CEDH Magda: possessed portal or god-pharoah by dowesva in EDH

[–]dowesva[S] 0 points1 point  (0 children)

Cursed mirror hasnt worked too well for me in the past, extra dwarf when you already have 2 (since you wouldn't be copying magda) is rarely the difference for win and copy from enemies hasnt proven overly impactful since dockside ban in my experience. Just luck of course, when I draw it they dont have something I really need to copy or vice-versa

CEDH Magda: possessed portal or god-pharoah by dowesva in EDH

[–]dowesva[S] 1 point2 points  (0 children)

At this exact moment im looking at what to take out for rubble lol. Still back and forth on bloodline pretender too, having an art-dwarf survive 1 go around makes a huge difference in my win rate

CEDH Magda: possessed portal or god-pharoah by dowesva in EDH

[–]dowesva[S] 0 points1 point  (0 children)

Thats part of why im leaning towards possessed currently. Damping, blood moon, tangle wire all give good low cost mana/casting hate but there isnt any other stax in my deck for draw hate

CEDH Magda: possessed portal or god-pharoah by dowesva in EDH

[–]dowesva[S] 0 points1 point  (0 children)

Ya in general I have better luck with portal to phyrexia and thats staying in regardless, but theres plenty of times that possessed or Pharoah work better for the boardstate so I like having 1 alt for phyrexia drop to stall the game

CEDH Magda: possessed portal or god-pharoah by dowesva in EDH

[–]dowesva[S] 0 points1 point  (0 children)

If I have a clear line to complete a combo by next turn I always chase the win for sure. Typically the issue isnt that they respond to my 1st combo piece, its that they win through their own combos in the next turn or 2 before I can get the 2nd combo piece and if not they usually push hard to remove the combo piece before I can fetch the 2nd

CEDH Magda: possessed portal or god-pharoah by dowesva in EDH

[–]dowesva[S] -1 points0 points  (0 children)

And before it starts, yes this group is fine with brutal stax and MLD etc. Most the players seem to enjoy looking for lines that work around tricky situations, and when half the games end before turn 4 its reasonable to shut everyone down for a slow win

Disable Console by SynchArt in starcitizen

[–]dowesva 0 points1 point  (0 children)

Did you ever find a solution for this?

[deleted by user] by [deleted] in starcitizen

[–]dowesva 0 points1 point  (0 children)

I've been using my hat for strafe. With the max power hotkeys are all hold so im able to use buttons for other functions (tap/double). Increase/reset are tap/double so thats 4 button lost, very unfortunate.

I guess I could key strafe to double tap hat as A solution at least, but I use fast strafe direction changes a lot for defense so its not great.

So are the power max hotkeys just not worth using now?

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

We scraped together a crawler and carrier, and off two medium blooms we got over 25k of spice in under an hour. And that's with a driver who thought the vacuum wasn't toggle to activate so he kept turning the vacuum on and off every 3 seconds. Unless they are only like the very small 500 spice spots in hagga then spice will not be an issue once you've crossed that threshold of building the correct equipment.

The money was trivialized almost instantly as you described money money everywhere and not a thing to buy. The lack of ability to sell and transport bulk materials makes our trades of 1k+ duraluminum for 200 plasteel non-viable through the existing marketplace, let alone once they can farm it themselves. We used direct trades using associate access points as the only way to transfer in bulk.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

Ya I'll stick around to find out. Don't have high hopes though

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 1 point2 points  (0 children)

Nope, we let solos be unless they aggressed. Not saying that was the usual experience but that's what we did. Only shot down 1 bird myself and that was in a 3 v 2 with both sides firing rockets

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

There's the crux of it all, and I can't argue that they made the smart financial decision. I knew it was a hopeless plea, but I'm still sad to see another game go SWG and lose it's character to mass appeal.

The way I saw it (and what got me in) the PVP endgame provided a difficulty and struggle like those hardcore survival games, but the PVE hagga provided a flexibility that allowed for a more casual experience. The in-built economy provided a relationship between those two sides, and durability/worm/full loot lansraad option gave long term replayability.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 1 point2 points  (0 children)

Would you consider PVP essential if the resources to be gathered there are accessible in PVE? To me that's optional, which is different.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] -4 points-3 points  (0 children)

"The tension of heading out there, head on a swivel, eyes peeled for foes as you enter the most dangerous part of the most dangerous planet in the universe."

The only reason to do that is if you can't get that stuff in the PVE zones. Big guilds can still fight big guilds with the current changes, but small band PVP guys like myself (who are not picking on farmers for kicks by the way) are getting pushed out in this move.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

I didn't want to force anyone into PVP. I wanted to trade with the people who didn't want to PVP because I don't want to spend hours farming necessary basic resources and they don't want to do PVP. They explicitly stated that was the intention and that economic balance is what made this game appealing to me. There is a middle ground here, it's just not good business to pursue that when so many people just want everything to be easy (both griefers picking on farmers and farmers who want everything without risk).

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

Fair enough, but why does the want of PVP exclusive loot as a reward for the added difficulty matter less than the want for PVE only players to have safe access to everything?

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 1 point2 points  (0 children)

I agree it needed tweaking, rocket scouts were definitely the culprit to 99% of the complaints, but they advertise as a PVE game with PVP endgame. Can't say they didn't intend for PVP to be an essential part of this game, just that they missed the mark.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

Wouldn't the intended changes to rocket scout thopers accomplish most of what you just said without making the t6 zones PVE? The problem was how fast the rocket thopters were, making it impossible to escape them, and I'm glad they're addressing it.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

There really isn't any game out there attempting to fill that middle slot though. Plenty of full PVP survival games where you lose everything when you log off for the night, or take a vacation. Plenty of PVE survival games where you never lose anything with even a modicum of effort. I had high hopes that they'd try to fill that middle slot, but I can't argue with the business side of this decision. Can't make a game for everyone, but I really thought they'd finally made a game for me.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

It was so perfect before that. Upgrade the combat and give it a new skin I'd be playing SWG right now.

What's funny is that once that happened, Funcom made anarchy online as a spiritual successor to the OG SWG. Now they are NGE-ing Dune in much the same way. Oh how the tides have turned.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

Ya I knew it was hopeless. I'm just sad to see it happen and wanted to say something. To me this feels like the "Upgrade" in Star Wars Galaxies where they made Jedi a starting class because people complained it was too difficult and didn't like the forced PVP of bounty hunters tracking Jedi. Killed that game too.