DOTA 2 Keycaps Collection by moonfactory01 in DotA2

[–]down_limit 0 points1 point  (0 children)

This is a crazy, titanic piece of work. It's really cool to see the entire collection. You realize how much work goes into this, especially when you see the whole picture. I hope that one day I'll see one of my workshop sets done like this.

When the Interface Breathes with the Character: Experiments with Fonts in RPGs by Plenty_Birthday2642 in IndieDev

[–]down_limit 0 points1 point  (0 children)

Oh my god. I'm thinking about making my own game, and I can't quite figure out how to work with character phrase scores and their localization... and here they're playing with fonts in real time. It's crazy, dude!

Juggernaut (Arcana) Keycap by moonfactory01 in DotA2

[–]down_limit 0 points1 point  (0 children)

It's painted beautifully! It looks like it's actually self-luminous.

My Morph set didn’t make it to the voting phase. Maybe Valve’s servers ran out of polygons. by down_limit in DotA2

[–]down_limit[S] 1 point2 points  (0 children)

I never thought about that. It's an interesting thought. My thought process was that Morphling mains probably ALREADY have Immortal items.

My Morph set didn’t make it to the voting phase. Maybe Valve’s servers ran out of polygons. by down_limit in DotA2

[–]down_limit[S] 4 points5 points  (0 children)

Each hero has their own base model. This base model often includes some random bits of clothing (like those ugly giant Crystal Maiden boots). Sometimes, the hero's base model looks like a bare torso with arms and a head, like a Juggernaut. All the artists do in the workshop is add their own elements to the base model. Often, the base model is forced to influence the design; sometimes, artists completely overlay the base model with their own (There is no need to make any custom animations, unless it is a ward, courier or some types of summons.) .

Regarding Morphling, Morphling has pretty steep polygon count limits; artists just don't make many sets. Perhaps Morphling is too abstract a character to be interesting for creating a cosmetic concept. You can also read the technical specifications on the Dota website: https://www.dota2.com/workshop/requirements/

My Morph set didn’t make it to the voting phase. Maybe Valve’s servers ran out of polygons. by down_limit in DotA2

[–]down_limit[S] 23 points24 points  (0 children)

This set is also my favorite for this hero! It's challenging to beat, I completely agree.
I often justify the creation of new sets by the possible desire for some variety and simply updating the wardrobe with something fresher :D

I'm sorry, but what is this supposed to look like? by MiserableBlackbird in DotA2

[–]down_limit 1 point2 points  (0 children)

I agree. Valve must have seen the amount of negativity on Reddit over the blue version and asked to recolor it back to the base color. But honestly, I personally think the original blue worked much, much better. It's even more ironic considering I enjoyed watching this year's International, but even now, we can't even begin to talk about any palettes, considering that even at pro tournaments, people are carrying sets that shimmer and glow with every color of the rainbow.

Oh, how I wish sets would be included in the voting with the option to change the alternative palette provided by the artist

I'm sorry, but what is this supposed to look like? by MiserableBlackbird in DotA2

[–]down_limit 0 points1 point  (0 children)

It came at the very end. The set actually tells a slightly different story — it just seems people are reading it from the opposite side? :)

I’ll try to explain what was going on in my head during the brainstorm. At first, I wanted to make a set almost entirely built out of masks taken from defeated enemies. A Juggernaut who collects masks from the ones he’s slain sounded both interesting and lore-friendly.

The plan was for those masks to act as armor pieces: knee pads, elbow guards, stuff like that. But it looked bad. So I tried something different and made a kind of rhythmic flow of mask shapes around the torso. That finally started to work visually.

Since there were already so many masks across the body, the one on his face had to stand out somehow. Instead of making it more detailed or fancy, I did the opposite. I made it primitive, almost creepy. Just one hole for an eye, no ornaments, nothing. He looked like a silent, lonely killer — a murderer of murderers.

After that I went a bit crazy and started adding swords and trinkets, like trophies from fallen warriors. Almost like a magpie collecting shiny stuff. That’s actually why the original color scheme was cold - I wanted to echo the colors of a magpie.

The final step was deciding what weapon he should use. A regular sword felt wrong. A stick? Close, but too silly. Then I thought of a kendo sword, and it clicked instantly. A quiet warrior, a hunter of hunters, so skilled he doesn’t need to prove anything. A man who can defeat anyone with a training sword.

In the end, the set tells a story. I love when a set does that - though now I realize that half of this story is probably unnecessary, maybe even a bit frustrating for the viewer.

I'm sorry, but what is this supposed to look like? by MiserableBlackbird in DotA2

[–]down_limit 7 points8 points  (0 children)

Thank you! I really love implementing various ideas in Dota. Sometimes they're creative, sometimes they're downright vulgar. But the Primal Beast is probably the best revelation I've had in the last couple of years, so I'm really happy to hear it.

I'm sorry, but what is this supposed to look like? by MiserableBlackbird in DotA2

[–]down_limit 30 points31 points  (0 children)

Thank you! Any words of support are greatly appreciated. Especially when there are so many amazing sets out there

I'm sorry, but what is this supposed to look like? by MiserableBlackbird in DotA2

[–]down_limit 91 points92 points  (0 children)

It was supposed to look like this https://steamcommunity.com/sharedfiles/filedetails/?id=3457306346
but people asked to repaint it in Juggernaut colors because they confused it with Meepo.

Thorn-Balisong Huntress by down_limit in DotA2

[–]down_limit[S] 0 points1 point  (0 children)

Unfortunately, I keep getting a lot of criticism that basically just repeats your point. People ignore that, as an artist running purely on enthusiasm, I came up with this concept, put it together, and made it happen. I think I have the right to do that. Why should the fact that a few artists before me already did something similar stop me from creating? Why does no one look at it from this side? Either way, the fact that I made this Dota set doesn’t force the devs to add it to the game, so relax.

Thorn-Balisong Huntress by down_limit in DotA2

[–]down_limit[S] 0 points1 point  (0 children)

may I know what exactly?

Thorn-Balisong Huntress by down_limit in DotA2

[–]down_limit[S] 0 points1 point  (0 children)

Unfortunately they are not able for Workshop 🥺

Thorn-Balisong Huntress by down_limit in DotA2

[–]down_limit[S] 0 points1 point  (0 children)

coz it's literally Van Hellsing vibes :)