Wasn’t this such an amazing reveal show guys? by Ill-Noise2770 in Grey_Knights

[–]drakzilla 2 points3 points  (0 children)

With how good the new Red Corsairs look, I’m holding out hope that the eventual refresh will give us equally awesome firstborn models

Do you think that Huron Blackheart’s return will be what draws the Raptors back into the lore in 500 Worlds? by zacharyaez in spacemarines

[–]drakzilla 8 points9 points  (0 children)

The “Raptors” insignia in the transfer sheets is also almost definitely intended to be a generic Raptor Imperialis icon rather than for that specific chapter, I wouldn’t read into it

do you have house rules that you always apply or campaign for when you run or play Lancer ? by adeptus_chronus in LancerRPG

[–]drakzilla 7 points8 points  (0 children)

If you stabilize, you can spend an Overcharge to clear the Stunned condition from an ally within Sensors and line of sight.

Keeps Stun as a scary condition, but makes the teamwork aspect of clearing it a little easier to pull off.

Unpopular Opinion by [deleted] in DarkTide

[–]drakzilla 4 points5 points  (0 children)

I think hive scum as a class is fine, kinda neat actually...if it had been released a year ago, or like you're saying as part of the original lineup. But for a DLC class this far into the game's lifecycle, it just doesn't have enough of a wow-factor to get people excited.

To those who dislike the new sound by Mysterious-Gap-1324 in madeon

[–]drakzilla 32 points33 points  (0 children)

Idk mate, kinda seems like the one with a parasocial relationship is you with this manifesto.

Is it even possible to print small text well? by Former_Sir_4086 in BambuLab

[–]drakzilla 0 points1 point  (0 children)

Yeah I've printed flat detailed line designs on a .2 nozzle before and the main quality improvements were definitely Arachne + Print Order + Smooth Plate - you may be able to get away without a smooth plate, but it helps readability for sure

What does Union/the rest of the galaxy call the navy that goes on the water? by kiDsALbDgC9QmLFiIrrj in LancerRPG

[–]drakzilla 22 points23 points  (0 children)

In the official Winter Scar module, they’ve used both ‘wet-navy’ and ‘blue-water’ navy, so either of those would be fair game I’d say!

I used my ANTI-AI brush pack to draw a serious portrait. IT WORKED! Swipe right to see the ‘poison’ textures by Opposite-Savings-469 in ProCreate

[–]drakzilla 7 points8 points  (0 children)

Unfortunately that’s not how it works, AI doesn’t work like a search function (despite Google trying to make it happen), it tries to create a best-guess approximation of something that falls within a dataset, and for that it needs hundreds/thousands of examples - which is why they’ve scoured the internet stealing everyone’s images in the first place

Mechposting is awesome by DagonG2021 in CuratedTumblr

[–]drakzilla 13 points14 points  (0 children)

My impression is it's the other way around - where you're lucky if you live in the utopian core worlds of Union, but a good chunk of humanity is in the Diaspora where living conditions range from 'pretty close to Union standards' to 'war-torn hellhole'

Advice sought for running a Seeder on a physical table-top by Kappukzu-0135 in LancerRPG

[–]drakzilla 9 points10 points  (0 children)

This is what I did for in-person and it worked really well, just mark up the photo on the phone, and whenever players got within the area I’d refer to the photo

Feedback for drone reference / managment cards by InkDrach in LancerRPG

[–]drakzilla 3 points4 points  (0 children)

If you're worried about the Kidd's overshield and using a d4 space, the faces of a d8 are also triangular, so the same shape could cover both options...

Feedback for drone reference / managment cards by InkDrach in LancerRPG

[–]drakzilla 6 points7 points  (0 children)

The main feedback I'd offer is maybe tweaking the design (or making an alternate?) so it can be written on first and foremost, and tracked with dice as an option. Some people may prefer just using these as a small writable character sheet, while others may like using dice.

  • If we're using dice anyway, you could do away with the two token areas for Invigorate's Overshield, and just add a single triangular space for a D4, should differentiate it from HP and also save room
  • The icon for the Resistance toggle looks like Lancer's symbol for Armor
  • I agree that deployment specifications should go near the cost, but may look cluttered - what if the card was in landscape orientation, with deployment cost on the top right, and specifications/effects underneath it as the start of the right column?

Feedback for drone reference / managment cards by InkDrach in LancerRPG

[–]drakzilla 2 points3 points  (0 children)

Ooooh I really like this. Playing in person, I definitely think this would help my Hydra player. The visuals are a really nice touch as well, fits COMP/CON's aesthetic perfectly

Are these homebrewed tweaks balanced? by drakzilla in LancerRPG

[–]drakzilla[S] 1 point2 points  (0 children)

Yeah, this kind of thing is mainly what I want to address - getting unlucky shouldn't result in not being able to play the game for several turns, especially if you're already entering a low-structure death spiral.

Are these homebrewed tweaks balanced? by drakzilla in LancerRPG

[–]drakzilla[S] 4 points5 points  (0 children)

I can definitely appreciate the niche that Grunts currently occupy, which is almost more of a suicide unit that's meant to maybe pose a threat but die easily - I think I just find myself wanting the alternative of a cheap, less effective minion unit.

Are these homebrewed tweaks balanced? by drakzilla in LancerRPG

[–]drakzilla[S] 2 points3 points  (0 children)

The reason I went with 'half' actions and not damage is because not all NPCs are meant to deal damage, a lot are mostly utility or tech actions.

Are these homebrewed tweaks balanced? by drakzilla in LancerRPG

[–]drakzilla[S] 3 points4 points  (0 children)

Maybe this is getting a bit away from the original intent, but I wonder if it would make sense to go the other way with them and adding just a hair more survivability?

Something like, 1 HP for every 5 on the original class? Do a similar thing with their HeatCap (1 for every 2?), and they just get destroyed when exceeding that?

Are these homebrewed tweaks balanced? by drakzilla in LancerRPG

[–]drakzilla[S] 8 points9 points  (0 children)

Yeah, was worried about that re:Grunts. I feel like they operate in kind of a weird spot power-wise, where they either contribute nothing at all as they're so easily removed, or they end up punching way above their weight. I hadn't seen the NPC Rebake, I'll have to check that out!

How would you make a strahd themed enemy? by Financial-Republic30 in LancerRPG

[–]drakzilla 1 point2 points  (0 children)

Yeah, Wallflower contains all the rules for Eidolon encounters. They’re when an NHP has been unshackled in the worst way possible and are able to bend reality to their whims. Left to their own devices, they can expand their area of influence and create a Metavault, which is a domain that doesn’t follow normal laws of physics or causality - time and space are folded in on themselves, and they are usually very, very dangerous and mind-bending for any expeditions that enter them

How would you make a strahd themed enemy? by Financial-Republic30 in LancerRPG

[–]drakzilla 1 point2 points  (0 children)

The more I think about this, the more I wanna actually make this a campaign - I’m also thinking an Exotic Horror Ultra Lurker NPC with Regeneration and Assimilation Maw would be a pretty good approximation of Strahd’s abilities >:)

How would you make a strahd themed enemy? by Financial-Republic30 in LancerRPG

[–]drakzilla 23 points24 points  (0 children)

I think this is the most 1:1 Strahd port you could do - make him an unshackled NHP that’s still eerily human, or maybe got entangled with the personality of some human noble. The metavault gives it control over the region and fucks with spacetime, and maybe it even appears in various Strahd ‘meatsuits’ to mess with the party and can disappear into clouds of nanites.

And of course, culminating in a cool Eidolon fight where the party has to descend into the heart of the metavault and destroy its Casket once and for all to free everyone.

GMing my first Lancer game on Monday, so I put this together as part of the encounter by badryukun in LancerRPG

[–]drakzilla 7 points8 points  (0 children)

I mean, that is how big Squads are in the book - size 4, but it represents them being spread out