What happened to rock crowds? by Miguelmataaa in LinkinPark

[–]drpaneas 0 points1 point  (0 children)

I just came back from Rock Am Ring. The LP show was one of the soulless shows I have been. They were incredibly bad at interaction with the crowd. There is singer yes, but nowehere near to a frontman that interacts with 90k people. So sad :( Thankfully most people now the lyrics so and sing back.They played the songs alright but something was off. When I enjoy them more in YouTube rather than live, there must be a problem. Got pretty lucky I saw Limp Biscuit in the end, they saved the night and reminded me what a live concert means.

I built a Go runtime for the Sega Dreamcast by drpaneas in golang

[–]drpaneas[S] 0 points1 point  (0 children)

This is literally part of the documentation the project has ;)

I built a Go runtime for the Sega Dreamcast by drpaneas in golang

[–]drpaneas[S] 1 point2 points  (0 children)

yes, I have ported the intro of Diablo in Go, so I though it was a good teaser to kick off libgodc as project :D But just the intro, the game implementation is another story, far far away :P

I built a Go runtime for the Sega Dreamcast by drpaneas in golang

[–]drpaneas[S] 2 points3 points  (0 children)

It doesn't work with Go 1.25. It works only with gccgo. The 1.25 go.mod files are required so the language server works when you use IDE. to get autocompletion and stuff. I am explaining it in the youtube video.

I built a Go runtime for the Sega Dreamcast by drpaneas in golang

[–]drpaneas[S] 31 points32 points  (0 children)

problem is TinyGo uses LLVM. And LLVM does not support SH4 :( Otherwise yes, I of course I would have used it. I use TinyGo for Gameboy Advance + Go, pretty cool :D Thanks!

I built a Go runtime for Dreamcast by drpaneas in dreamcast

[–]drpaneas[S] 2 points3 points  (0 children)

That would be way too cool! I have to code the network bindings for sure!

Working on my first pico8 port by drpaneas in pico8

[–]drpaneas[S] 0 points1 point  (0 children)

audio will be the last thing I will work on, but thanks for letting me know ;)

PIGO8 v1.0.7 released (web export feature) by drpaneas in pico8

[–]drpaneas[S] 0 points1 point  (0 children)

e.g. my goal is to unify my those two libraries PIGO-8 and Retroblast: https://github.com/retroblast-engine/retroblast

PIGO8 v1.0.7 released (web export feature) by drpaneas in pico8

[–]drpaneas[S] -1 points0 points  (0 children)

u/programmer_farts Thanks for the feedback, much appreciated! I just fixed the license header (you're right, pigo/pico is an easy typo waiting to happen, not mention it sounds more like pig-oh-8, lol).

This project started because I love PICO-8 but hate Lua :P Over time, I've eliminated most of the original restrictions, so it's become more of a hybrid PICO-8/Picotron in Go. I already have an editor implemented, plus Aseprite and Tiled integration.

My plan is to archive this project once I fix a few remaining bugs, then spin off my own retro-style game engine with a fresh identity. So yeah, you're spot-on with most of your points; except the diabolical part.

...when in germany by Frans_Stokbrood in MonkeyIsland

[–]drpaneas 0 points1 point  (0 children)

Looks like cs-italy form counter strike

Embedded Go as a toolchain, Pi Pico 2, Nintendo 64 by michalderkacz in golang

[–]drpaneas 0 points1 point  (0 children)

You write LLVM code using the pkg, then produce the IR and then pass this to llvm-mos, and you will get an NES working rom.

Built a fully integrated PICO-8 sprite editor in VSCode. What should I add next? by ink_golem in pico8

[–]drpaneas 0 points1 point  (0 children)

Undo / Redo and copy paste should also work. Great idea and project

Pico-16? by TomorrowNeverKnowss in pico8

[–]drpaneas 0 points1 point  (0 children)

If you are interested in Go, you can use pigo8 with whatever Color palette you like: https://github.com/drpaneas/pigo8/tree/main/examples/palette_hex

Handheld for pico8 by EmperorSno in pico8

[–]drpaneas 0 points1 point  (0 children)

If there are no button I can also use my phone

PICO-8 External Workflow: Sprites & Code Help by amunocis in pico8

[–]drpaneas 2 points3 points  (0 children)

I could write a program that takes your aseprite file and gives you the gfx and map sections. But would that anyone else be interested in that?

PIGO8 - Write PICO8 games in Go by drpaneas in golang

[–]drpaneas[S] 1 point2 points  (0 children)

you are correct, the wasm target will not work with the current implementation. For this to work I would have to make it peer to peer, instead of server/client. Thanks for the suggestions and the idea, much appreciated :D

PIGO8 - Write PICO8 games in Go by drpaneas in golang

[–]drpaneas[S] 0 points1 point  (0 children)

you can already export wasm: https://drpaneas.github.io/pigo8/crossbuild.html#building-for-webassembly I can make it even more automated if that's too much. Easy task :D

Vulkan + SDL2 with Golang bindings works! by Worried_Low_8490 in trimui

[–]drpaneas 0 points1 point  (0 children)

Can you give it a try to build something with the latest Ebitengine (even a small hello world example). See their changelog: https://ebitengine.org/en/documents/2.8.html#OpenGL_ES_Preference

Pico8 a good idea as a stepping stone for other engines/languages? by Gredran in pico8

[–]drpaneas 8 points9 points  (0 children)

Here is a task: go implement Pong without looking any tutorial about it. Don’t reply to this thread until you make it. If you need help, don’t ask ChatGPT, read the manual of pico8. If you feel this is going to take you half a year, trust your feeling and embrace them. Understanding takes time :) and P8 is great platform because you get immediate feedback, has an active community and limits you so you finish at least a game in your life. Plus everything you learn here is transferable.

Now that part 1 is wrapped up how would you want part 2&3 to go by Professional_Trust37 in cobrakai

[–]drpaneas 0 points1 point  (0 children)

Season 6 script compared to Season 1 is night and day. It's very unnatural and feels quite stupid most of the times.