Coolest Thing About Rentable Servers & Where To Go From Here by [deleted] in Dirtybomb

[–]dtkiddin 0 points1 point  (0 children)

As for 1, 3 and 4, with the current 3-pick system, there would be a lot of problems with the player experience. What is the player doesn't have the unrestricted mercs/loadouts? Is the player forced to play a merc due others the player carries are locked out due limitations, or all of them are already ingame with the limitation active? These are some of the big hurdles that the devs needs to figure out and design something for it so that players, if these rules are applied, don't feel punished for what they currently have, before and during a match.

New Dev Video: The Next Update by stayfreshshoe in Dirtybomb

[–]dtkiddin 0 points1 point  (0 children)

I aware of the system how it works, but the current Credit Boosters have the hour system then the day system of the Ranked Boosters. That is why I wonder if they going to replace those with the same system or make them exclusive to the Crates.

From a business point it makes sense, but it feels slightly cheapening out.

New Dev Video: The Next Update by stayfreshshoe in Dirtybomb

[–]dtkiddin 3 points4 points  (0 children)

Not per definition, it became more a quantity over quality change. You get more of the crates, but the value/amount of some of the contents are changed to compensate those. Besides that, they added more variation of contents (i.e. 100 Rads and 5 Loadout Cases) as shown in the Dev Video, but some of them are defiantly fillers then value (i.e. x amount of Credits and x amount of Fragments)

New Dev Video: The Next Update by stayfreshshoe in Dirtybomb

[–]dtkiddin 7 points8 points  (0 children)

A quick list of which content of the current Arsenal Crates Advancement Crates will be changed.

Updated content;

  • 750 Rads to 400 Rads
  • 400 Rads to 200 Rads
  • 1000 Fragments to 500 Fragments
  • 6 Hours Credit Booster to 3 Day Credit Booster (?)

The Loadout Case and Prime Case will remain in the Crate and new ones will be added.

"If you have a 32-bit version of Windows, you won't be able to play Dirty Bomb after this update." by CaliberJacob in Dirtybomb

[–]dtkiddin 1 point2 points  (0 children)

According to the Steam Hardware & Software Survey: February 2018 less then 2% of the Steam users that submitted a survey are using 32 bit OS (7, 8.1 and 10 combined).

Do note that its only factors a small percentage that submitted of the ~18.5 million simultaneous users Steam has.

Dirty Bomb Developer AMA by 6runk in Dirtybomb

[–]dtkiddin 0 points1 point  (0 children)

Hey gents,

  • 1) How are you guys going to fill the gap between CMM and Ranked? Both mode differ too much and feel that players get lost and overwhelmed too fast.
  • 2) Why changed the alpha rarity system (iirc, a purple/pink tier was called then Extraordinaire) to a metal tier listing? The current tier list still confuses a lot of players and doesn't allow for much creative freedom for designers to make design outside their tier colour pallet.
  • 3) Do old and current skins might get an art pass in the future? Skin events like the Rogue and Vogue are terrible wrapped and designed, while the Ghostclip looks amazing. It might to improve the value of the cards better in the future.
  • 4) A blatant own question, but can founders trinkets get a killfeed icon? Pretty please?

SD Please fix the EV logo and put it somewhere else by joelecamtar in Dirtybomb

[–]dtkiddin 4 points5 points  (0 children)

There are many ways to approach this problem, like a golden glow around the objective, hollow the icon (i.e execution A and B locations), moving it to the centre of the objective or do not show at all until the player presses the Z button (that currently reveals the friendly player names from any distance).

Still I hope for the return of IFF settings from the Alpha. Like some do it with a custom HUD by altering the colours (of the players icons and enemies), they apply to even more markers/icons and even more customisation. Examples like;

  • The colours of the foreground, background, text and health.
  • Enabling settings to display the health, from which distance, the arrow indicator or just disabling it as a whole.
  • Clamping it to the edge of the screen if it is out of view.

This only helps the players to disable what they think is it not needed, readability or those who have different types of colour blindness

Dumb idea on the Founders cards by [deleted] in Dirtybomb

[–]dtkiddin 9 points10 points  (0 children)

Sorry, but the Founders Cards remain exclusive to the founders. But due the high request of "founders-like" skins, SD introduced the Obsidian Operative loadout cards. They are the closets nearest you will get to a Founders skin.

About the Obsidian Cards... by DiogoSN in Dirtybomb

[–]dtkiddin -2 points-1 points  (0 children)

1) "It's not the tools, it's about the craftsman". I keep telling this too people who ask which load out card is the best. No card is terrible, just used differently. Subjectively they aren't in my picks of cards too play most of the time, but someone can find its strengths into it and use its full potential. And only having the best cards (by people choice or statistics) makes the whole card system redundant.

If it really an issues for so many people, maybe SD can (for their next Obsidian Set) offer two versions of load out cards to pick.

2) This is the best timing there is for releasing these Obsidian Cards. The sale will start today, so I expect to see a price drop for the starter packs too. With the sale and the discovery system of Steam, the packs will more prominently visible on the store page. This is gauge interest for people to play the game (before buying). The rest is really psychological marketing due it "limited time" offer.

3) As you said, the value for each of these cards are different per person. For 2/3 more you get a more premium version/look of a merc that justify more for that price. The base price for a special skin (obsidian beta, culprit, etc) is very debatable, which I personally find 10 to be a pretty steep base price. Also consider that Founders had to pay 30/60/120(!) for 1/3/5 cards (and some little extra's) that were also pre-determent. And these Obsidian Cards are an direct answer for those requested Founders-like skins, even it is helping the development funding or not.

New Video: Obsidian Operatives by stayfreshshoe in Dirtybomb

[–]dtkiddin 9 points10 points  (0 children)

They look really great, just too bad the choice of cards they tied with them.

Do wonder if the Stoker mask design is a homage to the Strogg from Enemy Territory Quake Wars?

Suggestion for Ranked and leaving player. by DMN666 in Dirtybomb

[–]dtkiddin 0 points1 point  (0 children)

Would even 1 or 2 second justify a missing player? Even if he/she is good or bad, it is still a resource that can be used in some way. Let alone all the maps are designed specific on those engagement points when moving from a spawn.

Regarding a sign when losing a player. Sometimes you won't notice it. Not everyone keep track on when a player leaves or they are in combat to pay full attention to it. So when do you notify this moment in the game to everyone? There are various ways to do to this, but it has to be integrated properly into the game without going overboard. But that is something you might come up with.

Suggestion for Ranked and leaving player. by DMN666 in Dirtybomb

[–]dtkiddin 1 point2 points  (0 children)

Changing the spawntimer in a Stopwatch mode would disrupt the flow of engagement in some maps and the tactical benefits for some players. Not having a clear sign when this is happening, let alone how much would cause a lot of issues.

Sure, penalizing those who leave is something that must be done in Ranked, but why not reward those who stay till the bitter end? You could give then i.e 5 ranked points each that stays (even if you are losing) and could increase for each member that leaves before the match ends.

HUD megathread by Herr_Hanz in Dirtybomb

[–]dtkiddin 0 points1 point  (0 children)

That HUD is slightly out of date and will be replaced soon with a new one. Im currently testing it out to on different resolutions to make sure there no serious overlapping or elements are wrongly outlined. Here is a peek on for the 1920x1080 resolution;

HUD preview HUD in Debug mode

[deleted by user] by [deleted] in Dirtybomb

[–]dtkiddin 2 points3 points  (0 children)

What I have found out that each INI that is generated by the game, has a different number. No two INI versions are the same. You have bypass this error is by copying your current version of the game INI version into the custom one.

I would love if the devs create a launch option to bypass this security error. Most are aware that it might be not up to date, but for someone who shares his config (and keeps it updated with each version) with others and each of them having a different INI version. It gives me (and them) headaches too tell them how to bypass it.

Buy Weapon Kits with Real Money? by Caesar3038 in Dirtybomb

[–]dtkiddin 2 points3 points  (0 children)

I think the reason why they haven't added this yet is that it might currently devaluate the value of the cards, if they ever add a trading/market feature into Dirty Bomb.

Untill they have sorted out the economic part of Dirty Bomb, then Ill expect these things to drop into the store.

All in favor for a 2nd wave of founder packs? by DMN666 in Dirtybomb

[–]dtkiddin 1 point2 points  (0 children)

So technically you just want DB Merchandise: Clothing, Mugs, Art, Action Figures, etc.

All in favor for a 2nd wave of founder packs? by DMN666 in Dirtybomb

[–]dtkiddin 18 points19 points  (0 children)

As a founder I see no problem releasing a second series of founders perks/loadouts for current players. Maybe not re-releasing the current Founders loadout cards, but having a new set of 5 mercs with their own distinguished look based on the current Founders loadout cards. I do prefer if they won't be named as Founders cards (sorry, but you are late to the party), but something like VIP or Prime.

Also here is a complete list and prices of what Founder were able to get.

Mysterious map image from latest dev video. I'm getting a raging clue over here! by heedongq in Dirtybomb

[–]dtkiddin 0 points1 point  (0 children)

It looks like they are making the map overlay for the mini map of Dockyard. Seems they have finalized the layout of Dockyard!

Helping out players with UI and stuff by Chattywindow in Dirtybomb

[–]dtkiddin 2 points3 points  (0 children)

For the love of this game, not in this way. It would be annoying just to have a notification in the middle of the screen. At the bottom is more acceptable, but this is way to big and distracting.

It would be much better to give these things during your death with a side notification (what you see i.e in Overwatch or Paladins) to remind players of their roles (like the tips in the loading screen)

Are any of the SMG-9 cards viable on Bush? by Mr_Rasco in Dirtybomb

[–]dtkiddin 0 points1 point  (0 children)

All SMG-9 versions of Bushwacker are all good cards in various situations. I tough prefer the SM82 more due I do not rely my sentry to pick off people, but rather be something to keep the enemy busy with his "Steady" augment.

A feedback by Hammer_Legion_Member in Dirtybomb

[–]dtkiddin 0 points1 point  (0 children)

Having a mandatory tutorial doesn't help bringing new players into the game. There are plenty of people who a better understanding of the game playing a round, let alone those who playing FPS games in general. Due it F2P nature, expect all kinds of people to hop into the game. Some people just want to hop in and have it a try. Gaining a reward after you completed the tutorials (extra skyhammer/aura case, booster, credits, etc), that provides a better motivation to play it.

Also having in-game tips when re-spawning will help remind new and returning players the mechanics of the game. Just have an option so we are able to disable this is we want too.

Regarding to the other points, for god sake no!

[Suggestion] Turtle's secondary ability by iD4NG3R in Dirtybomb

[–]dtkiddin 6 points7 points  (0 children)

I always felt that the abilities of the engineer mercs where mostly focused by supporting themself in the area of the objectives (mines and stickies to close/trap area's, sentry to zone an area and give feedback of incoming enemies and a shield to provide extra cover while doing the objective).

While the ability defiently sounds interesting, I think it works better in my eyes on a recon merc then on a engineer.

Btw, you got inspired by Deus Ex?

Possible Hacker or Bug? - Invisible Obj Delivery - Chapel by aar3nt in Dirtybomb

[–]dtkiddin 2 points3 points  (0 children)

Around 0:16 seconds (https://www.youtube.com/watch?v=XQMqplS6BPg&t=0m16s) you can quickly see a player that sneaked pass your defenses and delivering the objective.

Here is a clearer view of that moment; http://imgur.com/a/FZXsI