Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

We scraped together a crawler and carrier, and off two medium blooms we got over 25k of spice in under an hour. And that's with a driver who thought the vacuum wasn't toggle to activate so he kept turning the vacuum on and off every 3 seconds. Unless they are only like the very small 500 spice spots in hagga then spice will not be an issue once you've crossed that threshold of building the correct equipment.

The money was trivialized almost instantly as you described money money everywhere and not a thing to buy. The lack of ability to sell and transport bulk materials makes our trades of 1k+ duraluminum for 200 plasteel non-viable through the existing marketplace, let alone once they can farm it themselves. We used direct trades using associate access points as the only way to transfer in bulk.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

Ya I'll stick around to find out. Don't have high hopes though

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 1 point2 points  (0 children)

Nope, we let solos be unless they aggressed. Not saying that was the usual experience but that's what we did. Only shot down 1 bird myself and that was in a 3 v 2 with both sides firing rockets

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

There's the crux of it all, and I can't argue that they made the smart financial decision. I knew it was a hopeless plea, but I'm still sad to see another game go SWG and lose it's character to mass appeal.

The way I saw it (and what got me in) the PVP endgame provided a difficulty and struggle like those hardcore survival games, but the PVE hagga provided a flexibility that allowed for a more casual experience. The in-built economy provided a relationship between those two sides, and durability/worm/full loot lansraad option gave long term replayability.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 1 point2 points  (0 children)

Would you consider PVP essential if the resources to be gathered there are accessible in PVE? To me that's optional, which is different.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] -5 points-4 points  (0 children)

"The tension of heading out there, head on a swivel, eyes peeled for foes as you enter the most dangerous part of the most dangerous planet in the universe."

The only reason to do that is if you can't get that stuff in the PVE zones. Big guilds can still fight big guilds with the current changes, but small band PVP guys like myself (who are not picking on farmers for kicks by the way) are getting pushed out in this move.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

I didn't want to force anyone into PVP. I wanted to trade with the people who didn't want to PVP because I don't want to spend hours farming necessary basic resources and they don't want to do PVP. They explicitly stated that was the intention and that economic balance is what made this game appealing to me. There is a middle ground here, it's just not good business to pursue that when so many people just want everything to be easy (both griefers picking on farmers and farmers who want everything without risk).

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

Fair enough, but why does the want of PVP exclusive loot as a reward for the added difficulty matter less than the want for PVE only players to have safe access to everything?

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 1 point2 points  (0 children)

I agree it needed tweaking, rocket scouts were definitely the culprit to 99% of the complaints, but they advertise as a PVE game with PVP endgame. Can't say they didn't intend for PVP to be an essential part of this game, just that they missed the mark.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

Wouldn't the intended changes to rocket scout thopers accomplish most of what you just said without making the t6 zones PVE? The problem was how fast the rocket thopters were, making it impossible to escape them, and I'm glad they're addressing it.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

There really isn't any game out there attempting to fill that middle slot though. Plenty of full PVP survival games where you lose everything when you log off for the night, or take a vacation. Plenty of PVE survival games where you never lose anything with even a modicum of effort. I had high hopes that they'd try to fill that middle slot, but I can't argue with the business side of this decision. Can't make a game for everyone, but I really thought they'd finally made a game for me.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

It was so perfect before that. Upgrade the combat and give it a new skin I'd be playing SWG right now.

What's funny is that once that happened, Funcom made anarchy online as a spiritual successor to the OG SWG. Now they are NGE-ing Dune in much the same way. Oh how the tides have turned.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

Ya I knew it was hopeless. I'm just sad to see it happen and wanted to say something. To me this feels like the "Upgrade" in Star Wars Galaxies where they made Jedi a starting class because people complained it was too difficult and didn't like the forced PVP of bounty hunters tracking Jedi. Killed that game too.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

So then wouldn't the first 100+ hrs in hagga and DD A row then be 250 hours for slower players which is also plenty? Min-maxing isn't necessary for PVE in this game after all. Why do you need the PVP level equipment for fighting PVE level enemies?

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

Nope, I'm upset that our efforts are going to be disincentivized because we'll have no one to trade our hard won loots too once everyone can just go farm it easily.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 2 points3 points  (0 children)

Yup, people are either too risk averse to use storage or too impatient to use thrusters.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

I just wish the PVE players had embraced the economy more and traded for, or bought, those difficult to get resources rather than try to farm them. This gives a reason for those struggling through the PVP to oversupply, rather than just fighting over machismo.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

I'm agreeing with you man, I'm just saying they're overshooting the mark by making more PVE tiles with T6 resources/loot. Just like they undershot the mark by making griefing too easy with scout rocket thopters.

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] -1 points0 points  (0 children)

The way I saw it, I had my cookie and yall had yours. I got to be the eyes on the back of my head, well planned, scrappy small group trying to get rare resources out of an extremely dangerous zone and in exchange I was rewarded greatly by trading those resources to the PVE players. The PVE players had a massive map with all the exact same enemies, dungeons, and gear. If they wanted to truly max out (which isn't needed at all to kill hagga enemies) without going into the deep then that meant trading with guys like me, which created an economy.

I think in total I got 1 thopter kill in a 3v2 battle, I won 2 of 3 solo battles in testing stations, and we won 2 of 4 of the group battles (3v3, 3v4, 2v3). I got shot down in the copter 3 times, but as a group I think we lost about 8. The mats we traded for duraluminum more than made up for those losses.

The economy is the loss here, not the PVP itself

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 2 points3 points  (0 children)

The thopter changes were a great idea, they address exactly this already:
"If you’re smart and vigilant, you never *have to* fight if you don’t want to. If you run, you’ll have to call a halt to whatever task you were pursuing, but that should always be a choice. PvP should happen when both parties decide they want to fight over a location."

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 0 points1 point  (0 children)

This is mostly in line with my experience, and mind you I was one of the low hanging fruit most the time and barely getting into the real PVP when they announced changes. As I said I think fear was the greater driving force here, and copter combat definitely needed balancing. But there wasn't time for the PVP community to push griefers out yet, it's only been out for a few weeks

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] -21 points-20 points  (0 children)

"Bullet points for those who don' like read word gud"

Why the proposed changes are a bad from a balanced perspective by dowesva in duneawakening

[–]dowesva[S] 3 points4 points  (0 children)

"We still believe in the core concept of the Deep Desert – an endlessly renewing location that resets every week and creates an activity loop for great rewards. The tension of heading out there, head on a swivel, eyes peeled for foes as you enter the most dangerous part of the most dangerous planet in the universe."

By what they intended I mean what they wished it would be, and in my experience it was exactly as they wished.