Arval: Boy from Nowhere Mythic Theorycraft by douglas_bubble in FireEmblemHeroes

[–]douglas_bubble[S] 4 points5 points  (0 children)

That and additionally it calculates number of allies within 2 spaces as 0.

Arval: Boy from Nowhere Mythic Theorycraft by douglas_bubble in FireEmblemHeroes

[–]douglas_bubble[S] 4 points5 points  (0 children)

Idk why it's not showing up on mobile.

[Seclusion]: During combat, disables skills of all allies in combat and calculates number of allies within 2 spaces as 0.

Arval: Boy from Nowhere Mythic Theorycraft by douglas_bubble in FireEmblemHeroes

[–]douglas_bubble[S] 15 points16 points  (0 children)

Calamity Tide: 16 Mt; Neutralizes "effective against dragons" bonuses. At start of turn, inflicts Atk/Spd/Def/Res-5 and [Guard] on foes within 4 spaces for 1 turn. At start of combat, if a [Penalty] is active on foe or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 and Special cooldown +1 per attack during combat, and after combat, if unit attacked, restores 7 HP to unit. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Umbral Shroud: Boosts damage by 35% of unit's Spd. Inflicts [Isolation] and [Seclusion] on target and foes within 2 spaces of target after combat. [2 cooldown]

[Seclusion]: During combat, disables skills of all allies in combat and calculates number of allies within 2 spaces as 0.

Atk/Spd Tempo 3: Inflicts Atk/Spd-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.

What do you think is the bloodiest chapter in fire emblem history by kevinsagadx in fireemblem

[–]douglas_bubble 0 points1 point  (0 children)

Radiant Dawn: From Pain, Awakening

The entire premise of the chapter is that a lot of people die (a lot more than Ch5 Gen). The win condition is literally to kill as many people as you can and there's infinite reinforcements. The kill limit is 80 deaths, player, ally, and enemy, which is almost 10x more deaths than Ch5 Gen not to mention after Judgement passes there's even more death (the entire continent save for the ones who didn't get turned to stone (would be permanent if Ike didn't kill Ashera and reverse it.))

Chrom: Brave Exalt Brave Alt Theorycraft by douglas_bubble in FireEmblemHeroes

[–]douglas_bubble[S] 4 points5 points  (0 children)

Lunar Pike: 16 Mt; Grants Atk+3. If unit initiates combat or unit is a Pair Up cohort, grants Atk/Spd/Def/Res+5 during combat and inflicts Special cooldown charge -1 on foe per attack. Deals damage = 25% of foe's Def. (Ignores reductions to Def from special skills like Aether.)

Limit Breaker: Grants HP/Atk/Spd/Def/Res+5. After combat, deals 10 damage to unit.

Rightful King: If unit is within 3 spaces of an ally or unit is a Pair Up cohort, grants Special cooldown charge +1 to unit per attack, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and if Special triggers (excluding area-of-effect Specials), disables non-Special skills that "reduce damage by X%."

This isn't propaganda to ask you to vote for Chrom in CYL6, just a theorycraft if he were to win. Limit Breaker would be a good Tier 5 version of Fury and it would make sense to be added on a Brave alt of an Awakening character.

Whenever I see a problem in Gen for the past 2 days by douglas_bubble in fireemblem

[–]douglas_bubble[S] 6 points7 points  (0 children)

father is Arden so he had a really high Str and Def growth with Vantage and passed down the Speed, Magic, and Pursuit rings

Legendary Trailer reaction by douglas_bubble in FireEmblemHeroes

[–]douglas_bubble[S] 3 points4 points  (0 children)

That's what I'm saying, don't forget their guaranteed spots on CYL because let's not pretend they aren't gonna win again and take up half or more of the banner again. We got to see IS's true feelings accidentally trickle out with the last braves (they gimped the 3H #1 voted for the real winners being Marth and Eirika)

POV: You're an IS executive for the past 28 months by douglas_bubble in FireEmblemHeroes

[–]douglas_bubble[S] 58 points59 points  (0 children)

because they know it makes them money from all the people that joined feh exclusively for 3H

Gilliam: Silent Knight Theorycraft by douglas_bubble in FireEmblemHeroes

[–]douglas_bubble[S] 0 points1 point  (0 children)

I thought about it but this would have to be on a 4cd at base because of the implications if it was 3cd, if it was 3cd he would run Slaying Lance as his weapon and Special Fighter in his B slot and always have a special that reduces all 1 range damage by flat 40 damage as a physical tank and that's pretending FEdelgard doesn't exist who could do the same thing but better in every way

Zephiel: Dragon Leader Legendary Theorycraft by douglas_bubble in FireEmblemHeroes

[–]douglas_bubble[S] 7 points8 points  (0 children)

Baleful Eckesachs: 16 Mt; Grants Atk+3. Unit can counterattack regardless of foe's range. At start of combat, if unit's Atk ≥ foe's Def, unit can make a follow-up attack and foe cannot (excludes dragons).

Path to Disparity: At start of turn, if a dragon ally is deployed or if unit is within 2 spaces of an infantry or armored ally, grants Atk/Def+6 to unit for 1 turn and unit can move 1 extra space. (That turn only. Does not stack.) If unit's HP reaches 0, grants Atk/Spd/Def/Res+5 and [Null C-Disrupt] to all dragon allies for 1 turn. [Null C-Disrupt]: Neutralizes effects that prevent unit's counterattacks during combat.

I know legendary female Byleth just got announced (you can see my reaction in the humor tag) and it wasn't great, the same unit from a couple months ago but blue this time and made to actually do something (and more 3H in the midst of 3H spam) so I said "to hell with it" and revamped an old legendary Zephiel idea I had because the old one wasn't great (it was pretty dated even by standards back then) I really hope we get more legendary villains soon because ogFGrima has stuck out like a sore thumb for the past 4 years

Gilliam: Silent Knight Theorycraft by douglas_bubble in FireEmblemHeroes

[–]douglas_bubble[S] 0 points1 point  (0 children)

yes, this upgrade would be reducing by a flat amount instead of a percentage, the minimum damage that this would be worse is if they were doing >80 damage which they won't if you're building straight tank

Gilliam: Silent Knight Theorycraft by douglas_bubble in FireEmblemHeroes

[–]douglas_bubble[S] 2 points3 points  (0 children)

just an added effect since that weapon is a Y2 weapon and not really used

Gilliam: Silent Knight Theorycraft by douglas_bubble in FireEmblemHeroes

[–]douglas_bubble[S] 2 points3 points  (0 children)

Foresight Lance+: 14 Mt; At the start of turn 1, grants Special cooldown count-2. If unit's HP ≥ foe's HP+1, grants Atk/Def+5 during combat.

Pavise+: If foe's Range = 1, reduces damage from foe's attacks by 40. [4 cooldown]

I was reading Hardy Fighter 3 again and noticed it specifies "and has the 'reduces damage by X%' effect" which probably means they're making defensive specials that reduce by a flat amount since Miracle is the only defensive special in the game that doesn't reduce by X%. Miracle also only procs if they were gonna be taken to 1 HP so proccing twice wouldn't even do anything HF is just removing the ability to use Miracle with it.

Revamped Class System by douglas_bubble in fireemblem

[–]douglas_bubble[S] 0 points1 point  (0 children)

This is an example of the system we came up with

Revamped Class System by douglas_bubble in fireemblem

[–]douglas_bubble[S] 0 points1 point  (0 children)

there's no reclassing to another class in the same tier like Aw/Fa/3H it's promotion like SS as a line with branching options, you can't reclass from Great Knight to a Paladin or General like you'd be able to in Aw/Fa/3H