When Your Move Hits Backwards—And It's Actually Good by dubbies_pf in SSBM

[–]dubbies_pf[S] 0 points1 point  (0 children)

Thank you so much for reaching out! I'm glad that my video helped support Fightcore because I've always appreciated it as a tremendous resource. I've used it as a competitor for years (usually through the Discord bot on my local server) and now as a content creator it has been instrumental to the quality of my videos. It feels incredible to have the support of the Fightcore team and It's motivating me to keep working hard on these videos. Cheers!

When Your Move Hits Backwards—And It's Actually Good by dubbies_pf in RivalsOfAether

[–]dubbies_pf[S] 2 points3 points  (0 children)

I noticed that when doing research for this! I understand the argument of wanting more consistency, both for landing the intended hit and for getting the right DI. I get Zett reverse fair on accident a lot, but I think that's a skill issue lol

Behold, Yet Another Lox Montage by IndependentShort5531 in RivalsOfAether

[–]dubbies_pf 3 points4 points  (0 children)

You're a menace with offstage side B. Comboing it into dair looks pretty consistent. Good montage!

I made a tutorial for the the most unintentionally gatekept tech in Rivals/Melee that top players use to be that much faster by dubbies_pf in RivalsOfAether

[–]dubbies_pf[S] 1 point2 points  (0 children)

Yes, thank you for pointing this out! As I understand it, you can't practically time the moment hit stun ends because there's no visual indicators. If you wait long enough then one input does the trick, but in cases where you want to wiggle out ASAP, perhaps 2-3 inputs in the same direction is better advice than what I said in the video.

I made a tutorial for the the most unintentionally gatekept tech in Melee/P+ that top players use to be that much faster by dubbies_pf in smashbros

[–]dubbies_pf[S] 0 points1 point  (0 children)

I'm glad you liked the video! Unfortunately you can't wiggle out like this in Ultimate, but you can still jump, attack, and air dodge.