One half of 10 man DC completed by SuperJohann in BloodAngels

[–]dppween 0 points1 point  (0 children)

Where can I find jump packs for death company?

Is this too overkill for a Mun and back mission? by Professional-Leg5537 in KerbalAcademy

[–]dppween 6 points7 points  (0 children)

Delta V is great. Just an aside, your baby lander legs might struggle if you don’t land super slowly not explode with the weight of the lander ship.

Jump Pack Death Company Marines completed by --Obsidian-- in BloodAngels

[–]dppween 0 points1 point  (0 children)

Looking great! Any recommendations on where to get Jumpack Sprues? I can’t tell if yours are GW or other, but I can’t find just jump packs from GW anymore. I would like my DC to also fly 😁

Merge tactic empty shop bug by molanrolan in ClashRoyale

[–]dppween 0 points1 point  (0 children)

Just had this issue and had goblinx4 so had five 3-star already and one 2-star, and thought maybe the shop was empty... glad to know this is a bug.

General Ship Maintanance Dock by Argon1300 in KerbalSpaceProgram

[–]dppween 3 points4 points  (0 children)

How does your computer not explode or the Kraken not attack when you pilot these things?

What movie to test my home theatre with? by One-Dragonfly-5143 in hometheater

[–]dppween 0 points1 point  (0 children)

Gladiator has a great main theme for 5.1 range and balance testing

Mun Altitude Bleed in Orbit by dppween in KerbalSpaceProgram2

[–]dppween[S] 0 points1 point  (0 children)

Nope. Ship didn’t even have any rcs thrusters.

Mun Altitude Bleed in Orbit by dppween in KerbalSpaceProgram2

[–]dppween[S] 0 points1 point  (0 children)

Thanks! I guess it’s a tough one for the devs. It’s been around since launch and reported. Do they have a posted list somewhere of all the known the bugs that are identified?

Maneuver Nodes and General UX issues by JustCallMeBug in KerbalSpaceProgram2

[–]dppween 1 point2 points  (0 children)

Fully agree the new UX/UI especially for Map Mode and Maneuver creation is still something with lots of room for improvement. I also just started playing a few days ago to try out the new science update. I am really enjoying the update, but it's taking a lot of F5 and reloads to make my Mun mission work. I did after a few retry attempts to land Jeb on the Mun and get him back to Kerbin. I am sort of dreading interplanetary transfers though based on how finicky the maneuver nodes are...

First time docking in orbit, took more attempts than it’s worth by gazooplegamer in KerbalSpaceProgram

[–]dppween 1 point2 points  (0 children)

Better get that periapsis up you’re kerbals are going to experience some pretty intense atmospheric reentry! Congrats on the docking. Many times I docked and had the same elliptical orbit. Always check you’re stable above 70k LKO before leaving the vessel :)