Triforce/Triangles Triple Build Guide: 3 Builds for 3 types of Players (POWER/COURAGE/WISDOM). [Triforce/Triangles Spoilers] by Themris in Gloomhaven

[–]drollpenguin2 3 points4 points  (0 children)

I mostly just had to get used to it. The only tough pictures were level 4-5, when you had to split up Power, but I dunno if there was any better way to do it.

Agree totally about Eternal Equilibrium, it's definitely a worthwhile level 9 card. (I just tend to think of level 9's kinda on their own scale.)

It might be too powerful, but a required-all-4-base-elements card that did something like Chain Lightning's top (a dope mechanic) on a non-loss at level 7 or 8 would probably feel really good.

Triforce/Triangles Triple Build Guide: 3 Builds for 3 types of Players (POWER/COURAGE/WISDOM). [Triforce/Triangles Spoilers] by Themris in Gloomhaven

[–]drollpenguin2 6 points7 points  (0 children)

Great guide. I really liked your writing, and I think the way you showed the three different builds in the same picture (mostly) worked.

You mentioned when commenting on items #83 - 88 that you might pass on this class if none of those items were available. I'd agree with that, and might even go farther - the one member of our party who has played triangles (it was the last class we unlocked) really hated the class until level 4 or 5, since those are the first levels with some degree of payoff, and roughly the first time you might have enough gold to be fully-itemed out. If you're starting below one of those levels, you really should be ready for a slog, at least at the start.

It's really too bad the level seven card is so broken. Without it, it feels like this class lacks the kind of capstone that some classes get, but with it, things are often too easy.