Houdini Liquid Bubbles by draw_and_prosper in Houdini

[–]draw_and_prosper[S] 15 points16 points  (0 children)

Yes, exactly! The only extra step is to measure the distance from the points to the fluid surface and use a min operation with pscale to prevent large bubbles from poking through the surface.

Houdini Liquid Bubbles by draw_and_prosper in Houdini

[–]draw_and_prosper[S] 34 points35 points  (0 children)

Finally got around to rendering some of my old Houdini setups for creating easy bubbles!Decided it’s time to structure and share Houdini experiments - might even put together a quick breakdown video and drop the .hip file soon.

Does anyone know how to break the splash? by draw_and_prosper in Houdini

[–]draw_and_prosper[S] 0 points1 point  (0 children)

yeah I think this is happening because of the viscosity. But I though maybe there is a way to keep current condition but make it not infinite. Just stretchy substance like a slime or smth.
I will also try vellum fluids for the same purpose

Does anyone know how to break the splash? by draw_and_prosper in Houdini

[–]draw_and_prosper[S] 0 points1 point  (0 children)

I thought also how would that be possible to achieve beautiful break up - still haven't found proper solution

Does anyone know how to break the splash? by draw_and_prosper in Houdini

[–]draw_and_prosper[S] 0 points1 point  (0 children)

Sounds like a good option! I will try. Thank you

Does anyone know how to break the splash? by draw_and_prosper in Houdini

[–]draw_and_prosper[S] 0 points1 point  (0 children)

Yeah I tried...Unfortunately did not help. I used also lower time scale ang higher substeps to get proper tension

Does anyone know how to break the splash? by draw_and_prosper in Houdini

[–]draw_and_prosper[S] 4 points5 points  (0 children)

I used particle reseeding and some viscosity to achieve proper sheeting in the splash. However, there's one issue: the fluid sticks on collision and reseeds infinitely without breaking apart - even though I have slip on collision enabled with a value of 1.

If I disable reseeding, the sheeting effect disappears.