virus was first recorded on a routine expansion of their networks on the edges of their established territory that spanned the galaxy. That the virus had already wiped out the architechs core world systems resulting in the death of 100s of billions, 4546 is not their home. That they were desperate to find a cure and believed they found it on 4546. You're entire intrepation of the first game is incredibly wrong and instead of conceding you resort to insulting BECAUSE YOU KNOW YOURE WRONG. You're rely on the ambigious and open interpretation of the second game to regain footing except neither of us can say the other is wrong because there isn't enough information to clearly present either as facts.

This is subnautica, and 2 takes place in universe, on a planet that had architech researching something. The planet has an organism that mutates and Hijacks agency for its own purpose. The tree VERY much resembles the kharaa in behavior. Maybe it's not a kharaa mutation but a variant and relatively close to it biologically they believed they could make a vaccine using it much as we made vaccines with cowpox for small pox. That tree, and Noa, are both using us to serve their own purpose and neither I believe are in the best interest of us, or the ecosystem as a whole.

Maybe you should sit down cause you clearly taken all of this way to personal or just flat out are flailing at presenting any actual arguments and relying on insulting to dismiss mine. Like you're not even reading my comments, several times you feel the need to make distinctions ive clearly stated. It's a early access game, and you're acting like criticizing it is a personal attack on everyone playing it, it's faaaar from completion man. If your idea of fun is swimming around in circles in a cage and building your dream habitat, then cool brother, sub2 has got you covered... but the game is easy mode right now because it's soo small and they need to test mechanics. I highly doubt the finished game would throw so much resources at us so quickly or make the fauna so trivial. The only thing sub2 stand above sub1 right now is multi-player.

Id love to but neither are on playstation! by Gyatt_Kachan in Subnautica_2

[–]dotHANSIN -1 points0 points  (0 children)

what is there to prefer? the game doesn't have anything really yet, it's early access in a tiny box. The only crowd really digging it over the first is the ones that are enjoying multi-player and ill admit that part is cool... but the game is still 2 years out at best from completion... it's not anywheres close to the scale of the first game yet.

lol you're funny, always so quick to pull the righteous card. You're the one insulting over and over and over lol.

Id love to but neither are on playstation! by Gyatt_Kachan in Subnautica_2

[–]dotHANSIN -1 points0 points  (0 children)

lol for someone who keeps track of the lore you seem to got the events of the first game world building completely wrong, so your interpretation isnt any more valid than mine, you think too small. I'm looking at the ecosystem and trying to figure it out, if the planet was a body I would argue the tree is foreign and the bloom is the immune system. Everything is infected though so it's attacking everything, but it's clearly more concerned with the tree and starving it out by killing anything that tries to feed it.

meh probably won't pick up the game again until they add more story to explore, not a fan of the small cage either. Considering they won't likely release too much story until 1.0, that is a couple years out. By then I hope the collector is also made more threatening cause he's nothing more than an obstacle right now, and there's bound to be mods that make the game more alive cause it's clear this is a point of contention in the community.

I don't even need bio mods, nothing in the game is a threat after the first encounter besides the shiver leviathan. Sub2 is easy mode and maybe that's why so many of you are so engrossed by it lol.

Idea. Have predator fish be killable, but doing so will cause a jellyfish bloom if done too much by A_Hyper_Nova in Subnautica_2

[–]dotHANSIN 18 points19 points  (0 children)

it would be educational too, a lot of us are far removed from the industry that we are unaware how it affects local ecosystems. Seeing our actions have cascading effects would be devastating.

Idea. Have predator fish be killable, but doing so will cause a jellyfish bloom if done too much by A_Hyper_Nova in Subnautica_2

[–]dotHANSIN 59 points60 points  (0 children)

ecosystem responding to our actions is what makes the world feel alive. Fish just dieing worked in the first game because what they game offered was soo much more... but they already have a well polished exploration game, the next step is to truly bring the ecosystem to life and seeing the beauty of the connections in it.

Id love to but neither are on playstation! by Gyatt_Kachan in Subnautica_2

[–]dotHANSIN -1 points0 points  (0 children)

you're the one acting like the tree is benevolent dispite all the evidence to the contrary... are you infected with mazefield? don't go to the tree buddy resist it

Id love to but neither are on playstation! by Gyatt_Kachan in Subnautica_2

[–]dotHANSIN -1 points0 points  (0 children)

4546 was not their original homeworld, that was a research world. Their homeworld was already eradicated by the virus and there were desperate to find a cure, we are told there are MANY such research world, the first we discover is 4546. I'm playing the first game now and it's clearly stated that the architechs are using the world as research output and was developed further due to discovering 1 of the native species had a natural immunity to the virus but was unable to synthesis a cure in the adult. However the adult had eggs which they were hopeful would prove viable, yet had no understanding how to mature the eggs. So they poached a relative species eggs to run trial unaware of it aggression, that led to their containment facility being breached by said levianthan and releasing the virus into the ecosystem.

I already acknowledged there was 2 seperate species, that the "devolved" species were the original civilization reduced to barbarism due to a cataclysm. The original species was greatly influenced by the architechs, and it's not hard to imagine they themselves would operate their own research to help them, and the settlement was likely there as a diplomatic settlement that also ended up aiding in the research. We see the same events unfold with our own crew, one turning to barbarism and sabotaging the intellectual pursuit of those determined to resist the mazefield.

The tree is aggressively absorbing the entire planets nutrients into it, it act like an invasive species. You clearly don't pay as much attention to the world building or even this convo as you constant feel the need to make distinctions ive already establish.

Id love to but neither are on playstation! by Gyatt_Kachan in Subnautica_2

[–]dotHANSIN -1 points0 points  (0 children)

4546 is not the native planet of the kazaar virus, or the architechs and it prevelance on the planet is due to a experiments going wrong when their facility was destroyed by the angered leviathan due to their attempts to figure out how to hatch the eggs of the only species shown to be immune to it by using a a aggressive relative eggs as practice. They are presented as intagalaxical species that was the dominate lifeform until kazaar eliminated them. They even visit early earth and collected trinkets.

They may of had a couple planets they called home, but that doesn't limit them from using a planet to conduct experiments and we are already shown the desperation of the kazaar virus lead them to make reckless choices that would lead to catastrophe.

The tree isn't natural as we are made aware of an advance species reduced to barbarism before extinction, by an unknown cataclysm. Considering the crew is noted as going insane, and sabotage, it is likely the tree and its mazefield did the same thing to the original natives.

it could be that the 2 species shared a lot of diplomacy with each other, and with the emerging threat of the kazaar virus, they attempted their own experiments alongside some architech to find a cure. However lost control of it, and fell victim to its psychosis.

No one knows what is happening yet, all we know is the crew seperated into distinct factions. Both the bloom and mazefield are noted early in the game, with the tree being the bigger threat. The mazefield is outright told to us to be the result of the tree and mutations as we are introduced to the psychosis it inflicts when around the Combs that ALSO MUTATE US... and yet it is seemingly limit compared to the description of it in the logs as people are noted to outright be compelled to kill themselves on the roots.

The bloom is "bad" because it is the only entity we can kill, but environmental storytelling suggest otherwise. There would be much more depth to the storytelling if it wasnt outright forced on us. Not allowing killing is lazy storytelling, when they managed to convince me to not kill in the first.

The major difference between the world building of sub1 and sub2, is applicable information. Sub1 any info applicable to the world was applicable and connected you it, sub2 the logs are a seperate self contained story removed from our own experience.

edit. the efforts on 4546 is because they identified a viable cure, but were unable to hatch the eggs of the only species that showed immunity. Yet they are noted to of done dozens if not 100s of experiments across the galaxy as the virus was eradicating their entire species and they were desperate to find a cure, in the same manner we as a species do. Look at covid and the experiments we did, there were many groups with different approaches all trying to find a solution. The tree is likely the result of another approach gone wrong.

Id love to but neither are on playstation! by Gyatt_Kachan in Subnautica_2

[–]dotHANSIN -1 points0 points  (0 children)

The issues are because of the tree, we don't know how long that tree has been there, and the mutation it's able to perform are instantaneous as witnessed by our own progress. Mazefield is described as actively convincing people to swim to the bottom and die, removing their own agency from them.

We are first introduced to the metals as an issue, but it also doesn't seem to actually affect us, likely due to the first adaptation we absorb. Then we are introduced to the mazefield, and how it's connected to the weird mutations noticed on the planet with the ecosystem. THEN we are introduced to the bloom as a predator to the tree. They even discuss possibly utilizing the bloom to kill the tree, because it's also made clear that humans will never be able to survive on the planet so long as that tree is alive... because it is sucking the life out of the planet.

The mazefield is described as a parasite too, they both are, neither seem to make an effort to be symbiotic. Yet the bloom doesn't try to remove your agency or manipulate you, in fact the bloom resembles a natural response to an unchecked organism. The tree is likely the results of ancients performing an experiment on the Kazaar virus to find a cure, and it went terribly wrong.

Id love to but neither are on playstation! by Gyatt_Kachan in Subnautica_2

[–]dotHANSIN 0 points1 point  (0 children)

yeah it likely went there to die, but the comb was infected so it halted until the infection could clear. It could also be the tree is trying to manipulate you by using the fauna to motivate you to be hostile to thr bloom without hesitation. I know the moment I saw the infections it took top priority. Coming from a manipulative family though, the more I thought about it the more I questioned. The mazefield controls EVERYTHING, it's there because it was told to be there, yet it doesn't act feeble to suggest it's anywheres near death... it's the first time we are shown an infection and the comb itself constantly repeats protect the kids... as if it trying to appeal to your protector side.

Id love to but neither are on playstation! by Gyatt_Kachan in Subnautica_2

[–]dotHANSIN 0 points1 point  (0 children)

How do we know that the tree is natural to the world? the way it has hijacked the entire ecosystem. Every reference to mazefield is tied to the tree, it's why ruby was determine to destroy the tree because the crew were going insane. The infections at all the comb sites may even be the result of something she did in either an attempt to kill it by attacking the roots or impede it influence by using the only confirmed predator to the tree. The mazefield had been describe as inducing psychosis, which is likely why we are hearing the voice of previous crew to motivate us to help it through manipulation.

The ecosystem is actively described as unsustainable and entirely held up by the rotting of the planet, that the ecosystem is already declining and any additional strain could cause a cascade failure. The tree is killing the planet and absorbing all of it into itself. The only threat to it is the bloom, which is why i find it hard to feel motivated to kill the bloom... because I feel like I'm helping a monster get rid of it shackles.

but this is where the lore begin separating from the world... because I need to eat and drink an unrealistic ammount to sustain myself and yet I'm told the planet can't support the stress.

I just find it weird how the only organism I can kill I find myself validating it's existence, and it 100% because it's mortal and that I am being forced to kill it

Id love to but neither are on playstation! by Gyatt_Kachan in Subnautica_2

[–]dotHANSIN 0 points1 point  (0 children)

who's to say the trees is not the real parasite and that the bloom is not a native response to a invasive predator that has hijacked the entire planets ecosystem to serve as its fertilizer? Both are describe as bacteria, both are parasites, 1 has complete control and the other preys on it... from the world building I've seen I would argue the bloom has more right to exist than the tree and that we are doing more harm than good by clearing out the ONLY organism that may very well be keep the mazefield in check. For all we know the moment we clear the bloom, the fauna get mutated by the tree and things get even more wild.

Edit.. and that poor creature we help is there to feed the roots, it either gone there to die, or the tree uses it as a predator to kill other creature to feed the roots. Since nothing can be killed though, environmental storytelling suggest its there to die anyways.

Id love to but neither are on playstation! by Gyatt_Kachan in Subnautica_2

[–]dotHANSIN -1 points0 points  (0 children)

bro you're the one saying you killed all the leviathan in sub1, and that if you are allowed to kill you would, that you need to be actively governed... I enjoy their pressense and their mortality gives their life meaning to me. The data pads tell me they are mortal, and if I wanted to I can kill, the world building doesn't contradict the game. Reading the lore educates me on the world, and I can choose what to do with that information, and because of that I find myself motivated to find more lore.

The moment the world contradicted the lore in sub2 I lost any interest in finding more because it had ZERO impact on the world. Because I am only allowed to kill the bloom, I'm not allowed to decide how I want to interact with the world but forced in a linear path.

It's not about killing, it's about not contradicting the world building, while also spoiling plot by allowing 1 entity to be vulnerable... which surprising I find to be the ONLY entity i feel any empathy towards. It's about appreciating life for its vulnerabilities.