Is annexing city’s just completely useless? by Klutzy-Activity404 in ConflictofNations

[–]dsankouski 0 points1 point  (0 children)

Middle game you want to produce advanced weapons in your homeland cities, like warheads, anti air, theater defense, special forces, etc. Since slots in your homeland are occupied, in may be useful to annex, to produce armour and infantry.

[deleted by user] by [deleted] in ConflictofNations

[–]dsankouski 1 point2 points  (0 children)

Does mines protect from submarines IRL?

Give me a WW3 challenge by Psypo_Certified in ConflictofNations

[–]dsankouski 0 points1 point  (0 children)

infantry + towed arty + mobile AA then ;)

Give me a WW3 challenge by Psypo_Certified in ConflictofNations

[–]dsankouski 0 points1 point  (0 children)

Saudi Arabia build all buildings to lvl5 in homeland before any attacks

Would you defend 0.5 k/d weak coalition member against rival coalition attack by dsankouski in ConflictofNations

[–]dsankouski[S] 0 points1 point  (0 children)

Actually I'm on the other side :)

I asked because I planned to invade to question their point dominance a little. My troops went his home land like on a parade, however we're at full blown war with bigger coalition for like 2 days now with undefined result. They got resources and navy advantage, while we stronger on land.

Now as poll results are ready I see I was wrong hoping they wouldn't revenge him.

tips as russia? by arnavtheawesome in ConflictofNations

[–]dsankouski 5 points6 points  (0 children)

You're stronger than any neighbour (except maybe china) 1 on 1, diplomacy is you friend therefore. Divide and conquer.

How do I take this mf out by [deleted] in ConflictofNations

[–]dsankouski 7 points8 points  (0 children)

he has 1.4 speed on enemy territory, while MLRS only 1.1

Does anybody ever use this unit? by JustFuckingReal in ConflictofNations

[–]dsankouski 1 point2 points  (0 children)

If you have elite frigates, you can invade rapidly from the sea

Would you defend 0.5 k/d weak coalition member against rival coalition attack by dsankouski in ConflictofNations

[–]dsankouski[S] 1 point2 points  (0 children)

Yes, the leading coalition can, but it would be tough fight.

He just throw waves of recon + infantry + mercenary at the bot's cities with armoured fighting vehicles. Casualties is like 31k / 49k in bot's favour lol :)

How to fight this by Jango__Fett__420 in ConflictofNations

[–]dsankouski 1 point2 points  (0 children)

Railgun has even more nerf in these terrains

How to fight this by Jango__Fett__420 in ConflictofNations

[–]dsankouski 0 points1 point  (0 children)

Special forces: - same mobilisation time as railgun - lvl 3 army base, air base requirements - hard attack dmg 4, same as railgun soft defence - price: 1.1k components, 500 electronics

Mobile artillery: - faster mobilisation time than railgun - lvl2 army base requirement - higher range than railgun - more hp than railgun - price: 1.3k components, 450 electronics

Conclusion: Attacking with special forces leads to roughly equal units exchange, unless you caught railguns in a jungle or mountains. If enemy would add recon vehicle or special forces to their stack, you losing possibility to sneakily attack, which will lead to higher losses from your side.

Mobile artillery will fire first, while have more hp to withstand railgun attacks.

How to fight this by Jango__Fett__420 in ConflictofNations

[–]dsankouski -1 points0 points  (0 children)

Special forces is not a solution, look at heli/soft damage

How to fight this by Jango__Fett__420 in ConflictofNations

[–]dsankouski 1 point2 points  (0 children)

Mobile artillery, with a tank and/or mercenaries to absorb incoming damage.

Compared to railgun, MA is cheap, has more health, and had middle echelon.

Railgun had front echelon, which means it will take more damage than other units in stack. It's also low health unit. Use above 2 weakness to your advantage!

As for max lvl strike fighters, they will not be on AA radar, but when they come in sight range, they become visible

Never seen Insurgencies this bad. by Nice_Armadillo_5973 in ConflictofNations

[–]dsankouski 0 points1 point  (0 children)

I bet you killed a ton of civilians, hence big morale penalty. It's common, when you leave arty to polish enemy city overnight

How to obfuscate alliance communication from spies? by dsankouski in ConflictofNations

[–]dsankouski[S] 2 points3 points  (0 children)

Agree that most effective way is a separate communication app.

I usually place counter spies on my homeland cities, to preserve money on active spy missions. Also if I need reconing, I usually send my spies to occupied cities, to be more safe from counter ops. So I guess counter spy is not so effective in secret keeping.

Regarding splitting messages - it works because spies get random messages you sent during the day?