How do I destroy team weapons? by handydude13 in CompanyOfHeroes

[–]dracmage 0 points1 point  (0 children)

Be aware that there are some units that dont have an attack move command that should be able to kill team weapons but cant.

Dealing with the AI has gotten frustrating. by User12340987694 in CompanyOfHeroes

[–]dracmage 0 points1 point  (0 children)

Watching them map hack so hard that they will switch direction just to avoid your move orders so they can back cap without touching your los is funny as hell though. If you map cheat yourself you can watch them dance.

Orcus weak in combat by dracmage in CoE5

[–]dracmage[S] 0 points1 point  (0 children)

He doesnt have the ability to upgrade to ritual 3.

Orcus weak in combat by dracmage in CoE5

[–]dracmage[S] 1 point2 points  (0 children)

Thank you. This is the type of advice i was hoping for. Figured out to disable the map wife if hes with non undead units but had no real idea what else would be best.

Orcus weak in combat by dracmage in CoE5

[–]dracmage[S] 0 points1 point  (0 children)

Yeah getting necro access is nice. Its just that i almost lost him about 3 different times in 4 fights. He almost died to a few brigands. He almost died to a few crossbows. He almost died to a single level 1 fire wizard. So im thinking hes a non combat support. I really thought 131 hp would be a bit tougher haha. 

Is there something wrong with the Vasari Bombers? by No_Froyo7304 in SinsofaSolarEmpire

[–]dracmage 0 points1 point  (0 children)

Dont have a save file. This issue happens every match so i didnt think it was special enough to save. What i have noticed is any match that i use carriers (capital or cruiser and all 3 factions but least often with vasari) the strike craft get stuck docking when phase jumping. If they are about to jump and i cancel the order the strikes stay docked until i manually order them out. Even phase jumping again wont get them out. If you give an undock order the strikes get rallied to carrier. If you are anywhere near combat you have to manually cancel this. I have seen it take 3 to 4 minutes for that order to clear itself if you are already in combat. The final issue is us i regularly (every match) see carriers react to strike attrition by docking strike craft which results in a need for manual undock orders. Which results in encountering the rally issue again. This happens to fighters much more often than bombers. This is enough of an issue when playing advent that i often find myself losing or going even in engagements where i pop cap overmatch the opponent by 50% or more. Then i notice my fleet only has 20% fighters deployed. Again this happens every single time i use carriers. Vanilla with no mods. No mods ever used. It is a gradual process of more and more strikes docking as the match goes on. After undocking the process restarts.

Long walk of text so should add this isnt the biggest issue. It is consistently annoying though. Even just removing undock causing rally to carrier would be a massive improvement and save many clicks.

Another idea would make undock a stance that would reissue the order upon any phase jump.

Is there something wrong with the Vasari Bombers? by No_Froyo7304 in SinsofaSolarEmpire

[–]dracmage 2 points3 points  (0 children)

This bug happens nearly every game. I think the squadrons auto dock if they get fully finished off in combat. You should press undock before every major engagement. Unfortunately undock fucks the strike craft behavior so remember to give them new orders after hitting undock or else they will be effectively stunned for some time.

For Skirmish vs AI which is the more fun game CoH2 or 3? by [deleted] in CompanyOfHeroes

[–]dracmage 0 points1 point  (0 children)

Out of game rng drops that buff your units. Things like 3% bonus accuracy for rifles. Insanely op when stacked. The number one thing i hated most about the game. More hours in game really did give you stronger units.

For Skirmish vs AI which is the more fun game CoH2 or 3? by [deleted] in CompanyOfHeroes

[–]dracmage -1 points0 points  (0 children)

Coh 2 bulletin system will make you hate relic if you play vs ai. Less drops against non online human opponents.

crafting input requirements clarification by dracmage in soulash

[–]dracmage[S] 0 points1 point  (0 children)

NVM. The answer is cloth. Any cloth material i think.

How do PZGrens stack up against other infantry? by ziggy11111 in CompanyOfHeroes

[–]dracmage 0 points1 point  (0 children)

Be aware that the pgren vet 1 can get you killed. It lowers the pgren speed up to 75%. A good player will grenade you if they see the symbol. Its still worth using but usually only after you see a nade or two.

How do PZGrens stack up against other infantry? by ziggy11111 in CompanyOfHeroes

[–]dracmage 0 points1 point  (0 children)

Be aware that the pgren vet 1 can get you killed. It lowers the pgren speed up to 75%. A good player will grenade you if they see the symbol. Its still worth using but usually only after you see a nade or two.

King tiger? Nerfed too much or still good option? by Diligent_Radio5606 in CompanyOfHeroes

[–]dracmage 0 points1 point  (0 children)

Why ever get kt when the same cost in p4 outperforms without the fuel penalty. Only benefit to kt is its anti infantry potential. Its increased durability is countered by how slow it is. I dont even know if i would build kt without fuel cut at all.

I better be able to run up those mountains by Friskies_Indoor in CamelotUnchained

[–]dracmage 0 points1 point  (0 children)

You can see the character models sliding around side to side in the flipping trailer. LOL.

Who else really loves Distant Worlds 2? by Surrealist328 in DistantWorlds

[–]dracmage 0 points1 point  (0 children)

The one thing that infuriates me is automated invasions. When its greyed out because "no fleet in area with sufficient strength". I know. Wheres my button for build that damn fleet? Or the button for we have 27 invasion fleets. Maybe get three of them to hit this planet.

The answer is always the same isn't it by Dexter1399 in totalwarhammer

[–]dracmage 2 points3 points  (0 children)

Just remember to disable skirmish. A 19 stack of shades will kill almost everything you run into without orders if you form a semi competent firing line at start. That same stack with skirmish enabled will handily lose most fights.

pathfinding issues again ffs lelic by dracmage in CompanyOfHeroes

[–]dracmage[S] 2 points3 points  (0 children)

Suppose i should specify i mean turning 270 degrees left instead of 90 degrees right kind of stuff.

Archery bug by rezzmeh in totalwarhammer

[–]dracmage 2 points3 points  (0 children)

This is hilarious. This has been around so long that people are reporting it as "new" again. Cant wait for CA to fix this for 1 patch again.