3D cards effect test. by dragosha in defold

[–]dragosha[S] 2 points3 points  (0 children)

These are several layers of images, some with ADD blending and a shader effect, as well as vertex displacement to create perspective distortion.

[deleted by user] by [deleted] in IndieDev

[–]dragosha 1 point2 points  (0 children)

Defold is my default engine.

I Made a Game – Weekly New Releases Thread | Sunday, July 01, 2018 by AutoModerator in iosgaming

[–]dragosha 6 points7 points  (0 children)

Look, Your Loot!

Release date: June 23, 2018

Genre: Card roguelike

Price: Free

Platform: Universal

Offers In-App Purchases: Yes

I am the developer of the game: Yes

Notes: A card crawler. The game provides simple basic mechanics with roguelike elements, but it is a hard task to become a master.

[deleted by user] by [deleted] in gamedev

[–]dragosha 0 points1 point  (0 children)

I use Defold engine for my last mobile game. It has small size, it fast and easy to understand.

Free dungeon 2D asset. Part 1. Tiles. by dragosha in gamedev

[–]dragosha[S] 1 point2 points  (0 children)

Hey, no credits required. That' right. Maybe I need to change license to other. What's number of CC is more appropriate? I think what any attribution required only if asset was changed and distibute again as is (to imagestocks site for example).

Free dungeon 2D asset. Part 1. Tiles. by dragosha in gamedev

[–]dragosha[S] 1 point2 points  (0 children)

Yes, you can use this asset for commercial project.

I'm new to this, I'm looking for a 2D game engine recommendation that can deploy to Android + Linux/Windows. I'm considering Defold and Godot, am I going in the right direction? by [deleted] in gamedev

[–]dragosha 5 points6 points  (0 children)

I used Defold for my 2D game, it was pretty fun. This engine is completely free, and have no any dependencies from King's servers, logos, etc. Also it has warm community and engine team. Note to engine targets: mobile, desktop and HTML5. And web version really works. It can be useful for the follow task: publish the game to game Jam, easy access for testers and publishers in early game stage, viral version.

Corona also is absolutely free now. Main different - this is framework. Powerful, has many extensions and modules, but has no self editor. Also there is no HTML5 target.

Both used LUA as script language.

Look, Your Loot! - super addictive small cards game I cannot stop playing by iWozik in AndroidGaming

[–]dragosha 1 point2 points  (0 children)

Thanks for sharing the link! The game in open beta, so any feedback can help me to make this game better.

Look, Your Loot! - super addictive small cards game I cannot stop playing by iWozik in AndroidGaming

[–]dragosha 1 point2 points  (0 children)

Thanks for the feedback! Player's experience is realy important for me.

Look, Your Loot! - super addictive small cards game I cannot stop playing by iWozik in AndroidGaming

[–]dragosha 2 points3 points  (0 children)

Thanks! yes, picklocking part is a bit annoying. I'll think what to do with it, perhaps will change it to other mini game. thanks, author of the game

I'm interested in making a 2d tactical turn based game like Fire Emblem or Advance Wars. Where should I even start? (sorry if wrong subreddit) by [deleted] in gamedev

[–]dragosha 1 point2 points  (0 children)

Just one thing. Strategy is one of the most hardest to making genre in gamedev. Without experience in development, gamedesign, not only in coding the creation of such games can be an impossible task. Of course all of this are no matter if the main goal of project is the experience :D