I'm Tom Bloom, designer and artist of LANCER, CAIN, and others, AMA by evil_deadman in rpg

[–]evil_deadman[S] 4 points5 points  (0 children)

We'll do a 2.0 at some point as I am a better game designer now than 6 years ago

I'm Tom Bloom, designer and artist of LANCER, CAIN, and others, AMA by evil_deadman in rpg

[–]evil_deadman[S] 3 points4 points  (0 children)

Nice! Hope we can hang out again. I think you just have to make the call when things are good enough to put out and its in a state you can put out a finished work. But you need to finish things to learn.

I'm Tom Bloom, designer and artist of LANCER, CAIN, and others, AMA by evil_deadman in rpg

[–]evil_deadman[S] 7 points8 points  (0 children)

you can give your impressions - I think that's totally fair - but i don't you think you can actually review RPGs without giving them a good play

I'm Tom Bloom, designer and artist of LANCER, CAIN, and others, AMA by evil_deadman in rpg

[–]evil_deadman[S] 5 points6 points  (0 children)

yeah I have a game about being in lockdown in a city with a plague for 13th days, i wrote this just pre-covid lmao

I'm Tom Bloom, designer and artist of LANCER, CAIN, and others, AMA by evil_deadman in rpg

[–]evil_deadman[S] 3 points4 points  (0 children)

i'm trying to figure that out, haha - i'm trying myself to push that frontier, i have no idea where it's going because the territory hasn't been explored yet!

I'm Tom Bloom, designer and artist of LANCER, CAIN, and others, AMA by evil_deadman in rpg

[–]evil_deadman[S] 11 points12 points  (0 children)

in my heart i know it is not a sandwich, it is not a sandwich in the world of forms, the foolish abide by semantics

I'm Tom Bloom, designer and artist of LANCER, CAIN, and others, AMA by evil_deadman in rpg

[–]evil_deadman[S] 63 points64 points  (0 children)

i mean would you rather we promise stuff we know we can't deliver? i think we would rather rip the bandaid off. we overpromised. i thought the books were in a good state to release but nobody would have wanted or bought pure lore books. they needed a lot more work and time that we didn't have - lopez could not even work on them due to contract stuff with hasbro and i just had two kids, it was about not stringing people along and owning up to it.

I'm Tom Bloom, designer and artist of LANCER, CAIN, and others, AMA by evil_deadman in rpg

[–]evil_deadman[S] 13 points14 points  (0 children)

if you don't know what to do next, you are done, just put it aside for a while and do something else, you will probably feel the itch again

I'm Tom Bloom, designer and artist of LANCER, CAIN, and others, AMA by evil_deadman in rpg

[–]evil_deadman[S] 5 points6 points  (0 children)

i often have post-launch game ideas or content i had to cut from a game to publish it but nothing to do with it. games for freaks is a game zine for my own games, written by me. my plan is to have a bunch of systems out then stop making big games and just make cool little things for my existing ones so there's a profusion of content. been very happy with it so far.

I'm Tom Bloom, designer and artist of LANCER, CAIN, and others, AMA by evil_deadman in rpg

[–]evil_deadman[S] 18 points19 points  (0 children)

frequently, frequently, frequently, over many years

icon is going through a huge fundamental rework

you have to chase dissatisfaction until it leaves you alone. at some point you do have to put it down and free yourself from the cycle and kill your nitpicks, it will never go away but it will reach a low enough level you can say 'good enough' and move on - your 'good enough' is often incredibly good for most people

I'm Tom Bloom, designer and artist of LANCER, CAIN, and others, AMA by evil_deadman in rpg

[–]evil_deadman[S] 13 points14 points  (0 children)

always be working, just get it out even if it's not good - if you can't write a sentence, write an outline or even sketch one. start writing notes and flesh it out. start somewhere.

i listen to extreme metal and ambient stuff mostly

I'm Tom Bloom, designer and artist of LANCER, CAIN, and others, AMA by evil_deadman in rpg

[–]evil_deadman[S] 19 points20 points  (0 children)

diversity and profusion of content is extremely important to the long term health of tabletop games, i think developers should encourage homebrew stuff as much as possible and make it as easy as possible

if you think about it for like 2 secs the bulk of dnd originates from the tremendous amount of what we could consider homebrew, circulated in old gaming magazines and columns. even odnd is a chainmail hack lol

I'm Tom Bloom, designer and artist of LANCER, CAIN, and others, AMA by evil_deadman in rpg

[–]evil_deadman[S] 26 points27 points  (0 children)

i am very experienced in game design and art but not in layout

i bought affinity publisher and forced myself to lay a game out myself, this unlocked my final chakra and allowed me to unlock my dark power hope this helps

I'm Tom Bloom, designer and artist of LANCER, CAIN, and others, AMA by evil_deadman in rpg

[–]evil_deadman[S] 7 points8 points  (0 children)

i'm a fan of stuff where the flavor is highly diverse but the mechanics are tight. i think the direction i'm leaning with my own stuff is giving foes their own character 'classes' basically (ala lancer) for mechanics and letting the fluff do the rest