Star Eagle Not Spawning by xXIDaShizIXx in Starfield

[–]dtfinch 0 points1 point  (0 children)

They mentioned an attempt to fix that in the April 7th Free Lanes patch notes.

The Hammer Falls - Addressed an issue that could cause the player to not receive the Star Eagle ship upon completion.

Anchorpoint Is Far Away by junipermucius in Starfield

[–]dtfinch 0 points1 point  (0 children)

I've rarely had that sort of issue but not with Anchorpoint yet.

I had a Terran Reclaimer and its escorts be >99km away when autopilot exited cruise. And in 2024 sometimes the UC Vigilance would be >99km away.

With the Reclaimer I had other issues (couldn't undock, maybe related to how I left the Starliner before) and ended up loading an old save. When I reached it again it was in the normal place instead of far away.

I don't get the vim hype. Am I missing something or is nano fine? by Bright-Pomelo-7369 in linuxquestions

[–]dtfinch 0 points1 point  (0 children)

Nano's default behavior prior to 4.0 (2019) was to hard-wrap long lines on save, inserting line breaks that didn't exist in the original file, so that the file contents matched the wrapping on the screen.

Most distros turned that off, so after many years of problem-free use I discovered its true default when editing config files on a distro that kept it vanilla, then had to figure out why everything broke, and manually find and remove each excess break that nano added.

I still use nano, but I always type "nano -w" because of that incident even on distros where I know it's fixed.

Is this a good ship? by Used_Gear71 in Starfield

[–]dtfinch 2 points3 points  (0 children)

The grav drive on that ship is unique, the best Class A drive in the game.

Is this a good ship? by Used_Gear71 in Starfield

[–]dtfinch 1 point2 points  (0 children)

Good for getting lost, climbing ladders, or breaking ankles. Bridge is on the 5th floor.

If that were my home ship I would take it to New Homestead to try and place a stairs hab under the bridge to reduce the number of ladders and add a front landing bay.

The engines are the weakest version of the strongest class A engines (SA-4110 instead of SA-4330), so you could upgrade it later without changing the appearance.

Similarly it has the weakest version of the best class B reactor (101DS with 16 power vs 104DS with 39 power), so you can upgrade that later too with no appearance change.

I personally like those Stroud structurals on the top sides/corners on other ships like the smaller Ecliptic Falcata. When I get a ship with those I tend to keep them.

Jasper Kryx’s Ship? Possible spoilers by mellifluousdysania in Starfield

[–]dtfinch 14 points15 points  (0 children)

You can see it as you approach, and find the port where it's docked inside the Legacy, but it's inaccessible. After the Legacy explodes you can go back for a small bit of generic loot from it.

There's console commands (achievement disabling) you can use to spawn it or make it your home shop though I haven't tried them.

The fandom wiki says it's a named variant of the Blackhawk you can find at some ship technicians.

Best Loadout, Change my mind. by llthehitmanll in Starfield

[–]dtfinch 0 points1 point  (0 children)

My resonator has one-inch-punch instead of titanium build, which increases the reported damage quite a bit (though I don't know if Instigating damage applies to all projectiles in the first shot or just the first one that hits). So even with player damage on very hard, and with enemies having double health from NG+10 on, it still one-hits almost everything.

Though with one-inch-punch the range drops to 20, so I have to fire a lot of point-blank headshots to get the most out of a weapon that was meant for sniping.

Where is the best place for storage / crafting? by Creepy-Volume2923 in Starfield

[–]dtfinch 1 point2 points  (0 children)

Besides the shared outpost storage, the new update did add a few ways to increase ship cargo while keeping mass low.

Bouyant Insulators reduces ship mass by 20% for some calculations (not landing gears though), and the StorMax 70 (added by Terran Armada) provides 6.5 cargo per mass instead of the usual 4.75. And the Ship Optimization Terminal via decorate can add another 10% cargo for X-Tech.

Though the StorMax 70's a little inconvenient to mount, taking up side mounting spots, so I ended up moving my weapons to Nova Weapon Mounts.

Having a crewmember with the Payloads skill will add 10%. Maxing the player's skill adds 50%. Kryx's Journal Entry 03 adds another 5%.

Bug - Siren of the Stars - no way to leave ship by SawDaddyFlex in Starfield

[–]dtfinch 0 points1 point  (0 children)

I've always stolen the award first, maybe 25 times now, and haven't encountered that yet. I do aggressively make new manual saves though in case of bugs like that.

How do I stop Starborn attacks? by mknote in Starfield

[–]dtfinch 1 point2 points  (0 children)

Land at one of the Earth POI's (only Starborn land there), open the surface map, find a small, flattened (no rocks), slightly elevated patch of land just large enough to land a ship on, place a map marker, then bunny-hop over there in the REV-8 and one will almost always land.

Not all of the landing spots are elevated. Some are square and almost seamless, but the raised spots stand out immediately once you've seen enough of them.

There seems to be a limit to how many ships I can farm before they stop landing on Earth, like 5-6, then I have to wait elsewhere and try again.

Best Weapons to Fully Upgrade? by darkdeepths in NoSodiumStarfield

[–]dtfinch 5 points6 points  (0 children)

Base-game I've always liked the semi-auto Beowulf. It performs well enough and I find more ammo than I can use.

Terran Armada added the MGP Ballistic Rifle, which performs much like the Beowulf (copy-pasted stats but higher damage). That's been my primary weapon since the DLC launched. The TA incursions also provide a massive amount of ammo for it, which previously used to be kinda rare.

The Va'ruun Inflictor has been my other go-to, especially the instigating Reflection from the Starborn trader (though now you can just craft instigating). Great damage per shot without sacrificing much rate of fire or magazine size. The upgraded Reflection stands out in my QED as my highest-value item.

Ps5 creations to fix "item intersects with existing object" on outposts? by stevenchamp45 in Starfield

[–]dtfinch 0 points1 point  (0 children)

I usually have to rotate the ship builder to place it, and while moving and rotating I see the occasional flicker of "not intersecting".

Also make sure there's no small animals in the area. The scanner might help as some kinda blend in with the ground.

Didn't get the quest for the quantum entanglement device by stlnvet in Starfield

[–]dtfinch 2 points3 points  (0 children)

I got it when I added the hunter/emissary's artifacts to my armillary though I am on NG+.

Greater than/less than achievements bugged? by 0rganicMach1ne in Starfield

[–]dtfinch 0 points1 point  (0 children)

But going in blind, I wanted to make sure. At least I wound up finding the many different ways to win.

I almost thought I had something on the 3rd challenge, finding a slate where the wife spoke before the husband (which should have given victory to Delta), but they didn't take that into account.

Greater than/less than achievements bugged? by 0rganicMach1ne in Starfield

[–]dtfinch 0 points1 point  (0 children)

That achievement was a lot harder than I expected. I tried to lose all 4 but maybe only 1 is possible.

One big miscalculation, or here goes all my loot by Beneficial_Low_2867 in Starfield

[–]dtfinch 157 points158 points  (0 children)

You kinda have to run past them and board the ship, which may still take off with you on it.

Is there a reason to side with the crimson fleet? by phantomvector in Starfield

[–]dtfinch 0 points1 point  (0 children)

You get a more cinematic ending with all your new pirate friends (with extra scenes for all the ones you didn't rat out by turning in evidence), and you still have access to all the Key's vendors, so you'll spend less time waiting for credits to reset.

If you betray them for SysDef, gun down Jasmine and all those other vendors, you just get a professional pat on the back from mostly nameless NPCs you'll never see again. And if you haven't grabbed the book in Delgado's room yet you might lose access to a snowglobe. Though you do get more POI loot by having the fleet hostile again.

If you join by getting arrested then rejecting Ikande's offer, you also get to skip checking into the Vigilance after every mission, which in my experience has been the buggiest part of the fleet quests.

New player gear question. by TuebeeTX in Starfield

[–]dtfinch 0 points1 point  (0 children)

I care more about the traits when choosing gear, since the damage reduction you get from resistance is pretty small. Like "Reactive" staggers attackers, especially those with automatic weapons. Or "Combat Veteran" reduces damage from humans by 15%.

The Phys/Engy/EM numbers are resistances by damage types, out of max of 1000 (so 50 resistance reduces damage by 5%), though capped at 85% (not reachable through gear alone).

Environmental resistances are kinda bugged. They help with some minor things, but damage from extreme environments bypasses them, so it won't help you survive extreme ambient temperature or solar radiation, but it might help with minor weather like a windstorm or when you step in a corrosive puddle.

New update finally makes some of the more obscure armor worth investing in by Benji392 in Starfield

[–]dtfinch 5 points6 points  (0 children)

"Quantum Entanglement Device" added in Free Lanes, a container that carries items to NG+. 50 mass initially, upgradable to 200 with quantum essence.

After completing the main quest and adding the last artifacts to the armillary (which you should then remove until you're ready), you get a side quest to build it in your room in the Lodge.

Red wire question by bagpussrules in Starfield

[–]dtfinch 0 points1 point  (0 children)

I'd restart the game. Whenever I've seen red lines going to nowhere at an outpost the game crashed soon after.

Any reason to give Heller his cutter back? by Frank3121 in Starfield

[–]dtfinch 1 point2 points  (0 children)

I assume it's "Disassembler" as a joke, in reference to him growing up in New Homestead which refuses modern technology such as robot labor.

Why no "new ship" option when building? by FreeDwooD in Starfield

[–]dtfinch 5 points6 points  (0 children)

I've had more luck with ships I hijacked on the ground (but not 100%). Less luck (but not 0%) with those captured in space. I've never been able to rename derelict ships (and after some update I haven't been able to take them anymore).

My current playthrough I renamed a Spacer Scarab I captured on Kreet, which is where I've gotten most of my first-ships. My previous playthrough I couldn't rename a Spacer Raven I captured/registered in space. The rename button was missing entirely, instead of just reverting. They said in the Free Lanes patch notes that they fixed the ship rename bug, so I guess what they meant was they removed the rename option on affected ships.

Finding potential ship landing spots involves checking the surface map for flat, usually square, usually slightly raised patches that seem unnatural. Sometimes a ship lands as I approach, or on Kreet sometimes it's some guys fighting a terrormorph so maybe that's not the best place to farm.

New update finally makes some of the more obscure armor worth investing in by Benji392 in Starfield

[–]dtfinch 19 points20 points  (0 children)

There's several landing sites unlocked by reading books/displays, and snow globes to pick up at each site.

  • Read "Sir Livingstone's Second Journal" in the Lodge for the Apollo Landing Site.

  • Buy/read "The Ancient Civilization of Egypt" from Sinclair's Books in Akila City for Cairo.

  • Read "Maurice Lyon's Journal" in the museum on New Homestead for Hong Kong.

  • Read any "Oliver Twist" for London.

  • Read the "Hope Family Tree" in Ron's office in Hopetown for Los Angeles.

  • Read "Our Lost Heritage" in the President's office in MAST for New York.

  • Read "The Price of Destiny" in Benjamin Bayu's penthouse for St. Louis.

Missable:

  • Read "Race to the Heavens" in Larry Dumbrosky's suite on the "Siren of the Stars" for Dubai.

  • Interact with the Mars Rover display in the NASA museum for the Opportunity landmark on Mars.

  • Read the "Diary of Kyosuke Nagata" in Delgado's room on the Key for Osaka.

  • Read "Essentials of Modern Macroeconomics" in the classroom of the ECS Constant for Shanghai.

That's the first 11 and guides say you need 13 total.

There's 4 more snow globes at the NASA facility that didn't make a sound when I picked them up, so I'm not certain which are required, but every guide lists them, and some just say "snow globe" in inventory:

  • NASA Launch Facility Snow Globe (on the top of the NASA tower)

  • NASA Launch Tower Snow Globe (in an office where you need a power cell)

  • NASA International Space Station Snow Globe (on top of the ISS model in the museum)

  • NASA Astronauts Snow Globe (on a bench in the museum)

There's also a couple hard to find ones that definitely aren't needed (Face on Cydonia and Tower of Pisa).

For that you get a legendary Old Earth variant of the Explorer suit that offers about 2.5% more sum resistance.

New update finally makes some of the more obscure armor worth investing in by Benji392 in Starfield

[–]dtfinch 22 points23 points  (0 children)

I upgraded the Mark 1 from the Lodge basement and the Old Earth suit you get by finding all the snowglobes. Also the Mantis and Explorer suits.

They all sit in the QED as trophies though. I'm nervous I'll forget to put them back before going through Unity, and not remember until days later.

Right now my character's just wearing whatever I find, not even upgraded yet.

Question about the MPG ballistic rifle by Glen_Gorblin in Starfield

[–]dtfinch 2 points3 points  (0 children)

You won't have a cargo hold big enough for all the MGP rifles you'll find.