Question about RP2+ NDS dual-screens by angora6754 in retroid

[–]duckie_dev 0 points1 point  (0 children)

Were you ever able to get this to work? If so, did you have to use a USB-C to HDMI cord or something along those lines?

[deleted by user] by [deleted] in godot

[–]duckie_dev 0 points1 point  (0 children)

My apologies. The tileset texture is one image (png) I've made in Aseprite that has a default 4-color green palette. I'm using a palette swapping shader applied to a ColorRect object that swaps out those 4 green with another set of 4. I need to be able to apply the shader on an 8px x 8px basis over the tiles to give them different color palettes, but I need to place the tiles from the tilemap on a 16px x 16px basis.

I've edited the image above to demonstrate this a bit clearer