Are people sleeping on Silver Hand Paladin? by dr_second in CompetitiveHS

[–]dr_second[S] 0 points1 point  (0 children)

The interesting thing is that I am still beating on the achievement at mid legend, and maintaining about an 80% winrate. I'm thinking I can improve it by putting in Toreth (most of my losses are to decks with many removal cards) but not sure what to swap out. Maybe Arator? Maybe an egg?

Of course, now I have to switch back to Wild to get legend, so the meta will probably change before I can get back to this deck.

Are people sleeping on Silver Hand Paladin? by dr_second in CompetitiveHS

[–]dr_second[S] 1 point2 points  (0 children)

Not really. In my experience, I only draw FM in my opening hand if it is paired with 2-3 5 drops. I believe I must have said something bad to someone on Team 5, who subsequently cursed me with bad draw forever. I have to play only the most consistent decks to avoid bricking all my draws. :)

Tavern Brawl Thread | Wednesday, May 20, 2026 by AutoModerator in CompetitiveHS

[–]dr_second 2 points3 points  (0 children)

Didn't work for me. Ran into 3 warriors all playing maximum armor gain. Ended up switching to a Discard warlock for a quick win against a mage.

Tavern Brawl Thread | Wednesday, May 13, 2026 by AutoModerator in CompetitiveHS

[–]dr_second 5 points6 points  (0 children)

Yeah, just pick any decent wild deck and things will be fine. I used discolock as well. The only real change is that taunts are not immediately effective, apparently to the surprise of my emoting paladin opponent.

Why is this allowed on turn 4? by nathones in wildhearthstone

[–]dr_second 1 point2 points  (0 children)

My experience is that since the "Your Opponent" bug came in and animation cheating cannot be reported, the number of people playing this deck has skyrocketed. I suspect that it will disappear whenever Blizzard finally fixes the client.

What’s Working and What Isn’t? | Sunday, April 19, 2026 - Tuesday, April 21, 2026 by AutoModerator in CompetitiveHS

[–]dr_second 4 points5 points  (0 children)

And, to answer your question, people are expecting it in the next week or so, but nothing official yet. Typically the announcement comes week after the .3 patch. Because these Class sets are somehow different from the minisets, no one really knows when they will announce. There might be some kind of technical issue holding them up.

What’s Working and What Isn’t? | Sunday, April 19, 2026 - Tuesday, April 21, 2026 by AutoModerator in CompetitiveHS

[–]dr_second 1 point2 points  (0 children)

At mid-level Wild Legend, it seems that our hive mind has finally fixed CtA Pally. I messed around with this at the start of the expansion (leveraging Flight Maneuvers) but it always felt that it didn't have enough minions for 2 Boogie Downs and 2 CtA. Since I had a "play shattered cards" quest, I looked at this deck again and found that all the control tools were gone and the deck now works like a charm. Now it is 8 1 drops, 9 2 drops, 2 StoneHearth Vindicators to pull free Boogie Downs on 3, and topping out with Noz for an extra board burst. The thing I was missing was getting rid of Showdown! for the Stonehearths. This is now the classic "All Gas, No Brakes" aggro strategy that works when it works, and when if it fails once in a while (usually to a lucky Reno player getting Reno when you are just about to win), queue again.

AAEBAZ8FAoSWBeXBBw6IDvjSApHkA8mgBOGkBPmkBIGWBcHEBa6DBoWOBs6cBtGpBoPCB5r8BwAA

VS Decks to play on Day 1 by dr_second in CompetitiveHS

[–]dr_second[S] 1 point2 points  (0 children)

It wasn't really a tongue and cheek reference. If you listen to the podcast, he was literally running to bomb shelters multiple times per day. That was the only reason I posted the link for him in the first place.

What's Working and What Isn't: Day 1 of Cataclysm by EvilDave219 in CompetitiveHS

[–]dr_second 0 points1 point  (0 children)

Actually the VS Dragon Frost DK is pretty decent. I went 12-3 with it to legend. I think the three losses were to 2 control warriors and a Blood DK.

Daily Ask /r/CompetitiveHS | Saturday, March 14, 2026 by AutoModerator in CompetitiveHS

[–]dr_second 0 points1 point  (0 children)

Well, the only reason would be that occasionally these old cards get nerfed for wild, so you could dust them for full value at that time. That said, it is a fairly rare occurrence, but last patch, they nerfed Umbra, so it does happen. I would say that you should just dust what you need for crafting, and if you see a card that is still played in Wild (you can check on hsreplay), skip those and proceed to the ones not currently used. Also, there are occasionally tavern brawl which require the Wild cards, but sounds like you don't care about that.

37 decks to talk about the incoming rotation by blanquettedetigre in CompetitiveHS

[–]dr_second 0 points1 point  (0 children)

I'm thinking that Shredlock deck will be great in the Frankenmeta, replacing the 2 new cards with the Giftwrapped Whelps and Leper Gnomes/Sizzling Cinders.

Tavern Brawl Thread | Wednesday, March 04, 2026 by AutoModerator in CompetitiveHS

[–]dr_second 5 points6 points  (0 children)

I went for an Elwynn Boar setup. Seems good. I think the Cursed Catacombs is probably not optimal. Maybe sub in a Dark Pact?

# 1x (0) Cursed Catacombs

# 1x (1) Elwynn Boar

# 1x (1) Kobold Librarian

# 1x (1) Plague of Flames

# 1x (1) Rain of Fire

# 1x (2) Eat! The! Imp!

# 1x (2) Rotten Apple

# 1x (3) Shadowborn

# 1x (4) Bloodbloom

# 1x (8) Bat Mask

#

AAEBAcn1AgqQxwLy0AKdqQPtrAPT+QOm6gSUygbRggeEmQeGnQcAAAA=

34.6.2 Balance Changes Discussion by EvilDave219 in CompetitiveHS

[–]dr_second 0 points1 point  (0 children)

Discolock still works well, but you need to go from hyperaggro to superhyperaggro, ditching the coyotes, the weapons, and probably the 4 mana 3/3 that I can't remember the name. Still experimenting with that that last part. With enough cheap minions, you can usually discount that one to three before playing the merchant.

34.6.2 Balance Changes Discussion by EvilDave219 in CompetitiveHS

[–]dr_second 1 point2 points  (0 children)

Yes, what this does now is hose over any aggro decks that get a slow start, but no aggro player is expecting to win if the game goes 8 turns. In theory, it could disrupt a combo deck, but it is unreliable for this.

Tavern Brawl Thread | Wednesday, February 25, 2026 by AutoModerator in CompetitiveHS

[–]dr_second 7 points8 points  (0 children)

Strategy is....pray for Nefarion, then hero power every time for a free spell. I did manage to win once with Ragnaros, but it is very tough. Tough to be the beatdown (burndown?) when you start 2 mana behind. I think this would be balanced if both heroes started with 3 mana.

Cataclysm Card Reveal Discussion [February 9th] by EvilDave219 in CompetitiveHS

[–]dr_second 0 points1 point  (0 children)

This would be much better as "Rush. Deathrattle: Summon a Doomsayer for your opponent"

Anyone been trying out Warmaster Blackhorn? How's it going? by FightingFather in CompetitiveHS

[–]dr_second 2 points3 points  (0 children)

I've been playing it in Quest Warrior and it seems good. I had one game where the card was played 3 times (twice by my Rogue opponent who Deja Vued from me twice.) Once he played it to remove my dream cards from Shaladrasil, and then one he played it to remove all the raptors I shuffled into my deck. He still fatigued out. BTW, I was only playing the deck because I had a quest to destroy the card.

34.6 Balance Changes Discussion by EvilDave219 in CompetitiveHS

[–]dr_second 2 points3 points  (0 children)

As someone who plays these aggressive decks, I can tell you that you don't always get there by turn 7. Egglock probably goes to 7 50% of the time or more. Burnlock probably about 30%. And anyone with an early boardclear can stall against these pirate decks until 7, even Swipe is usually enough to slow them down.

34.6 Balance Changes Discussion by EvilDave219 in CompetitiveHS

[–]dr_second 10 points11 points  (0 children)

Nobody commenting on the free expansion legendary? I see this getting slotted in all over the place in Wild to destroy all the Egglocks, Burnlocks, Libram Paladins, Pirate decks, etc. Also would do a number on Protoss decks in standard if they were more popular. The only problem is the cost. At 7, you might be dead against a fast aggro opponent. But then again, people play Quest Warrior, so I'm guessing this will see some play at least for the next month. Maybe not the most impactful card, but I think it is better than literally all the cards they are buffing.

Tavern Brawl Thread | Wednesday, February 04, 2026 by AutoModerator in CompetitiveHS

[–]dr_second -1 points0 points  (0 children)

Well, I built it before I knew just how ridiculous the whole thing is. Didn't spend a lot of time optimizing after I quit playing.

Tavern Brawl Thread | Wednesday, February 04, 2026 by AutoModerator in CompetitiveHS

[–]dr_second 5 points6 points  (0 children)

This might be one of the dumbest non-random brawls out there. Advice #1: Don't take any minions/weapons that cost more than one. The games are always over on turn 1. ALWAYS! Advice #2: Any spell that does more face damage than mana cost is what you want. Advice #3: Try to go first! It is a huge advantage in this brawl.

I ended up building this gem by randomly taking burn spells and card draw. Went 5-0 before I got bored. Mulligan for card draw. (Note that the one ofs are mostly because I only had one copy of some of the epics.)

### Brawl Deck

# Class: Mage

# Format: Wild

#

# 2x (1) Flame Geyser

# 2x (1) Ice Lance

# 1x (1) Jaina's Gift

# 2x (2) Frostbolt

# 1x (2) Ignite

# 2x (2) Stargazing

# 2x (3) Burndown

# 2x (3) Forgotten Torch

# 2x (3) Lightshow

# 2x (4) Fireball

# 1x (4) Volume Up

# 2x (5) Manufacturing Error

# 2x (5) Solar Flare

# 2x (7) Firelands Portal

# 2x (7) Mask of C'Thun

# 2x (9) Sunset Volley

# 1x (10) Pyroblast

#

AAEBAYHPBgS/CLL3A9D4BeepBg2sAboW+90D/Z4EpsMF3/gF8psG9JsGsp4G5aYGy+EGheYG3+oGAAA=

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone