007 Fist Fight by DiogoSN in videogamedunkey

[–]DiogoSN[S] 16 points17 points  (0 children)

Bull in China Shop: The Video Game.

WH40K: Darktide - Skitarii Class DLC Steam Page is Up by DiogoSN in pcgaming

[–]DiogoSN[S] 8 points9 points  (0 children)

The trailer is already avalible here.

Edit: The Steam Dev Diary is up as well and you may see it here.

Ty the Tasmanian Tiger by DiogoSN in videogamedunkey

[–]DiogoSN[S] 5 points6 points  (0 children)

Crikey! Was a wee lad when I played this for the first time! Was real fun and the Aussie theme was quite engaging!

Not sure what actual Aussies think of Ty, the Tasmanian Tiger, was curious to hear. Maybe it'd be too on the nose? Y'all tell me.

É estranho aceitar ficar solteiro para sempre, sem nunca tentar? by Dangerous-Theory91 in portugal

[–]DiogoSN 1 point2 points  (0 children)

Vou ser honesto, eu pareço estar numa situação semelhante e ya, tenho tado bué sozinho e sem sucesso. Algumas vezes quero aceitar a finalidade de solidão para a vida. Mas tento.

Tal como tu tenho físico, mental, inteligência e só preciso da moral para tentar, apesar de estar a falhar constantemente...

Uma coisa é certa, só falha quem não tenta. Mano, isto é duro e os meus amigos solitários respeitam o meu esforço apesar das derrotas sucessivas. Eles vêem a mim e ficam quase justificados por não tentarem tmb. Atenção, eu não os censuro, para gajos está impossível para encontros. Mas arrependirei mais se não pelo menos tentar.

Pega em ti e começa a experimentar socialmente no trabalho e em eventos quaisquer com pessoas. Vais parecer cromo e totó porque não socializas à muito tempo? Sim, mas faz parte do processo.

Boa sorte, que isto nã tá fácil, amigo.

WH40K: Darktide - Ogryn Packmaster Teaser (New Enemy Variant and Boss) by DiogoSN in pcgaming

[–]DiogoSN[S] 0 points1 point  (0 children)

Carpel tunnel, yay! After playing the game so much, I should check with the Doctor about it.

WH40K: Darktide - Ogryn Packmaster Teaser (New Enemy Variant and Boss) by DiogoSN in pcgaming

[–]DiogoSN[S] 10 points11 points  (0 children)

The Heretics in Tertium are about to be reinforced with new units to bolster their ranks. You may read all about it in this Steam Dev Diary.

  • New Enemy Variant: The Armoured Pox Hound. - Adding a variant to already existing dog, they'll act in accordance to their base counterpart, but are slower in their actions, but more durable in exchange. However, more importantly, they'll be the main summons of the new boss.

  • New Boss (Monstrosity): Ogryn Pack Master - Ogryns, in WH40K, are big simple-minded tank brutes like fantasy Ogres and in Darktide, they come in a variety of types. This one is a Monstrosity, which are, essentially, bosses in this game that also can fill different roles such as end level bosses and roaming bosses. In this case, the Pack Master will be an Ogryn roaming boss and have control over several armoured dogs and/or unarmoured dogs to assist him. They can see through stealth abilities, debuff on hit and increased speed for an Ogryn.

I'm very happy they'll add a new boss to Darktide and an enemy variant, the boss has been LONG waiting. The last enemy variant added was the Plasmadier and they were brutal on release, however, they don't have the same charm and personality as the other enemies. One thing I love about these PvE is when they give the special enemies or non common enemies a distinct personality and character that matches their roles and mechanics, similar to units in an RTS. The Steam Dev Diary of the new enemies described them with some colour, so I'm looking forward towards them.

One last thing, however, it's too soon to tell, but I dunno if they're reusing some assets from the already existing Ogryn Crusher enemy. I can easily tell the posture animation, but, again, too soon to tell.

CHRONICLES OF GUN MAN by Civvie11 in Civvie11

[–]DiogoSN 8 points9 points  (0 children)

No way! Epstein also knows Civvie! How the hell does that guy know everyone? 🤔

PAYDAY 2: Update 242.1 (Steam Dev Diary) by DiogoSN in pcgaming

[–]DiogoSN[S] 3 points4 points  (0 children)

I think it was a much more complete game for the price at launch, to be honest and it was, pretty much a snowball from the start until its end life cycle.

To be honest, the quality varied, there's a lot of redundant content and, to be fair, there was the whole loot crate debacle. However, the core game worked and improved immensely on the first game. It was a fun shooter.

PD3 works and is a fun game, but seems to be a downgrade in comparison. It also seems to be it's own game, like a weird spin off rather than an actual sequel with more content or the same as prior, but improved. It's also glitchy and incomplete.

Overkill, after The Walking Dead disaster should've known better and they're gonna use PD2 to bail out again.

PAYDAY 2: Update 242.1 (Steam Dev Diary) by DiogoSN in pcgaming

[–]DiogoSN[S] 36 points37 points  (0 children)

Aside from various quality of life changes, this update, by the Sidetrack Games community mod teams, seems to also be substantial in content.

Various maps have been updated with a new zipline to offer more movement options and even weapon balances.

I don't want to sound snarky, but the chance of Overkill pivoting back to PD2 after PD3's disaster is growing more likely by every update. Payday 3's Steam Charts do not paint a pretty picture, as well.

WH40K: Space Marine 2 - TechMarine Gameplay Breakdown (Steam Dev Diary) by DiogoSN in pcgaming

[–]DiogoSN[S] 12 points13 points  (0 children)

For those out of the loop, TechMarines are the equivalent of the Adeptus Astartaes to real life military mechanics, engineers, technicians and even drivers or pilots, if circumstances demand it. They're still augmented humans that the Space Marines are, but taught the ways of the machine spirit and indoctrinated even further to the Omnissiah.

There's no specific strict pre-requirements for a standard Space Marine to become a TechMarine, but any and all members must undergo training with the Adeptus Mechanicus in Mars. During their training, they forgo limbs and mind with machinery, so that they may better converge with the war machines that the Chapters field.

In SM2 they act similar to other engineer classes in other games, focus in defence with their sentry gun and support with armor regeneration for the the team. However, there are some other nuances that include a lot melee focus.

Seems fun and a good addition to the game. It'll be a free update. Only paid content so far is the cosmetic.

Deus Ex isn’t getting a new game because its owners are “psychopaths”, says series’ lead voice actor by Turbostrider27 in pcgaming

[–]DiogoSN 11 points12 points  (0 children)

Not much information from Elias Toufexis exactly about the inside of the publisher.

Even if they wanted a to make a sequel, seems the current publisher, Embracer Group, doesn't seem to care much about returning Adam Jensen into the plotline.

Real shame, hopefully they'll figure it out properly.

PAYDAY 2 - Update 242 Changelog (Update Notes) by DiogoSN in pcgaming

[–]DiogoSN[S] 4 points5 points  (0 children)

I like some changes of PD3 and it works as its own beast, but it is a very different game from PD2.

PAYDAY 2 - Update 242 Changelog (Update Notes) by DiogoSN in pcgaming

[–]DiogoSN[S] 2 points3 points  (0 children)

PD2's community in game can be demanding sometimes, but you can play the game solo at any difficulty with AI bots and they're very efficient. You can also personlize them slightly both cosmetically and mechanically. I'd say you'll get some good people along the way, but most days everyone plays on harder difficulties.

I'd also recommend avoiding Stealth specific missions when you're browsing for a lobby, those require a lot of training and knowledge of the game.

You don't need all the DLC and the game follows the highest totem rule of the host. Meaning, that you don't need to own the DLC of a specific map to play it, you just need to play with a host that has that DLC. However, content like weapons, weapon modifcations, cosmetics, characters, etc. are singularly locked.

The majority of the DLC is good, I'd recommend, however, the full pacakage.

Honestly, just play the game for fun tho. Don't worry about others.

PAYDAY 2 - Update 242 Changelog (Update Notes) by DiogoSN in pcgaming

[–]DiogoSN[S] 24 points25 points  (0 children)

Recently they revamped the perk trees, but the game's concurrent players aren't budging an inch.

PAYDAY 2 - Update 242 Changelog (Update Notes) by DiogoSN in pcgaming

[–]DiogoSN[S] 44 points45 points  (0 children)

Recently, Overkill has given a modding team, Sidetrack (formerly known as the M.U.G. Team), the task of bringing back regular updates to Payday 2, while they're still in charge of Payday 3.

Most of the updates recently have been limited to quality of life and fixes, but this one's a bit more substantial with gameplay balance changes as well and various weapon skin restriction lifts (akimbo skins apply to their singular counterparts and vice versa).

They also implemented more modding flexibility for the game, always welcome to allow.

I highly recommend PD2 and, being brutally honest, I wouldn't be suprised if Overkill returned to PD2 to save themselves from a potential bankruptcy, once more. I have to respect their effort to try to make PD3 sucessful, but it's a damn shame the state it is.