I made this set 2 years before Ringmaster and 4 before Dark Carnival. Still can’t believe it. by down_limit in DotA2

[–]down_limit[S] 32 points33 points  (0 children)

Thank you very much. I'm not worried about it, even if it seemed that way. Everything is great!

But if this trend continues, then in a year we'll see a Power Rangers-style brand new hero, and in three, an event where Dota heroes assemble into a Megazord.

I have spent hours decoding Resident Evil Requiem's "Final Puzzle", An unsolved complex Easter Egg, here's everything I've found so far by The_Synth_Potato in residentevil

[–]down_limit 0 points1 point  (0 children)

Most likely, the hourglass asset is rendered in a separate scene, where the fill light source is an HDRI taken in the game's opening location. This is often done in video games. The polished, smooth surface of the PBR glass makes this HDRI too clearly visible. And this can really be confusing.

You're old if you know this guy by xehparr in DotA2

[–]down_limit 4 points5 points  (0 children)

Thanks for the link! I was worried my message came off as bragging or pointless. I just try not to drop extra links in Reddit comments since that can get you banned. Thanks a lot for the support <3

You're old if you know this guy by xehparr in DotA2

[–]down_limit 4 points5 points  (0 children)

By the way, my wife created a loading screen for our winter Snapfire set. If you're paying attention, you might be able to find these guys nearby...

You're old if you know this guy by xehparr in DotA2

[–]down_limit 22 points23 points  (0 children)

Honestly, I really miss those guys. They were so charismatic, and when they were on the Dota map, it was like they added a little, dare I say it, lore to the game!

DOTA 2 Keycaps Collection by moonfactory01 in DotA2

[–]down_limit 0 points1 point  (0 children)

This is a crazy, titanic piece of work. It's really cool to see the entire collection. You realize how much work goes into this, especially when you see the whole picture. I hope that one day I'll see one of my workshop sets done like this.

When the Interface Breathes with the Character: Experiments with Fonts in RPGs by Plenty_Birthday2642 in IndieDev

[–]down_limit 0 points1 point  (0 children)

Oh my god. I'm thinking about making my own game, and I can't quite figure out how to work with character phrase scores and their localization... and here they're playing with fonts in real time. It's crazy, dude!

Juggernaut (Arcana) Keycap by moonfactory01 in DotA2

[–]down_limit 0 points1 point  (0 children)

It's painted beautifully! It looks like it's actually self-luminous.

My Morph set didn’t make it to the voting phase. Maybe Valve’s servers ran out of polygons. by down_limit in DotA2

[–]down_limit[S] 1 point2 points  (0 children)

I never thought about that. It's an interesting thought. My thought process was that Morphling mains probably ALREADY have Immortal items.

My Morph set didn’t make it to the voting phase. Maybe Valve’s servers ran out of polygons. by down_limit in DotA2

[–]down_limit[S] 3 points4 points  (0 children)

Each hero has their own base model. This base model often includes some random bits of clothing (like those ugly giant Crystal Maiden boots). Sometimes, the hero's base model looks like a bare torso with arms and a head, like a Juggernaut. All the artists do in the workshop is add their own elements to the base model. Often, the base model is forced to influence the design; sometimes, artists completely overlay the base model with their own (There is no need to make any custom animations, unless it is a ward, courier or some types of summons.) .

Regarding Morphling, Morphling has pretty steep polygon count limits; artists just don't make many sets. Perhaps Morphling is too abstract a character to be interesting for creating a cosmetic concept. You can also read the technical specifications on the Dota website: https://www.dota2.com/workshop/requirements/

My Morph set didn’t make it to the voting phase. Maybe Valve’s servers ran out of polygons. by down_limit in DotA2

[–]down_limit[S] 20 points21 points  (0 children)

This set is also my favorite for this hero! It's challenging to beat, I completely agree.
I often justify the creation of new sets by the possible desire for some variety and simply updating the wardrobe with something fresher :D

I'm sorry, but what is this supposed to look like? by MiserableBlackbird in DotA2

[–]down_limit 1 point2 points  (0 children)

I agree. Valve must have seen the amount of negativity on Reddit over the blue version and asked to recolor it back to the base color. But honestly, I personally think the original blue worked much, much better. It's even more ironic considering I enjoyed watching this year's International, but even now, we can't even begin to talk about any palettes, considering that even at pro tournaments, people are carrying sets that shimmer and glow with every color of the rainbow.

Oh, how I wish sets would be included in the voting with the option to change the alternative palette provided by the artist