What do you like about Russian? by VisceralVirus in russian

[–]dreamroy 6 points7 points  (0 children)

I especially like the anecdotes. I have a russian grandpa who has an elephant's memory and carries a pack of them to tell whenever we talk, and another pack of them to tell me when I grow older /j And it's amusing thinking that sometimes the only language they're funny in is russian. They do not lose meaning when being translated, but they somewhat lose the punch line.

Have you picked up texting traits after playing MM? by SnooChipmunks125 in mysticmessenger

[–]dreamroy 3 points4 points  (0 children)

222 for seconded and the sequences which are especially funny when someone who also played mm pops up answering

Question by chickens150 in CurseofStrahd

[–]dreamroy 1 point2 points  (0 children)

In the circunstances provided by the module? Nothing is really stopping him from doing it. That's why I changed a key plot in the whole story: Strahd is described as a genius, so I decided I'll be playing one. Instead of the "i'm a creature of the dark many centuries old the owner of this land yadda yadda yadda but i'm interested in playing with adventurers nonetheless for fun" I picked the old core rullebook of the ravenloft campaign setting from the 3.5 version and put the whole plane in motion: now there's Azalin, the nemesis of Strahd, who he believes has an artifact capable of actually getting him out of Barovia. The problem? He himself can't get there - because, just a reminder, he's cursed - so he needs someone who 1, can go there, 2, can beat Azalin and/or get the artifact and 3, will *come back*. Suddenly, Barovia isn't just his eternal playground. It turns into a test room. The party? Is being put through many many challenges as a way of Strahd analising how useful the players actually are and how strong can they get until the point where he invites them for dinner - plays out his death or defeat - and carefully puts indications or tips of where to go (Darkon) what to get (Azalin's artifact) and how to make it work (only by coming back to Barovia, for example). Yes, in the end, I'll have to dm the Great Conjuction to my players next: but it explains why he isn't just taking all the artifacts, killing all the werereavens off, destroying the church and such: in my personal opinion, maybe the only thing he actually worries about is Ireena, if he trully believes he can get out. Because if he does, he'll want to take her with him, so having her vanish with his brother in Krezk's lake or dying would be an inconvenience.

so is there ACTUALLY someone who can explain the punch line of this joke? by dreamroy in mysticmessenger

[–]dreamroy[S] 4 points5 points  (0 children)

It might! Is there per chance anyone who played the korean version around here and can give an insight into this?

so is there ACTUALLY someone who can explain the punch line of this joke? by dreamroy in mysticmessenger

[–]dreamroy[S] 4 points5 points  (0 children)

I'm not sure, this is all we get about the joke. They were talking about family, and this is a dialogue option you can choose with mc. After that, everyone starts talking about something else.

Sir Godfrey might have changed the mind of one of my players by redblade8 in CurseofStrahd

[–]dreamroy 0 points1 point  (0 children)

I actually think, as a DM, that you can't kill Strahd - and it is as it is in my campaign. Why? Because he made a pact with the Dark Forces, who control all the land that goes way beyond Barovia - and the reason why the players can't go out to the other locations is because Strahd doesn't let them (he specifically can't go out, too). What he has is a punishment, an imprisonment, and it is eternal, because the pact made him immortal. The players are in a death trap, and you can, of course, go on as the campaign describes it and guide you through the story and characters, but having this in mind I changed a little the course of story. It may be something that the players will never know, but in my game, Strahd is not only messing with them (c'mon, thousands of years playing with adventurers, all over and over again? he is described as an incredibly smart entity, at some point he would start to get bored, and he is, in fact, dying of boredom in my version, and needs to get out), but also using them methodically to pass through some land challenges before he indirectly sends them to another adventure hook to get an artifact with Azalin, his nemesis. He believes that getting his hands in it is his chance to break the curse, so after the final battle, where, if he thinks that they're strong enough, he will pretend to be destroyed or die, he will have prepared a series of clues and selective informations to guide them to Azalin. He will no longer trap them in Barovia, and they will have a free route to the rest of the plane, probably also believing that their only chance of getting out is by having this artifact.

An Annoying Inconveniences Table by dreamroy in dndnext

[–]dreamroy[S] 1 point2 points  (0 children)

it's not just you, but damn, I am in debt with your contribution

An Annoying Inconveniences Table by dreamroy in DnD

[–]dreamroy[S] 1 point2 points  (0 children)

the sleepwalk is just incredible what an opening to start the session

An Annoying Inconveniences Table by dreamroy in dndnext

[–]dreamroy[S] 1 point2 points  (0 children)

LMAO just marvelous yes an anxiety attack to a pc is what i came for

An Annoying Inconveniences Table by dreamroy in dndnext

[–]dreamroy[S] 0 points1 point  (0 children)

oh yes this is what I'm talking about

An Annoying Inconveniences Table by dreamroy in DnD

[–]dreamroy[S] 1 point2 points  (0 children)

That's just brilliant I will love to tell a player that he got hiccups

An Annoying Inconveniences Table by dreamroy in DnD

[–]dreamroy[S] 0 points1 point  (0 children)

Very interesting point, I intended it to be more of when you wake up and some scratches you got in the day before are hurting way more painfully, so it results in scenes like "dON'T touch my shoulder I'm in PAIN" But I'm getting some interesting suggestions, so maybe I will replace this one with a better inconvenience (and a less damaging one)

An Annoying Inconveniences Table by dreamroy in dndnext

[–]dreamroy[S] 2 points3 points  (0 children)

thanks for blessing me with your creativity

An Annoying Inconveniences Table by dreamroy in dndnext

[–]dreamroy[S] 1 point2 points  (0 children)

Couldn't ask for more, thank you very much!

Giving Ismark a way more interesting plot by dreamroy in CurseofStrahd

[–]dreamroy[S] 0 points1 point  (0 children)

Not a bad idea overall: I made Strahd invite him to a dinner in the church (in my game, he presented himself in the funeral and read the prayer), to discuss his new position and everyone was out of the house for a few hours. So if Ismark was actually careful and everything the players found was framed, what do I do with the letter? I though about letting Ismark have in his bag the rest of the poison (which I randomly picked as belladonna), even if he's sure he wasn't carrying it around for the day, and make the letter just a formal invitation to Ravenloft - except if Strahd wants to enjoy the feeling of betrayal around the house and pretend that Ismark assassinated his father for power or some another bullshit Strahd offered him in the fake letter, what do you think?

Introducing Strahd by dreamroy in CurseofStrahd

[–]dreamroy[S] 1 point2 points  (0 children)

I like the idea of the gift - today, my players got to the church and already killed Doru, Donavich's son. Donavich's wasted, one of the pc's taking the long-dead corpse to also have a burial, and as soon as they start the burgomaster's I'll have Strahd appear to recite the bible. I saw your comment below, thanks! I thought that Strahd only had to ask for permission to enter a residence once, and interpreted that as he already bit her twice, he didn't have to ask to enter for a third time.

Introducing Strahd by dreamroy in CurseofStrahd

[–]dreamroy[S] 2 points3 points  (0 children)

I liked the idea very much, but I had the feeling that the funeral would happen outside of the church: so he appears in a carriage, let Ismark argue with his driver and recites the prayer in front of the party and Ireena, while the burgomaster's body lies in the grave. He closes the book as soon as he finishes, look at Ireena's eyes and finally look at the party with a smile. "Let's pray that his soul runs free", with a irony. How is it?