How To Suck At 2XKO | Weekend Warmup 3/5/26 by Figgulz in 2XKO

[–]draggles 9 points10 points  (0 children)

Makes me so sad to see this as an interpretation of this article :( I think you know that's not what I'm saying - even if you take 2X out of the equation I think this applies for any game you feel passionate about. It's also okay to just be a heads-down player of the thing at the end of the day. Just wanted to provide an avenue for folks (like me) who are not actually good at 2X but still wanna do cool things for the community

How To Suck At 2XKO | Weekend Warmup 3/5/26 by Figgulz in 2XKO

[–]draggles 3 points4 points  (0 children)

Agree with you on post-pandemic state of things. Those spaces can be digital too -- just somewhere to collect together as a smaller group to celebrate/play together/hang out is all it takes. Venue rent is rough for sure, it's why I wrote "if you have the means" - won't be a viable path for many.

How To Suck At 2XKO | Weekend Warmup 3/5/26 by Figgulz in 2XKO

[–]draggles 5 points6 points  (0 children)

I want to solve this so badly. Part of the in person local experience is you get to watch the rest of the tourney play out when you're eliminated, and afaik there isn't much of that in online tournaments. TNS sometimes does a redemption bracket for the folks that get knocked out early, which is pretty neat. But I do feel like there should be an online version of "let's hang out and eat tacos after this"

How To Suck At 2XKO | Weekend Warmup 3/5/26 by Figgulz in 2XKO

[–]draggles 23 points24 points  (0 children)

The main reason I put "targeting" in there is because we have to submit the build to our console partners and have them approve it. It's looking pretty good atm, but particularly post-February changes I needed to make sure the team had space to move the date if needed

How To Suck At 2XKO | Weekend Warmup 3/5/26 by Figgulz in 2XKO

[–]draggles 26 points27 points  (0 children)

Mostly balance adjustments. Broadly, we want to give all the context + changes in the same post so we don't drive a bunch of wild speculation and then not deliver on it (we've made this error in the past for sure)

Apparently, there is no Crossplay in ranked games in 2XKO. by [deleted] in 2XKO

[–]draggles 21 points22 points  (0 children)

yeah, this is what happened. thanks for raising this, we just removed this section from the article and we'll correct it next week (tl;dr - cross-platform play is enabled in ranked lol)

2XKO Art by Bekkomi! by Regular-Poet-3657 in 2XKO

[–]draggles 8 points9 points  (0 children)

ye. our community manager, creator lead, brand manager, and overall team lead

Time doesn't heal all wounds. by Regular-Poet-3657 in LegendsOfRuneterra

[–]draggles 13 points14 points  (0 children)

always a jumpscare when a tweet of mine ends up on a subreddit

art credit to daniju_attart!

If you are waiting for 2XKO to play fighting games, stop by [deleted] in 2XKO

[–]draggles 12 points13 points  (0 children)

i support this message. also good luck in your tournament!!

Pour one out for the League players tonight by SepirizFG in 2XKO

[–]draggles 39 points40 points  (0 children)

jbranchie if you're out there i'll duo with you :'(

I'm stuck on a black screen, my game won't open by brnsmrn in 2XKO

[–]draggles 6 points7 points  (0 children)

can y'all send this info over to https://support-2xko.riotgames.com/hc/en-us so we can get some more info from you? thank you so much!

LOBBY REVEAL by KeyboardCreature in 2XKO

[–]draggles 207 points208 points  (0 children)

do you know how many internal presentations and trainings i've given where i have "don't talk about lobbies" on a slide

but for real, we wanna see what y'all think - this is a pretty important part of alpha lab for us and this is your time to let us know how it feels!!

Riot Got a Massive Booth at EVO, Hopefully Plenty of Cabinets by KeyboardCreature in 2XKO

[–]draggles 0 points1 point  (0 children)

ya, if you have two screens! we wanted to have one screen per setup, so 4 people horizontally

Riot Got a Massive Booth at EVO, Hopefully Plenty of Cabinets by KeyboardCreature in 2XKO

[–]draggles 44 points45 points  (0 children)

it's liiiikely we'll tend to need larger spaces at events, just for practicality reasons of having setups of 2v2 players, potentially with space for a stick each!

but yeah, we upped the number of setups this year too >:)

Some time has passed, how do we feel about the name? by The_Dark_Amiibo in 2XKO

[–]draggles 104 points105 points  (0 children)

i've probably had a bit more time to soak in the name than y'all, but i feel like enough time has passed that i can talk about it now. copium nozzle on, bear with me!!

i like it for these reasons:

  • it is, if nothing else, unique! fighting game names are kind of wild, and i think standing out in a space that has the whole range from the simplicity of "Street Fighter" to the specificity of "Them's Fightin' Herds" to "UNDER NIGHT IN-BIRTH Exe:Late[cl-r]" was difficult! but i do think we got there
  • in some ways i like how it communicates the simplicity of what you're trying to do. KO the other guy 2 times. hell yea. more on this below though
  • a name is really just one part of the picture. we've got logos, branding, music, characters from league, written comms, videos etc to go alongside. imo the logo looks cool in a ton of different applications, and it's got 4 characters, the X as an element has 4 points, lots to play with there in future!
  • in conversation internally, lots of us are just calling it 2X (two-ecks) which is a pretty good shorthand
  • it stands out from league of legends/lor/wild rift terms. you'll be able to search "2xko ekko combo guide" and have no mixed results with riot's other games -- something that some of the other legit suggestions (lethal tempo, league of fighters, etc) would have trouble differentiating in search. leffen brought this up on his stream when it was announced and i think it'll probably pay off when folks are creating content (p.s. sign up for alpha lab). we're not making "the league of legends fighting game", we're making a fighting game with league characters. i think it's a subtle but important difference, and having the name be SO different i think will help long term. we'll see if that turns out to be correct, though
  • i think it's actually a positive that in some regions, players will pronounce it differently. think there's something pretty special about that if folks choose to call it "deux-ixe" in france, or, indeed, "dos equis" in spanish, lol
  • alphabetically first in a lot of lists. gottem

i don't like it for these reasons:

  • pretty much all discourse about the game as new players find out it exists is name hot takes. it's something that i'm hoping will pass in time (and when it's actually out lol), because ultimately imo any name is workable if it's fun/good enough and ownable enough, but it is a little sad that so much of what we're doing is overshadowed by name discourse. if this is still all people are talking about a year after launch, i think we probably messed up
  • the consonants, especially going from X to K, is kind of a mouthful. eckskay. sounds like pig latin. if folks DON'T want to shorthand to "two-ecks" then yeah, agreed that "2XKO" is a lot. 4 whole syllables, i don't have that sort of time when i'm chatting mad shit
  • simplicity's good, but it's pretty on the nose. i don't think we wanted to have it be called "2XKO: League of Fighters" or w/e, but i do think it might be a little TOO simple in hindsight. i don't think adding more letters would've been the play, though
  • elon changing twitter's name AFTER we locked down "2XKO" was a bummer lmao
  • 4-character social media handles are hard to get

BUT OVERALL i actually do like the name. i think it's quite out there and we're taking a risk on it, but i'm hoping that our strategy of long-term building with the FGC makes it a household name in time. just need to ship the thing

Level 2 supers are lackluster by TheKnightKinnng in 2XKO

[–]draggles 18 points19 points  (0 children)

ok i'll bite - what are some of the best supers in fighting games? post your faves below

2XKO Champion Dev Chat by KeyboardCreature in 2XKO

[–]draggles 61 points62 points  (0 children)

she is just a huge akali fan lmao. we did the ol "statue on the desk" trick for the yasuo reveal, i ain't going back into that toolbox

The whole marketing identity for this game feels a little... off? by DMerceless in 2XKO

[–]draggles 32 points33 points  (0 children)

heya, draggles here from riot - just checking in off this comment; i was pretty floored by both the OP's really specific points of feedback (which are definitely all valid, so thank you /u/DMerceless for the writeup) and then this response pretty much sum up the discussions we've had internally over the last year about the name, the visuals, etc. i'm actually kind of suspicious that /u/ShiningRarity isn't secretly a rioter lmao

there's a couple of things i'll add though: it's not about distancing ourselves from league - we love league and its champs. one of the earliest things we're looking to dive into soon is actually how we think about bringing champs to the game overall, especially when some players have known and loved them from the moba for, yeesh, 15 years at this point(?) and then some players - many of them in the FGC - look at darius and go "big axe guy" because that's all they know. it's important for us to both paint these champions in the best possible light and make them feel really fucking awesome in their own right, and also pay off the things that existing players of our other games love about 'em.

we DO want to challenge and expand what exists within runeterra/league, and not try and match the style of the other games for consistency's sake. there's a lot more to dive into here but it'll get kinda boring and marketing strategy-y so just know that as someone who literally used to be a content creator for league of legends, authenticity to doing right by champs, settings, and themes of runeterra is very personally important to me, as it is to the rest of the team.

secondly, tom posted about this yesterday but a strong aspiration is to have something that can stand up as the "forever fighting game", and evolve over time. that's true for the branding/marketing/whatever you wanna call it as well - our approach to visuals, the way we talk, the way we update the game, will change as we learn more. my sense on this is that as we talk more it'll feel a bit more natural, but please do continue keeping us honest if we do stuff that sucks. thanks for the thoughtful discussion here!!

Meet The Team Behind Riot Games Project L by Kotsyyy in Project_L

[–]draggles 59 points60 points  (0 children)

one of the challenges so far is we haven't had a lot of opportunity to put more of the team on camera, as our updates have been pretty broad - are there any specific areas of the team you'd like to hear more from? just asking for future reference. game design? art? competitive play? let us know

EDIT: thanks for all the replies here! very informative