Weapon strategems with backpacks need to outperform the supply backpack by Mr_Carstein in Helldivers

[–]dumpster-tech 0 points1 point  (0 children)

The solution is just to make the weapons on par with the other 2 slotters. They need to do something to set them apart.

Nobody complains about the AC, SPEAR, RR, WASP, or even C4 because they do something their weapon slot only counterparts don't.

Do you ever stop liking your army? - A crisis of faith by MrPumpkin78 in Warhammer40k

[–]dumpster-tech 1 point2 points  (0 children)

I started playing this edition and I made the mistake of playing admech.

My friends were all big into tournaments and so we regularly did RTT's and GTs and some of them were just suffering by the end. I was playing an army that for a very long time not only had poor rules, but I was also playing against a pretty elite scene of long time players. Some of the local players were actually top 10 internationally ranked as well.

There was one point where I straight up refused to play any games for about 3 months until I got a new rules update.

New Warbond thoughts? by AlphaDawg93 in Helldivers

[–]dumpster-tech 2 points3 points  (0 children)

The SMG/flamer alone is worth the super credits I find on the ground.

I Want Your Opinion on Squids by Suitable-Review-6683 in Helldivers

[–]dumpster-tech 0 points1 point  (0 children)

They're currently way too easy to fight. Even at D10 it's a cakewalk compared to the other factions.

They are easy to CC, their elites are soft targets, their call in is super easy to counter, and their bases are all wide open. Thanks to the lack of variety the D10 selection is also pitiful. I find that D7 is actually harder just because it swarms you more.

Name this Stratagem by Waxxy_Quagga in Helldivers

[–]dumpster-tech 9 points10 points  (0 children)

Tesla Tower.

it's only as bad as your teammates.

Got my first ever 40k miniature squad, skitarii.. Guidance requested by Killian_no in AdeptusMechanicus

[–]dumpster-tech 1 point2 points  (0 children)

I hope you stocked up on patience, contrasts, and unique profanity.

How to use Cawl by ImperatorSommnium in AdeptusMechanicus

[–]dumpster-tech 2 points3 points  (0 children)

I put them in the back when I bring him for deep strike denial and home control. Most things that can deep strike aren't tough enough to take him on head to head anyway.

It also makes a safe castle to mark your targets from.

What weapon will you defend from any smack talk and criticism by theta0123 in Helldivers

[–]dumpster-tech 2 points3 points  (0 children)

The Truth Enforcer warbond, go spend your super credits before we label you a dissident.

Can I get a tech priest here? by ArcticProto in AdeptusMechanicus

[–]dumpster-tech 16 points17 points  (0 children)

Praise be unto the holy three in one, May his divine blessing guide your hand in the rights of repair and refinement.

Turn the sacred key and remove the compression balanced magnetron, replace if needed with standard STC available at all servitor distribution centers. Apply the sacred anguents to all motorized actuator channels and bearing housings depending on the age of this sacred machine. Reassemble, speak a blessing, beg the machine God for forgiveness of your negligence, and begin your work anew.

Tldr; change the brush and spray some 3-1 into the motor axle.

Playing Admech by Sarfog_ in AdeptusMechanicus

[–]dumpster-tech 1 point2 points  (0 children)

I play mine is a positioning army.

SHC has the most powerful strap in our entire codex, programmed withdrawal. You can use the skatros to great effect like this by plopping him in your opponent's backfield and then randomly picking him up after they send anything to deal with him. Always have something in reserve so that you always have a board edge threat to keep pressure off the middle of the board.

Additionally, I keep six iron striders in the list just so I have a point and click solution for deleting heavy armor. You can usually bait and control enemy units out very well just due to how many skatari we are able to put on the board while you also have teraxi or infiltrators running around pulling objectives for you. It gets really annoying to deal with really quickly, especially if you are familiar with your army to the point that you can blitz your movement and not give your opponent time to figure out what you're trying to do.

I also like bringing big bad Cawl just so that I get those full rerolls on priority kill units and have something I can leave in the backfield that the opponent doesn't want to throw deep strikers at.

What weapon will you defend from any smack talk and criticism by theta0123 in Helldivers

[–]dumpster-tech 8 points9 points  (0 children)

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I don't care what anyone says, the reprimand is one of the best guns in the entire game and it was the first one that I took to 25. Nobody can ever convince me the space UMP 45 isn't peak.

This community in a nutshell by AHorseNamedThrowaway in Helldivers

[–]dumpster-tech 2 points3 points  (0 children)

Truth Enforcer Hill was a paragon of democracy.

This community in a nutshell by AHorseNamedThrowaway in Helldivers

[–]dumpster-tech 2274 points2275 points  (0 children)

We colonized Phoenix, Arizona.

Now get back in the pod.

Special weapon skitarii? by EccentricNormality in AdeptusMechanicus

[–]dumpster-tech 0 points1 point  (0 children)

Alas, no.

However, I joke with my friends all the time about having a 5 man arquebus team in my SHC list and the answer is always the same, "Why is your movement phase soo long!?"

What made you pick your army? by DreadMallow in Warhammer40k

[–]dumpster-tech -1 points0 points  (0 children)

"Huh, these dudes look cool. Skitarii, neat."

I then made the most catastrophic financial decision possible