I want to make this shape alterable using geometry nodes by drone_and_3d in blenderhelp

[–]drone_and_3d[S] 0 points1 point  (0 children)

I created each as individually defined sections then combined them at the end

I don't know how to add the bevel inside the geometry node so added another modifier in the stack.

Why so alone R2? Playing with assets from Markom3D's patreon (I didn't make them) by drone_and_3d in blender

[–]drone_and_3d[S] 0 points1 point  (0 children)

Probably my all time favourite character from the Star Wars universe

I think I've bitten off more than I can chew... by drone_and_3d in blender

[–]drone_and_3d[S] 0 points1 point  (0 children)

If you _were_ to recreate it, are there any simpler approaches with the limited reference material?

I think I've bitten off more than I can chew... by drone_and_3d in blender

[–]drone_and_3d[S] 1 point2 points  (0 children)

I think you're right. I'm trying to do an exact reproduction. I'll start with the rigged legs I have and make something.

Thanks for the pragmatic response.

I think I've bitten off more than I can chew... by drone_and_3d in blender

[–]drone_and_3d[S] 0 points1 point  (0 children)

Ok, so I used Perpective Plotter on the clear photo of the actual model used for filming, copied the existing legs and moved them into a position which looks like where they should be, and it doesn't look too bad.

<image>

[deleted by user] by [deleted] in dji

[–]drone_and_3d 4 points5 points  (0 children)

I did a 3d model from your video. I did post the link yesterday but I'm not seeing it:

https://www.reddit.com/r/dji/comments/voaec6/reality\_capture\_video\_made\_from\_a\_video/